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The Dialogue Wheel Confirmed


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#151
Sique Foque

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ejoslin wrote...

It actually is a complement to the writers how unhappy so many DA fans are over this change. Because DAO was really that immersive to so many of us.


This, really this.

Modifié par Sique Foque, 10 juillet 2010 - 09:33 .


#152
Sique Foque

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I love Mass Effect with Dialogue Wheel but it was a different game concept.



To transfer this central idea to Dragon Age just seems wrong and not organic. That has nothing to do with whining about changes. This decision just seems like every game is gonna be an interactive movie in the future, to express it polemically...

#153
iNZoW

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Whats wrong with using the wheel? Instead of using DA:O numbered style, they use them on a wheel style but with the same options. Or am i missing something in here?

#154
Eleinehmm

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No - The options are Mass-Effectish summarizations, not DAO style replies.

Modifié par Eleinehmm, 10 juillet 2010 - 09:42 .


#155
Giubba

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Eleinehmm wrote...


Maybe we should implement this system  on  the forums first …
Posted Image
:?


Posted Image

Yeah it REEEEEEEALLy change a lot :pinched:

#156
nacholibre83

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Using the wheel will reduce the cost of VO..Posted Image

#157
Xandurpein

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errant_knight wrote...

Solostran85 wrote...

Why Bioware? Most people like the DAO dialogue system better. Anyway DA2 sounds like a major let down. I wont even bother with it.


Why is the big question. I think it must all be aimed at decreasing conversation and dialogue choices to save money on voice acting. Otherwise, this makes no sense. They tried to decrease it in Awakening, and even more so with this. And yet, all the conversation was what appealed to many most about the game. It, and the freedom to control when and how you conversed with your companions made it feel like a real journey with real people. it set Dragon Age apart from other games in terms of involvement. And yet it's gone.


It really has nothing to do with saving money on voice acting, it won't really affect the amount of voice acting for the NPC I think. What they have stated that they want to achieve is a more "cinematic" experience where the player can read dialogue choices for the PC reads so quickly that they,at least in theory,  have time to choose the response they want while the other character is still talking. That way it will create a conversation where the PC and the other character trades dialogue lines like in a movie.  

#158
Never

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I'm really excited for the voiced PC. I get immersed in the story much easier when my char doesn't just stand there with a blank face.

I had no idea so many people were up in arms about this. Breathe and have some fun! No game is ever going to be exactly how you want it to be.

#159
Lost-brain

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A new step in direction of altering a RPG into an Interactive Movie...

#160
Viconius

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Problem with the wheel in ME2 is that I didn't always know what MY character was going to do or say. If what my characters intentions are made 100% clear without sparing text, I think wheel can work.

Modifié par Viconius, 10 juillet 2010 - 10:02 .


#161
Eleinehmm

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Giubba1985 wrote...

Eleinehmm wrote...


Maybe we should implement this system  on  the forums first …
Posted Image
:?


Posted Image

Yeah it REEEEEEEALLy change a lot :pinched:




More like This

See - For example I wouldn't choose the first response for my non religious character - But in the case of the Wheel I do not know what he will says... :huh:

Modifié par Eleinehmm, 10 juillet 2010 - 10:24 .


#162
Guest_Magnum Opus_*

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Bloody hate that wheel concept, personally. Not because of any "illusion of choice" issue, mind; Bio broke that illusion for me as far back as ToB, with all lines of text in the dialogue responses leading to the same reaction from the NPC.



Nor is it because the "emotive" sort of responses distance me from the character: is obvious that this game will be more about Bioware's Hawke than My Hero of the Grey, more about Bioware's Legend than my own adventures (honestly didn't think a game could remove me further from the experience than by giving me a predefined character within an overly scripted and mechanics-heavy style of game play, but the ten-year-arc+narration model might just do it; at least that predetermined character was in the present, instead of the past. Am honestly intrigued as to how it will all work out and how I'll respond to it. I'm sure the story itself, taken in isolation, will be up to Bio's usual standards, though, for what that's worth).



No, it's just that my mouse does not tend to small, tight circles, and it always ends up being a battle with the straight-line mouse movement winging that invisible text highlight around a circle in a 1/3rd, 1/4th, or even 1/6th arc. Maybe it's fine for a controller, I don't know, nor do I particularly care. I won't be playing this game with a controller.

#163
Martanek

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It is here again. Like with ME2, Bioware is tempted to change what worked well or great in previous games. Why do unnecessary experiments in areas that do not need experimenting with? I liked the DA:O conversation system because you had full control over what your character exactly says. With the dialog wheel in place, the character just paraphrases and you never know what they are are going to deliver in the end. This system fits well into the ME universe, but DA:O and ME are very different worlds. Paraphrasing is good to use with action RPGs like ME because you do not have to read tons of text. But the DA:O universe represents a traditional "old-school" RPG so you basically expect a lot of texts to read over. I remember somebody of Bioware saying something in the sense that they could not apply ME's dialog wheel system to DA:O just because of a different nature of both universes. Now, suddenly, it is somehow possible. Does that mean there will be less emphasis on dialogues in the upcoming sequel?

