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The Dialogue Wheel Confirmed


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#351
Ryllen Laerth Kriel

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Sylvius the Mad wrote...

Vaeliorin wrote...

I actually think the emotion thing could work...if the emotion choice and the line choice were separate.

Of course.  If the two were uncoupled so we could choose from a range of possible emotions for every possible line, that would be fine.

Another strike against voice acting, I suppose.

Like we needed another one.



It drives me nuts how far backwards voice acting can take the progression of freedoms of dialogue choice and character customization for the player. The most amusing part, to me, has to be the symbols (olive branch, fist, ect) mentioned next to the dialogue options. I guess that's for the really lazy players who don't want to read the text so they can play straight through as a "good" or "badass" character? Image IPB

#352
Anathemic

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The article is bull, but there are parts that even they wouldn't line on, IGN being retarded as it is

#353
Heimdall

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Anathemic wrote...

The article is bull, but there are parts that even they wouldn't line on, IGN being retarded as it is


I don't know... I think you might be being selective

#354
The Edge

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This was a part of the ign article thread, regarding the dialoque options...



Craig Graff wrote...



We put up to 5 choice options and 5 investigate options per dialog node. There is also a difference between choices (where you are actually deciding something) and giving you the opportunity to express yourself in different ways (which I think is quite cool, but not something I believe we have released any details on yet).

#355
soteria

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The article is bull, but there are parts that even they wouldn't line on, IGN being retarded as it is


I haven't read the article, but let me hazard a guess: most of the article raves about how awesome DA2 looks, and a few parts mention features you don't care for. The parts about how awesome DA2 looks are the lies, but the other parts are 100% accurate and speak for how the game will be at release?

#356
jsachun

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It will be the day when the game is decided by the reply you type in as oppose to giving you a multiple choice question.

Modifié par jsachun, 23 août 2010 - 12:06 .


#357
Girdor

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Nice -.-' replacing a good dialog system for one that gives you know clue of what you're saying.

Look on the bright side, now we'll be like babies. Only 3 options, the good guy option, the bad guy option, and the badass(lol) guy option.

Coming up, on Dragon Age 3, you start the game with a complete save in the last mission. That would be so awesome...



I'm so ****ing sad right now BioWare :(. Why not having the same exact dialog system of DA origins with the voice over? It would be much more fun, and still as effective as the original.

#358
Nerivant

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Girdor wrote...
 Why not having the same exact dialog system of DA origins with the voice over? It would be much more fun, and still as effective as the original.


You have no way of knowing that.

#359
Aolbain

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Girdor wrote...

Nice -.-' replacing a good dialog system for one that gives you know clue of what you're saying.
Look on the bright side, now we'll be like babies. Only 3 options, the good guy option, the bad guy option, and the badass(lol) guy option.
Coming up, on Dragon Age 3, you start the game with a complete save in the last mission. That would be so awesome...

I'm so ****ing sad right now BioWare :(. Why not having the same exact dialog system of DA origins with the voice over? It would be much more fun, and still as effective as the original.


Very meningful to bring this thred back alive.<_<

#360
Revan312

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:ph34r:[spam image removed]:ph34r:

Modifié par Stanley Woo, 17 novembre 2010 - 03:28 .


#361
Bryy_Miller

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Better than creating an entirely new thread, right?

#362
Monica83

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What a shame...... Similiar to mass effect..... ..... ...... Ewwwww..... i reapeat what a shame a rpg game with much potential like dragon age.... turned in a dragon effect....

#363
ErichHartmann

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Monica83 wrote...

What a shame...... Similiar to mass effect..... ..... ...... Ewwwww..... i reapeat what a shame a rpg game with much potential like dragon age.... turned in a dragon effect....


Passing judgement on a game you haven't played doesn't prove anything.  Oh well, I could pull The Witcher card to demonstrate that dialogue wheels can work but that won't matter right?

Modifié par ErichHartmann, 17 novembre 2010 - 03:26 .


#364
Monica83

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In the witcher you have a complete predefined character.... This schematic pharaprhase system its not terrible if used in a game where you have a predefined character.. But in a game where are you to create your character its only a limitation and nothing more.... Tha'ts the difference...

#365
The Drwal

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Ok, I was just thinking about Dialogue Wheel in DA2 and how it have split opinions. So I have an idea - why don't allow people to see what character is exactly going to say? For example, you move to an option (but don't choose it yet) and you see the whole text appearing above the Wheel (where the text usually appears). That would be very helpful, at least for me.

#366
Schneidend

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Yeeeessss...Excellent. Dragon Effect 2.

#367
Saara

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I'm sure someone has already said all this, but I need to vent out my angst while contributing nothing to the discussion. Whining, sobbing and lots of fangirl tears coming up.


