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The Dialogue Wheel Confirmed


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#76
Anathemic

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TiaraBlade wrote...

Do you know nothing of roleplay? Sorry to be blunt, but I can't help but ask.

I do, thank you.

Roleplay requires you to immerse yourself into a character and make it  your own.

I do by making the character look like I want him/her to, act as I want within the choices given to me, and speak as I want, again within the choices given to me.

A voice over doesn't give us that


In your opinion. You see, my choice is that I WANT my character to have a voice. I want to HEAR those words. I feel more in tune with a character who actually SPEAKS to a world when it speaks to her. That is a greater connection to me than "pick a line and see how the other character reacts."

 it's a predetermined voice, not the one you want, not to mention that voice is restrictive in what tone it uses.


Not having a voice is restrictive as well. Having played ME1 and ME2, I never had a problem with the tone my character used: it matched what the dialogue was.

A dialogue wheel doesn't give us that because your responses are preset, to what? Good Bad and neutral? 

And DA:O is different? You seem to think so but I never saw much of a difference if the variety of responses in DA vs either ME. In either game, it's, as I noted in another post, more or less postive, neutral, negative, investigate, and sometimes a persuade or intimidate choice.

And even so your dialogue option doesn't even match up to what wil lbe done/said. If I want my chracter to treaten the NPC I want them to say threaten not punch the other person/NPC talking to me.

Again, I don't see this problem in ME1 or ME2 unless you are referring to the Renegade/Paragon interrupts which you should figure out are going to end a conversation and might be a little extreme. I very rarely picked a dialogue choice in ME and was shocked that Shephard said something I wasn't expecting or intending.

I just do not see your arguements carrying any weight, I am sorry. I believe that for some reason you are overally invested in this. Honestly, questioning whether I understand what role-playing is happens to be silly. Whether ME or DA:O, we are creating a character to assume a role that Bioware has defined. In ME, it's Commander Shepherd while in DA:O, it's the Warden. Among the ways we define are looks, powers, skills, and choices. To think that having voice acting somehow undermines ME as a RPG just is bizzare. I think forcing a mission and role on us is more restricting and makes it more role-defining than role-playing compared to the voice not being what you want it to be.

Note: I underlined the parts which you quoted from me
1) So you rather watch two people talk to each other, with you as the omnipotent figure telling one side what to do and seeing how another reacts, how is that immersion?

2) Not having a VO gives a better roleplaying immersion experience, how? It actually let's you put your roleplaying skills to use, immersing yourself into what type of chracter I want to be instead of predetermined dialogue options which tell you, we are not stupid here.

3)The dialogue system in DA:O is better than ME why? Because it gave it to you straight forward, lsiting all possible options, true that some options where 'Investigate' but they were ACTUAL options rather than 'Click Investigate to further explore what dialogue options there is' really is that immersive or objective?

4) Maybe you didn't have a problem with ME's Shepard's tone for various choices, but many others did, we didn't like how Shepard said "No" and started to threaten somebody

Modifié par Anathemic, 10 juillet 2010 - 04:13 .


#77
Felfenix

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I like the twist to it, that the center of the wheel will tell you the mood of the decision. I see it as taking feedback from the complaint's with ME's system. On one hand, it's nice to be surprised and not have the character just repeat what I read, but on the other, I like to know what I'm getting myself into and not mess up my character by accident (like accidently flirting when I try to just be nice), so I feel like this is a nice middle ground.

#78
Riona45

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Anathemic wrote...
1) So you rather watch two people talk to each other, with you as the omnipotent figure telling one side what to do and seeing how another reacts, how is that immersion?


LOL!  The person you're talking to didn't say anything like that.  Really, you come off like you're just making stuff up!

#79
GuaroDerp

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"But I don't like the dialogue wheeellllll :( :( :( :("

-ME2 Owner & Fan

#80
asaiasai

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LPPrince wrote...

asaiasai wrote...

ME and ME2 were LAME in comparison to DAO even Awakeneing bugs and all kicked the dog snot out of both ME games. I have been concerned about this for quite awhile and i will say it again, Keep your stinking ME out of my DAO!

Asai


That would be your opinion, not a fact, and pretty much every credible reviewer would disagree, so please try to give your opinion in a less asinine way.


This is a forum where most of the chatter is nothing but opinion, even your reply to my reply is nothing but opinion. Even the "credible" reviewers offer nothing but thier opinion, so because you agree with them that makes you and them more credible, pffft, you and them can go get bent. Someone not get a nap today and finds themselves a little cranky when confronted with a contrary opinion? Children should be in bed now anyway.

Asai

#81
TheMadCat

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filaminstrel wrote...

