1) So you rather watch two people talk to each other, with you as the omnipotent figure telling one side what to do and seeing how another reacts, how is that immersion?
Is being omnipotent person picking a line and watching one person talk while your avatar stares blankly and silently more immersive? I don't see that. You disagree and that is fine. How you immerse yourself in a game and experience seems different than mine.
2) Not having a VO gives a better roleplaying immersion experience, how? It actually let's you put your roleplaying skills to use, immersing yourself into what type of chracter I want to be instead of predetermined dialogue options which tell you, we are not stupid here.
People keep saying this yet it makes no sense. In Dragonage, your dialogue options are just as predetermined. If you get three choices, you don't get to type in a fourth. Perhaps there is some miscommunication here but, again as I've said, whether it's DA or ME, you tend to have the same choices:
1. positive
2. neutral
3. negative
4. investigate.
Sometimes a charm or intimidate. Whether selecting from a ME dialogue wheel and hearing it spoken or selecting a line and not hear it, you have no more choice and the lines are already predetermined. Also, how is one somehow a more adept use of RPG skills than another?
3)The dialogue system in DA:O is better than ME why? Because it gave it to you straight forward, lsiting all possible options, true that some options where 'Investigate' but they were ACTUAL options rather than 'Click Investigate to further explore what dialogue options there is' really is that immersive or objective?
Again, simply not true. Now, if you want to complain that the relatively short descriptions in a ME dialogue wheel leads to sometimes not be sure of exactly what you will say compared to the line itself in DA:O, fine. That is not what you are saying. Also, whether a dialogue wheel or line tree, they operate very similar with sub menus in there. In neither case are all possible options listed as you seem to be saying otherwise you might need 10 to 30 lines at the same time.
BTW, in DAO you DO have the "click investigate to further explore..."
How you can say otherwise, baffles me.
4) Maybe you didn't have a problem with ME's Shepard's tone for various choices, but many others did, we didn't like how Shepard said "No" and started to threaten somebody
Ahh... finally a more legit concern. This makes more sense to me. I disagree mind you because I felt that when I choose a dialogue option, the tone matched what I wanted but that is my opinion. That said, I will take a ME take on dialogue over what DA:O did. If you disagree, that is fine but that does not make me less knowledgeable of how to role-play, thank you kindly.