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Good communication between gamers and games industry professionals. And Is striving for a healthy gaming culture is an exercise in futility?


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#51
Firky

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Nice comic, SoL.

Perhaps striving for a healthy gaming culture is an exercise in futility. It's a tricky one. Maybe I'll add that as a question in the original post - and here.

Is striving for a healthy gaming culture is an exercise in futility?

Here are some things I've noticed about another gaming forum I frequent. In this case there is friendly/casual interaction between games industry professionals and gamers. There are occassional problems but the overall tone of the forum is positive, inclusive and friendly. (The community is much smaller than here.)

- games industry professionals use usernames but often identify themselves when responding to feedback
- games industry professionals usually talk like themselves but are respectful and generally don't use sarcasm or any kind of inflammatory language
- feedback is almost always answered when constructive
- feedback which includes offensive language, name calling etc is removed promptly and ignored entirely
- feedback (and other posts) which are construed as "unfair" are promptly debated as to their merits (there are a core group of gamers on the forum who have an excellent attitude about fairness and the need to speak up) (For example if someone said "OMG I hate Bioware, they are total sellouts", pretty quick you'd get "OK, well I understand this, this and this, but what about that and that?")
- posters are expected to form thoughtful posts and not "one liners"

It doesn't work perfectly but it is quite a nice place to chat about games. Recently, after changes were made, a small group did leave and form a new forum which better suited the kind of forum culture they wanted. But their concerns were (mostly) expressed in logical and calm ways and responded to by games industry professionals in a respectful and tranparent manner and then dropped.

It's an example, anyway.


EDIT: Also, I'm not having a go at the games industry professionals on this forum or saying they aren't communicating as well as the ones in my example. All forums/forum dynamix are different. Maybe the emotional reaction thing is just the way this forum is and that's fine. I don't know. Like I said somewhere before, perhaps I'm overly sensitive to the issue.

Modifié par Firky, 11 juillet 2010 - 11:29 .


#52
Statulos

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ell46 wrote...

Statulos wrote...

-Origins was never stated to be the beggining of a trilogy or something similar; however, I expected Dragon Age II to be the next chapter of my warden; hopefully the circle closing arround the Wardens themselves and his/her personaly tale. Awakening felt like a bridge to something else, to a possible conclussion.
However, I think Bioware could very well consider this and consider that they do not have the resources to accomplish a closing of the chapter. Is there hope for a closing of what started in Origins? Sure, why not? Maybe not now, but in the future...


Can I just say that a lot of the old D&D trilogies were never stated to be trilogies either, they just always seemed to come in 3's hence the trilogy, which I think was propably a term more used by gamers than the game makers.

As you say in different words and the fact is that DAO feels unfinished for a lot of people.

Trilogies are a quite treaditional form of Indoeuropean form of epic narrative (no, I will not start ranting about Dumezilian theories and what not), but it took a grand master like Wagner to change that into a tetralogy.

Sure, it´s different media and epoch but Bioware could very well be the "Wagner" of RPG´s and alteer this traditional conception. The only thing I want is the story of my warden to be finished and no loose ends. Perhaps a nice conspiracy about the Wardens could be the cherry on the cake to lead to a final curtain.

#53
Arttis

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Firky wrote...


Nice comic, SoL.

Perhaps striving for a healthy gaming culture is an exercise in futility. It's a tricky one. Maybe I'll add that as a question in the original post - and here.

Is striving for a healthy gaming culture is an exercise in futility?

Here are some things I've noticed about another gaming forum I frequent. In this case there is friendly/casual interaction between games industry professionals and gamers. There are occassional problems but the overall tone of the forum is positive, inclusive and friendly. (The community is much smaller than here.)