Well, in light of the fact (right?) that our Fantastic Mr/s Hawke is voiced, I think it makes sense not to show the whole dialog option. If they did show the whole option, it would be a bit redundant, reading your option to yourself and selecting it, and then having Hawkevoice read it again for you.

I'd prefer for the character not to be voiced and to have the accompanying larger selection of dialog options, but whatever.


Well, I'm glad you do. Personally I don't like selecting an option and getting something completely different then what was implied. It may defeat the purpose but by God at least I'll know for certain what I'm going to say, you know kind of like you do in every conversation you'll ever have in life.

#82
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TheMadCat wrote...

Well, I'm glad you do. Personally I don't like selecting an option and getting something completely different then what was implied. It may defeat the purpose but by God at least I'll know for certain what I'm going to say, you know kind of like you do in every conversation you'll ever have in life.


Well I said it made sense, I didn't say it was perfect. Although one would hope that the instances of getting something completely different than implied would be mitigated, compared to the Mass Effect implementation, by the additional information about the tone of the dialog option.

I did say I'd prefer to have an unvoiced character and to be able to see the whole dialog option, as in DAO.

#83
TheMadCat

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filaminstrel wrote...

TheMadCat wrote...

Well, I'm glad you do. Personally I don't like selecting an option and getting something completely different then what was implied. It may defeat the purpose but by God at least I'll know for certain what I'm going to say, you know kind of like you do in every conversation you'll ever have in life.


Well I said it made sense, I didn't say it was perfect. Although one would hope that the instances of getting something completely different than implied would be mitigated, compared to the Mass Effect implementation, by the additional information about the tone of the dialog option.

I did say I'd prefer to have an unvoiced character and to be able to see the whole dialog option, as in DAO.


Came off a little harser then I wanted to, sorry bout that man. Just couldn't stand that stupid wheel in Mass Effect, it just took so much away from the character. I mean you literally had to guess the right phrase you wanted in that situation half the time like a freaking mini game and for conversations involving your character it just shouldn't be done like that. It's limited enough by only giving me a few lines, at least show me the whole lines so I know what I'm going to say before I say it.

#84
Anathemic

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Riona45 wrote...

Anathemic wrote...
1) So you rather watch two people talk to each other, with you as the omnipotent figure telling one side what to do and seeing how another reacts, how is that immersion?


LOL!  The person you're talking to didn't say anything like that.  Really, you come off like you're just making stuff up!


Not really

"In your opinion. You see, my choice is that I WANT my character to have
a voice. I want to HEAR those words. I feel more in tune with a
character who actually SPEAKS to a world when it speaks to her. That is
a greater connection to me than "pick a line and see how the other
character reacts."" -TiaraBlade

Alright from bolded statement, I'm guessing that a two-way conversatio nright, the character speaks and the world (NPC) speaks back? so you are essentially watching/listening to a conversation yes?

#85
onotix

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bioware i just swallowed a hand full of pills and slit my wrists vertically i dont have long to live and i want my dying text to be F*** YOU AND F*** YOUR MOTHER!

that will be written on my grave stone.

and there's no light.

they always said there would be a light!

#86
Phazor58

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onotix wrote...

bioware i just swallowed a hand full of pills and slit my wrists vertically i dont have long to live and i want my dying text to be F*** YOU AND F*** YOUR MOTHER!
that will be written on my grave stone.
and there's no light.
they always said there would be a light!


Unfortunately all you can do is click the red option.  You'll probably end up punching a reporter in the face instead.

#87
Zebron is reaL

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With the text answers you are basically picking what you want the other person to talk about, with the wheel you are creating a conversation between two people



its more cinematic and more investing imo



also think the icon representing the tone of your convo is cool

#88
jsachun

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NOOOOOO!!! Dialogue wheel sux. Bioware is selling out to consoles again.

Modifié par jsachun, 10 juillet 2010 - 04:55 .


#89
angelgaidin

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Oh no. Let's all cry, because this is such a big deal. Let's also complain about the ability to save games! It was so much more immersive when you couldn't save and had to beat a game in one sitting, I mean that's what the hero really has to do right? Seriously, if this makes you hate Dragon Age 2 and BioWare without even giving something they're probably proud of a chance, then you're the fan equivalent of a fair-weather friend, and the fanbase is better off without you. Stop complaining and get off the forums so the real fans can get excited. I can't begin to illustrate the depths of my disappointment at wanting to get on this forum and excitedly discuss how awesome Dragon Age 2 is going to be and discovering it was crawling with whiners who apparently don't have anything better to do than lament about failed (in their opinion) video games on the internet.

#90
Phazor58

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angelgaidin wrote...

