I'm sure someone has already said all this, but I need to vent out my angst while contributing nothing to the discussion. Whining, sobbing and lots of fangirl tears coming up.
I kind of liked Mass Effect. But I didn't love it like DA:O. And that's because of the dialogue wheel and voice acting in ME. I felt detached from the character - I was just showing the character the general direction of what she's going to say, but the character wasn't really me. It was more like playing an interactive movie. I could've easily told this Shepard person to approve of killing, say, a thousand baby seals and not feel bad about it at all because it wasn't me doing it. I was just playing a game and Shepard was just another game character. With the dialog wheel neither the voice or words are you. Nor do they feel like it's you.
I do see the good points in having a dialogue wheel and voice acting - better cinematics and more realistic conversation for one. I guess that might be enough merit for someone who just plays games to dice and chop everything on sight, but it doesn't remove the fact that it destroys the immersion. At least for me, that is.
And on someone's suggestion, I don't think that knowing exactly what the character is going to say is going to help it. Voice acting is voice acting and that in itself destroys the feeling of being the character you're playing. It feels like you're watching some other person do the stuff. As an example of why I hate the dialogue wheel so much, it might sometimes make you think something on the lines as ''oooh, he's a funny person'' when your character says something unexpected. Yes, that's what makes me hate it - it means you're detached from the character you're playing. I highly doubt that the majority of us would think anything like that when saying something funny himself, yes? Maybe feel good about themselves, but not think ''Ooh, he's sooo hilarious. Hee hee hee''. At least that would be very disturbing... And that's the difference between DA:O and ME. I actually felt it when I said something meaningful in DA:O.
I loved the dialogue in DA:O and that's what made it so special to me from all the other D&D kind of games (or actually pretty much almost any other game). I love Bioware to bits and I know I'm going to buy the game no matter what just because it's by Bioware. I can't help but hope I'll love it like DA:O... I'm just afraid that I might not. I think that's a bit sad.
Modifié par Saara, 22 décembre 2010 - 02:23 .