- games industry professionals use usernames but often identify themselves when responding to feedback
- games industry professionals usually talk like themselves but are respectful and generally don't use sarcasm or any kind of inflammatory language
- feedback is almost always answered when constructive
- feedback which includes offensive language, name calling etc is removed promptly and ignored entirely
- feedback (and other posts) which are construed as "unfair" are promptly debated as to their merits (there are a core group of gamers on the forum who have an excellent attitude about fairness and the need to speak up) (For example if someone said "OMG I hate Bioware, they are total sellouts", pretty quick you'd get "OK, well I understand this, this and this, but what about that and that?")
- posters are expected to form thoughtful posts and not "one liners"

It doesn't work perfectly but it is quite a nice place to chat about games. Recently, after changes were made, a small group did leave and form a new forum which better suited the kind of forum culture they wanted. But their concerns were (mostly) expressed in logical and calm ways and responded to by games industry professionals in a respectful and tranparent manner and then dropped.

It's an example, anyway.


EDIT: Also, I'm not having a go at the games industry professionals on this forum or saying they aren't communicating as well as the ones in my example. All forums/forum dynamix are different.

People wanna know things that the game industry does not want or can not tell.People dislike it.People will not be satisfied and continue to complain.Personally i love complaining.Or maybe i am missing the point.

#54
Firky

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So, if you're insightful enough to know you love complaining, why do you love complaining? You want to know the inner workings of the industry or something else?

#55
Arttis

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Firky wrote...

So, if you're insightful enough to know you love complaining, why do you love complaining? You want to know the inner workings of the industry or something else?

Where you getting at?=]

#56
Firky

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Not hinting at anything. Genuinely interested in why you love complaining.

#57
Arttis

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Makes me feel better.

Pretty much it and I am quite use to doing it often as I have had much bad luck in my life.

#58
sufferKATE

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Or he's English, we like to complain and argue about things.

#59
Arttis

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I am American.I think there is a difference somewhere.

#60
Ecael

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Firky's going for the record of the longest thread title ever.

:wizard:

#61
Firky

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@ Arttis Fair enough.

And yes, the thread title is long - but not unambiguous.

Modifié par Firky, 11 juillet 2010 - 11:42 .


#62
pitchblaq

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David Gaider wrote...

I don't know about anyone else, but if someone were to come into my office and scream at me and then poop on my desk I probably wouldn't care how good their point was.

For the thousandth time, I'm sorry! I misjudged the mood...

#63
Shadow of Light Dragon

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Firky wrote...


Nice comic, SoL.


Possibly suits one of the people who replied, too. <_<

Perhaps striving for a healthy gaming culture is an exercise in futility. It's a tricky one. Maybe I'll add that as a question in the original post - and here. [...]


Note that I don't think it's an unworthy goal. But there will always be people who, I think, won't change, either because they think there's nothing wrong with their attitude or they simply enjoy being a source of conflict, as well as people who can't resist rising to bait. I don't believe the ENTIRE gaming culture will ever be all flowers and chocolate (and even if it were, some people have allergies to both of these things :P).

I think it's possible to cultivate a positive community, but like you my 'good' experiences have been from much smaller gaming sites or subsections of forums. Maybe a closely-knit community has an easier time with fostering a consctructive spirit? And once that core is established, newcomers are easy to deal with/educate if they come in small numbers (and moderation would likely be easier too).

This section of the forum definitely has a lot of negativity running around the place, but there are bright spots if you look for them where people are having some silly fun or even talking rationally (like here ;)).

#64
Chris Priestly

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Interesting, but not Dragon Age related. So I'm moving it to off topic.




:devil:

#65
Guest_Adriano87_*

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Hi, just don't forget that we don't like Mute Heroes !

#66
Firky

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Thanks for the move. I agree the thread was looking out of place now.

I think I've said all I want to say, actually. But thanks for replies, all. I'll check in in a few days to see if anyone else is still discussing it.

Modifié par Firky, 11 juillet 2010 - 10:01 .


#67
Dark Lilith

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Is it OK to suggest/ask/demand things be included in a
sequel?
You ask,you never demand,only a self centered egotist does that!

Is it OK to guess what a developer/publisher might be
thinking?
Sure,nothing wrong with a guess,is there?

Is there a right/wrong way to criticise the game?

constructive criticism goes way further than outright being a butt hole

You always catch more flies with sugar then you do with vinegar!

#68
Chromie

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Adriano87 wrote...

Hi, just don't forget that we don't like Mute Heroes !


You can't say we...I don't mind since having mute hero means more dialogue.