It is not good news, really. Origins are gone, a hero named Hawke is highlighted, combat will be more "responsive" and "dynamic", there is going to be even more action in DA:O 2 as Mr. Muzyka stated on DA:O 2's announcement day... Does that mean DA:O 2 will feel less of an RPG this time? Looks like DA:O 2 has begun following the ME2 example. I have a strong feeling, which grows stronger with every piece of "good" news on DA:O 2, that consoles are DA:O 2's primary platform and the PC is secondary. I wish I were wrong though...

I write this in every other post but here it is again: I remain alert even more.

#164
KnightofPhoenix

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The wheel makes perfect sense since Hawke is voiced. You can't have one without the other really. Now the question is, do you want to play *a* character in a movie-like game which you essentially direct? Or do you want to play *your* character in a story you live through? That's the big question that all those details (VA, dialogue wheel) come back to. There are valid points to liking both styles. But my preference of DA:O compared to ME is largely due to my preference of the classic genre and I would have preferred if DA2 remained faithful to its origin and not tried to mutt itself with a game I consider inferior (but still great). That said, I am sure DA2 will be a great game, even if it probabyl won't have the same impact on me as Origins did.

#165
OriginsIsBest

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Thats it! Ive completely had it with this!

Everything so far has been a disapointment. There hasnt been one good thing about Dragon age 2 so far. I know for a fact im not buying this game now. enjoy YOUR fanasty Bioware.



I for one cant stand Mass effect dialogs. I pity the people who go into a shop buying Dragon age 2 without reading this. They are going to be so disapointed as am I.

#166
Ravenfeeder

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I really hope the 'Wheel' is just for consoles. Radial menu's are just rubbish on PC's. I'm not impressed with voiced PC but, if well done, I could learn to love. However a radial menu is probably a deal-breaker for me. I found ME unplayable after 2 hours of struggling with the thing.

#167
Rogue Unit

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If the wheel is more defined and gives you a better clue as to what you'll say - I'm all for it.

In DA:O you stood there like a zombie and people just ''read'' your mind. It'll give a sense that my character is more real at least to me.




#168
Rogue Unit

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OriginsIsBest wrote...

Thats it! Ive completely had it with this!
Everything so far has been a disapointment. There hasnt been one good thing about Dragon age 2 so far. I know for a fact im not buying this game now. enjoy YOUR fanasty Bioware.

I for one cant stand Mass effect dialogs. I pity the people who go into a shop buying Dragon age 2 without reading this. They are going to be so disapointed as am I.


RAWR!

Create a new account to rage on while you quietly follow the game until release and buy it. Gotcha!;)

Modifié par Rogue Unit, 10 juillet 2010 - 10:35 .


#169
Xandurpein

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KnightofPhoenix wrote...

The wheel makes perfect sense since Hawke is voiced. You can't have one without the other really. Now the question is, do you want to play *a* character in a movie-like game which you essentially direct? Or do you want to play *your* character in a story you live through? That's the big question that all those details (VA, dialogue wheel) come back to. There are valid points to liking both styles. But my preference of DA:O compared to ME is largely due to my preference of the classic genre and I would have preferred if DA2 remained faithful to its origin and not tried to mutt itself with a game I consider inferior (but still great). That said, I am sure DA2 will be a great game, even if it probabyl won't have the same impact on me as Origins did.


I'm with you on this. I think there are strengths and weaknesses with both systems. What makes me sad is that instead of keeping both systems for different games, Bioware seems to be moving towards abandoning those of us who want to play "your" character totally. That is sad.

#170
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Eleinehmm wrote...
More like This

See - For example I wouldn't choose the first response for my non religious character - But in the case of the Wheel I do not know what he will says... :huh:


A wheel can do exactly the same, just condensed slightly. This is more about proper implementation than a dialog wheel being inherently bad.

Your example fits when you cut out the superfluous detail.

1. Yes, the maker wills it.
2. No, it's against my principles.
3. My reward?
4. How dare you!
5. We shall see.

That said basically the same thing with less than half the words.

Modifié par Spear-Thrower, 10 juillet 2010 - 11:08 .


#171
iTomes

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Imo the wheel can be a good thing. it only has to tell me precisly what my char will say (for example it shouldn't say OK, but sth. like "for the maker", so i know what ill say). i only hope it wont be like in ME2 where u had 1 (in words: ONE!!!!!!!!!) FRIGGIN SUITABLE OPTION!!!!! that was not dialoque that was just (worst expression u can think of)!!

#172
brain_damage

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Horrible. Hello there, third person person, goodbye first person person. The character in Dragon Age was somebody the player can associate with, you can model him/her after yourself. And in Mass Effect the character is just....somebody whose shoulder you can look over and nod.

Also, goodbye gay romances.

#173
Rogue Unit

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brain_damage wrote...

Horrible. Hello there, third person person, goodbye first person person. The character in Dragon Age was somebody the player can associate with, you can model him/her after yourself. And in Mass Effect the character is just....somebody whose shoulder you can look over and nod.
Also, goodbye gay romances.


You can model Shepard after yourself and you saw more of your Shepards face than the PC in DA:O.
If I recall correctly DA:O had alot of conversation and 95% the time your were looking over your PC shoulder...
And the few convos you do see his/her face they're sitting with a blank expression and blood splatter all over their face.

#174
Solidbebe

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Surely people from Bioware read these threads, can't they see that they are making the wrong decisions??

#175
Rogue Unit

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Solidbebe wrote...

Surely people from Bioware read these threads, can't they see that they are making the wrong decisions??


The people complaining and crying probably dont even represent 1% of Biowares fanbase.