ejoslin wrote...
It actually is a complement to the writers how unhappy so many DA fans are over this change. Because DAO was really that immersive to so many of us.
This, really this.
Modifié par Sique Foque, 10 juillet 2010 - 09:33 .
ejoslin wrote...
It actually is a complement to the writers how unhappy so many DA fans are over this change. Because DAO was really that immersive to so many of us.
Modifié par Sique Foque, 10 juillet 2010 - 09:33 .
Modifié par Eleinehmm, 10 juillet 2010 - 09:42 .
errant_knight wrote...
Solostran85 wrote...
Why Bioware? Most people like the DAO dialogue system better. Anyway DA2 sounds like a major let down. I wont even bother with it.
Why is the big question. I think it must all be aimed at decreasing conversation and dialogue choices to save money on voice acting. Otherwise, this makes no sense. They tried to decrease it in Awakening, and even more so with this. And yet, all the conversation was what appealed to many most about the game. It, and the freedom to control when and how you conversed with your companions made it feel like a real journey with real people. it set Dragon Age apart from other games in terms of involvement. And yet it's gone.
Modifié par Viconius, 10 juillet 2010 - 10:02 .
More like ThisGiubba1985 wrote...
Eleinehmm wrote...
Maybe we should implement this system on the forums first …
Yeah it REEEEEEEALLy change a lot
Modifié par Eleinehmm, 10 juillet 2010 - 10:24 .
Guest_Magnum Opus_*
OriginsIsBest wrote...
Thats it! Ive completely had it with this!
Everything so far has been a disapointment. There hasnt been one good thing about Dragon age 2 so far. I know for a fact im not buying this game now. enjoy YOUR fanasty Bioware.
I for one cant stand Mass effect dialogs. I pity the people who go into a shop buying Dragon age 2 without reading this. They are going to be so disapointed as am I.
Modifié par Rogue Unit, 10 juillet 2010 - 10:35 .
KnightofPhoenix wrote...
The wheel makes perfect sense since Hawke is voiced. You can't have one without the other really. Now the question is, do you want to play *a* character in a movie-like game which you essentially direct? Or do you want to play *your* character in a story you live through? That's the big question that all those details (VA, dialogue wheel) come back to. There are valid points to liking both styles. But my preference of DA:O compared to ME is largely due to my preference of the classic genre and I would have preferred if DA2 remained faithful to its origin and not tried to mutt itself with a game I consider inferior (but still great). That said, I am sure DA2 will be a great game, even if it probabyl won't have the same impact on me as Origins did.
Guest_Spear-Thrower_*
Eleinehmm wrote...
More like This
See - For example I wouldn't choose the first response for my non religious character - But in the case of the Wheel I do not know what he will says...
Modifié par Spear-Thrower, 10 juillet 2010 - 11:08 .
brain_damage wrote...
Horrible. Hello there, third person person, goodbye first person person. The character in Dragon Age was somebody the player can associate with, you can model him/her after yourself. And in Mass Effect the character is just....somebody whose shoulder you can look over and nod.
Also, goodbye gay romances.
Solidbebe wrote...
Surely people from Bioware read these threads, can't they see that they are making the wrong decisions??