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[solved]EffectDamage takes 0 damage


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2 réponses à ce sujet

#1
Guest_dewkl_*

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I'm trying to make a boss take 100.0 damage by writing:
effect eDamage= EffectDamage(100.0, DAMAGE_TYPE_PHYSICAL, DAMAGE_EFFECT_FLAG_NONE,0);
ApplyEffectOnObject(EFFECT_DURATION_TYPE_INSTANT, eDamage, OBJECT_SELF);

Apparently it takes effect as it says "0" damage over the creature's health when I run it. I'm able to hit it with my sword/spells and damage it as normally, but not when using this script. Ideas?

Modifié par dewkl, 10 juillet 2010 - 03:18 .


#2
Sunjammer

Sunjammer
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You could try swapping out DAMAGE_EFFECT_FLAG_NONE with DAMAGE_EFFECT_FLAG_UNRESISTABLE or make something other than the creature damage itself.

Modifié par Sunjammer, 10 juillet 2010 - 12:25 .


#3
Guest_dewkl_*

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Worked when I had someone else damage it. Thanks.