Oh no. Let's all cry, because this is such a big deal. Let's also complain about the ability to save games! It was so much more immersive when you couldn't save and had to beat a game in one sitting, I mean that's what the hero really has to do right? Seriously, if this makes you hate Dragon Age 2 and BioWare without even giving something they're probably proud of a chance, then you're the fan equivalent of a fair-weather friend, and the fanbase is better off without you. Stop complaining and get off the forums so the real fans can get excited. I can't begin to illustrate the depths of my disappointment at wanting to get on this forum and excitedly discuss how awesome Dragon Age 2 is going to be and discovering it was crawling with whiners who apparently don't have anything better to do than lament about failed (in their opinion) video games on the internet.


I'm sorry, fair-weather friend?  I'm not Bioware's friend, I'm their customer.  If they're doing something I don't like, then why the heck would I support them still?

#91
jsachun

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angelgaidin@ You sound like the fan boy to me. I've got every right to complain about an aspect of a game that I'm not happy with. Let just say I'm the consumer demanding what suits me, whether I'll get that or not is up to the supplier.

Modifié par jsachun, 10 juillet 2010 - 05:10 .


#92
angelgaidin

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That's why I said "the fan equivalent of fair-weather friend." It's a weak analogy, but apt for the point I'm trying to make. Don't read too far into it, it's just a forum.  And of course I'm a fanboy.  BioWare has never made a game I didn't love.  They've earned my money and my respect, time and time again.  That's why I'm not going to cry myself to sleep at night, like it seems some people in this thread are likely to do.

Modifié par angelgaidin, 10 juillet 2010 - 05:10 .


#93
FollowTheGourd

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The dialogue wheel just encourages you to become more of a passive participant during dialogues, which makes it all the more frustrating, like you're watching hours of fixed cutscenes. I hate that the The Witcher 2 seems to be going down this route, and now DA2. Alpha Protocol turned me off completely by taking it to the extreme.

Whether a dialogue wheel actually limits the outcomes or not, there'll be a greater disconnect and ambiguity between your "choice" and what the PC actually says or does. To me, it's in no way better than knowing your exact response upfront. Presuming people who play these games don't mind reading, I can only assume that the wheel is to cover up the lack of diverse dialogue now that the PC has to be fully voiced as well - even the illusion of choice can be something as long as you don't look at it too closely.

Modifié par FollowTheGourd, 10 juillet 2010 - 05:13 .


#94
Phazor58

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FollowTheGourd wrote...

The dialogue wheel just encourages you to become more of a passive participant during dialogues, which makes it all the more frustrating, like you're watching hours of fixed cutscenes. I hate that the The Witcher 2 seems to be going down this route, and now DA2. Alpha Protocol turned me off completely by taking it to the extreme.

Whether a dialogue wheel actually limits the outcomes or not, there'll be a greater disconnect and ambiguity between your "choice" and what the PC actually says or does. To me, it's in no way better than knowing your exact response upfront. Presuming people who play these games don't mind reading, I can only assume that the wheel is to cover up the lack of diverse dialogue now that the PC has to be fully voiced as well - even the illusion of choice can be something as long as you don't look at it too closely.


Oh god is The Witcher doing this as well?  I haven't been paying enough attention to its development.

#95
FollowTheGourd

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Phazor58 wrote...
Oh god is The Witcher doing this as well?  I haven't been paying enough attention to its development.

Yeah, it's spreading. There are some E3 videos showing it even...

#96
Phazor58

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FollowTheGourd wrote...

Phazor58 wrote...
Oh god is The Witcher doing this as well?  I haven't been paying enough attention to its development.

Yeah, it's spreading. There are some E3 videos showing it even...


UGHHHHHH.  *Goes to youtube to watch in horror*

#97
Wittand25

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You know even if the full text is given you can get surprising results because you never know if the writers wanted a line to be sarcastic, serious mean or something other . That now we get information what a dialog choice is supposed to be is an improvment. Not knowing the exact lines the character is going to say is on the other hand is a step back in my opinion so im on the fence regarding this change and waiting for more information before I make my final judgement.

#98
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I'm pleased about the dialogue wheel being integrated into the DA games, but i'm still on the fence about about the pc being voiced, simply because of how much it has understandably limited our choices in race. I love playing a dwarf! But I have a lot of faith in the writing team and believe whatever sacrifices that have been made in being able to choose your race will more than be compensated for with an engaging story line. Plus the story takes place over the span of 10 years, this means being able to see how the choices you make early on in the game play out, this is a direction I really find compelling.

#99
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I will have to hear some good news before the let down goes away,

#100
Emma-Lath

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I am more happy that the dialogue wheel isn't restricted to the good/neutral/or evil opitions like mass effect was than disappointed that there is a dialogue wheel (probably because I already saw this change coming). Hell, at this point I am just happy that they haven't added a morality system.

Modifié par lala_lover, 10 juillet 2010 - 05:37 .