I kind of liked Mass Effect. But I didn't love it like DA:O. And that's because of the dialogue wheel and voice acting in ME. I felt detached from the character - I was just showing the character the general direction of what she's going to say, but the character wasn't really me. It was more like playing an interactive movie. I could've easily told this Shepard person to approve of killing, say, a thousand baby seals and not feel bad about it at all because it wasn't me doing it. I was just playing a game and Shepard was just another game character. With the dialog wheel neither the voice or words are you. Nor do they feel like it's you.
I do see the good points in having a dialogue wheel and voice acting - better cinematics and more realistic conversation for one. I guess that might be enough merit for someone who just plays games to dice and chop everything on sight, but it doesn't remove the fact that it destroys the immersion. At least for me, that is.

And on someone's suggestion, I don't think that knowing exactly what the character is going to say is going to help it. Voice acting is voice acting and that in itself destroys the feeling of being the character you're playing. It feels like you're watching some other person do the stuff. As an example of why I hate the dialogue wheel so much, it might sometimes make you think something on the lines as ''oooh, he's a funny person'' when your character says something unexpected. Yes, that's what makes me hate it - it means you're detached from the character you're playing. I highly doubt that the majority of us would think anything like that when saying something funny himself, yes? Maybe feel good about themselves, but not think ''Ooh, he's sooo hilarious. Hee hee hee''. At least that would be very disturbing... And that's the difference between DA:O and ME. I actually felt it when I said something meaningful in DA:O.

I loved the dialogue in DA:O and that's what made it so special to me from all the other D&D kind of games (or actually pretty much almost any other game). I love Bioware to bits and I know I'm going to buy the game no matter what just because it's by Bioware. I can't help but hope I'll love it like DA:O... I'm just afraid that I might not. I think that's a bit sad.

Modifié par Saara, 22 décembre 2010 - 02:23 .


#368
Shepard Lives

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This thread lives on? I  am surprised.

Modifié par shepard_lives, 22 décembre 2010 - 02:13 .


#369
Saara

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Oh no, it's just me crying all by myself. Feel free to join of course, and then we can all cry and whine together.



It might be fun.

#370
Shepard Lives

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Saara wrote...

Oh no, it's just me crying all by myself. Feel free to join of course, and then we can all cry and whine together.

It might be fun.


You honor me with your proposal, but I totally left the oven on. And I have to feed the dog. And have a shower.
*runs away*

#371
upsettingshorts

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It's a first person vs. third person narrative problem. To me, cRPGs have always been implicitly third person. To others, games like DA:O were implicitly first person. The dialogue wheel and voiced protagonist are explicitly third person, it doesn't leave the option as to how to treat the game up to the player's interpretation anymore.

If you're like me, you approve of the change and view it as a natural evolution.
If you're a proponent of the first person experience, you probably don't like the change and think it's a radical departure.

Modifié par Upsettingshorts, 22 décembre 2010 - 02:35 .


#372
Saara

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I wouldn't exactly call it evolution, it's just a difference of whether you want the game as someone else's story or as your own story.

I think the point in first-person narrative is that... well, it's first-person, obviously. Some people enjoy the feeling that they're doing all this epic slicing and dicing themselves. And they have a boring life like me where they have wild fantasies of having sex with every barmaid they see and killing every single rat that happens to look at them funny, oh yes. Think of it as a form of escapism.

In all seriousness though, there's a dramatic difference between the feel of FP and 3P. I guess it's a matter of taste, but for me, a big part of what made DA:O so special was exactly that it wasn't 3P like every single other game. Well, excluding D&D/RP games, but they either don't have much real ''chatting'' (Morrowind, Oblivion) or they're all kind of 3Pish anyway (NWN, Dungeon Siege) so that doesn't count. I wouldn't mind it in a shooter, but in an RP I'd really prefer it to be FP. RP is short for roleplaying after all.

... And I also like the barmaids, but that's supposed to be a secret.

Modifié par Saara, 22 décembre 2010 - 03:14 .


#373
MJRick

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It's better then the old system.

#374
upsettingshorts

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Saara wrote...

I wouldn't exactly call it evolution, it's just a difference of whether you want the game as someone else's story or as your own story.


I said it's evolution if you have a particular perspective. 

And the rest of what you said is basically what I was getting at.  I'm not saying you're wrong - just that other people, like me, have always felt differently - and that's why you see some people in favor of the change and some people against it. 

#375
Saara

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I guess, for some people it is. For me it destroys the immersion. But I'm not gonna rant any more about that as the first few posts were enough.

EDIT: that was at the previous poster ;).

Modifié par Saara, 22 décembre 2010 - 03:29 .