Georg tried to help us out with the Missing Manual project, but then he got transferred to Austin to work on SWTOR. Plus he had those hosting problems.soteria wrote...
I agree. Unfortunately, Bioware always seems reluctant to release those details, don't they? Even after Dragon Age was released, some things were pretty obscure.
Overall, DAO was terribly documented. It's probably best that Dan Lazin doesn't come to the forum much (Dan wrote the DAO manual).
I disagree; it means quite a lot. What matters here is the decision-making going on inside the PC's head. That Cailan responds in a way that is sometimes inappropriate only serves to help develop my character's opinion of Cailan.I see it as an improvement, but we view the dialogue lines fundamentally differently. As far as I'm concerned, the lines in Dragon Age *do* have a certain tone associated with them. For example, you can "sarcastically" choose "An honor, King Cailan," but that doesn't really mean anything. Cailan responds the way the writers intended him to respond. Each dialogue is written with a certain tone in mind already, which can be seen in how NPCs respond to you. Mr. Gaider said as much (you may have seen the post).
And the next time I play, with an entirely different character personality, Cailan comes across totally differently. And hey, maybe in that game Cailan is different. He's not written differently, but within the game world (which doesn't really exist) anything might be true. How we see it (through the filter of the PC's perception) rarely tells us the whole story.
I don't see how it's a step back if it improves gameplay. I dispute that the changes that got us here were steps forward. They were just changes. Calling them steps forward or back makes an implicit value judgment, and that's not justifiable.Now, in BG, you could pretend NPCs responded a certain way to your choices because the dialogue wasn't voiced and the NPCs certainly weren't 3D characters with personalities and expression. You may prefer that (in fact, I'm pretty sure you do, given past posts), but we're unlikely to see game developers take a step back in technology.





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