Sylvius the Mad wrote...
You might select an option that is phrased as a question, only to see Shepard not even ask a question, but instead make an assertion that you actually believe to be false (and thus never would have selected given the chance to avoid it).
Plus, even when the spoken line was short enough that it could have been displayed on the wheel, it wasn't. Ever. So either Mass Effect's dialogue wheel was implemented terribly, or its core intent was to be obfuscatory and inhibit roleplaying.
What concens me now, upon reading some people's comments on the contents of the Game Informer interview, is that the Dialogue Wheel has emotions represented upon it rather than even having words. Pick choices from 'aggressive' or 'sarcastic.' I fear that will be even more confusing and obfuscating than the ME dialogue wheel already is.
I'll wait to see if this is, indeed, true.





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