The Dialogue Wheel Confirmed
#251
Posté 10 juillet 2010 - 11:08
#252
Posté 10 juillet 2010 - 11:15
TiaraBlade wrote...
The dialogue wheel just encourages you to become more of a passive participant during dialogues, which makes it all the more frustrating, like you're watching hours of fixed cutscenes.
How does a dialogue wheel make one more passive than a non voiced response selected from a bunch of written lines?
With the dialogue wheel, players will choose one response and then the game will play out large portions of the conversation without any further input from the player. Compared against text based dialogue where the player is required to pick every response from this character, I think that saying the wheel encourages passive participation is an accurate complaint.
#253
Posté 10 juillet 2010 - 11:26
With the dialogue wheel you get to choose some short response and sit back and watch while it unfolds into some "cinematic experience" where you learn the true meaning of your choice. You might get that too with fully written lines, but then it'd be because something truly unexpected happened to your PC and not to you (the player). I would hope.TiaraBlade wrote...
FollowTheGourd wrote...
The dialogue wheel just encourages
you to become more of a passive participant during dialogues, which
makes it all the more frustrating, like you're watching hours of fixed
cutscenes.
How does a dialogue wheel make one more passive than a non voiced response selected from a bunch of written lines?
Presuming there's only one voice actor for each PC gender, they're probably not going to have the time or budget if they want to get through the whole game. If you look at Mass Effect, there are dialogue wheel choices with different paraphrasings that lead to the same spoken response. On the flip side are different PC responses that lead to the same NPC lines; at least if it's text only then you might still be able to track side information about that response even if the NPC doesn't have anything immediately different to say about it.TiaraBlade wrote...
DoesFollowTheGourd wrote...
I can only assume that the wheel is to cover up the lack of diverse dialogue now that the PC has to be fully voiced as well
not compute given how the NPC's are fully voiced. They have a ton of
diverse dialogue so why would having a voiced PC be any different?
You couldn't really justify different dialogue wheel choices giving voice to the same line by saying it's the difference between what the PC thought and what the PC said - too different and you'll only confuse people more. If there's supposed to be a difference, just have different choices like "(Lie) I like this idea." or "(Truth) I like this idea." Otherwise it's nothing more than flavour text; which can be OK, but let's not say that's better than it actually making some real difference.
EDIT: fixed quotes
Modifié par FollowTheGourd, 10 juillet 2010 - 11:37 .
#254
Posté 10 juillet 2010 - 11:39
Mary Kirby wrote...
I haven't played Alpha Protocol yet, so I can't compare the DA2 system with theirs. However, it looks like you've got the gist of the new system. You have a wheel like Mass Effect's, and when you move over a selection, you get an icon in the center of the wheel that indicates the intent of the player line: Flirty, violent, sarcastic, etc.
Going to put this on front page
#255
Posté 10 juillet 2010 - 11:48
#256
Posté 10 juillet 2010 - 11:53
But you didn't even always know what the interrupts would do, and that was with paragon/renegade interrupts which probably won't have an analogue in DA (I don't really imagine things like flashing skull icons for killing, or crosses for healing).AllThatJazz wrote...
In ME2, the Interrupts provided the action, and the dialogue options just seemed to provide, well, dialogue. Implementing something like this might work alongside the wheel, so players would know their conversation options wouldn't lead to anything too extreme.
#257
Posté 10 juillet 2010 - 11:56
#258
Posté 10 juillet 2010 - 11:57
#259
Posté 11 juillet 2010 - 12:01
Since the wheel tells me in what way will my character respond, I'm all good. For now at least.
#260
Posté 11 juillet 2010 - 12:09
#261
Posté 11 juillet 2010 - 12:09
#262
Posté 11 juillet 2010 - 12:13
TheMadCat wrote...
Hell we can even have it be like a little minigame, like the barter wheel from Oblivion. Do it, it would be epic.
Oh God, shoot me now...
#263
Posté 11 juillet 2010 - 12:13
#264
Posté 11 juillet 2010 - 12:20
TheMadCat wrote...
Well hell, why even bother with the paraphrases. I humbling ask BioWare to remove all paraphrases and simply go to a color coded system for dialogue. We can have green for happy, red for angry, blue for sarcastic, yellow for joking, and pink for flirting. Hell we can even have it be like a little minigame, like the barter wheel from Oblivion. Do it, it would be epic.
Let's face it, this is probably coming. In fact, hasn't it pretty much happened already in the Fable games? No proper speech with the random NPC people, just little pictures. Having said that, I enjoyed hearing what Shepard would say. It wasn't necessarily what I would have said if I could have typed in my own response, but then neither is choosing one of several lines of dialogue any closer to what I would have said IYSWIM. Which I'm not sure I do anymore, I'm tired. Night!
#265
Posté 11 juillet 2010 - 02:35
Dave of Canada wrote...
You're able to fail in convincing Bastila to go back to the lightside, it all depends on your chosen responses. If it's voiced over, than you're essentially just going to watch the character do the convincing for you. If it has the Mass Effect, then you pick the charm / intimidate option and just watch the character magically convince the person everything is okay.
No, that's not it anymore than the persuade intimidate option is a short cut in DAO. In both games, these things short cut simple conversations but there are conversations where you have a selection, dialog, selection, dialog, selection, dialog just liek you had selection, monologue, selection, monologue, selection, monologue in KoTOR.
There is nothing in "the wheel" that means you can't have a branching conversation....if you played the games you;d know that because you have plenty of them
It is like you groupthinkers have created this myth of what ME2 was so you'd have something to rail against but I begin to suspect you never played it.
#266
Posté 11 juillet 2010 - 03:03
#267
Posté 11 juillet 2010 - 03:36
I more worried about this icon nonsense... are they trying to appeal to the illiterate now? I'f they cant figure out what the intentions of the paraphrase are supposed to be then why are they playing Dragon Age?!
Modifié par Lenimph, 11 juillet 2010 - 03:44 .
#268
Posté 11 juillet 2010 - 03:37
http://api.photoshop...254af71e5a8088e
Modifié par Siradix, 11 juillet 2010 - 03:39 .
#269
Posté 11 juillet 2010 - 04:25
That has been my first real gripe about DA2 so far in the forums. I don't blame console players either, I don't really see how this cop out came about from that, I see it as just a quick hack recycle method and telling us it's a new and exiting development for DA with a big red bow on top.
Kinda like palming off that unwanted toaster from Aunty Mass and re-wrapping it to give to cousin DA
Modifié par HagSpawn, 11 juillet 2010 - 04:30 .
#270
Posté 11 juillet 2010 - 04:36
Siradix wrote...
A dialogue wheel you say?
http://api.photoshop...254af71e5a8088e
If i was in that situation I would definatly be draw mike hawke...er...gun
#271
Posté 11 juillet 2010 - 04:37
#272
Posté 11 juillet 2010 - 04:38
In ME half the time what I choose and what Shepard says is complete different !
#273
Posté 11 juillet 2010 - 04:42
The dialogue wheel gives you a very short description of what you're going to say. It's not that hard to wrap your head around.BlackyBlack wrote...
Please BioWare give us full description of what Hawke is going to say !
In ME half the time what I choose and what Shepard says is complete different !
#274
Posté 11 juillet 2010 - 04:59
Look at this
Old memories
#275
Posté 11 juillet 2010 - 05:01
I want full control over what Shepard says, not say: "AI is bad" , Shepard says I HATE AI AND WANT TO KILL ALL AI !!!





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