Great Work.
#226
Posté 10 juillet 2010 - 09:23
#227
Posté 10 juillet 2010 - 09:40
David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
(dear god I am about to be rude with one of the "big guys")
Ahem.
You remember your game, Baldur's Gate perhaps? Because in the last couple of years you are like (note the LIKE) denying it was made by you. You said Dragon Age was the spiritual successor to Baldur's Gate. It was more or less true. (more less than more btw). Now you are making sequel to what was the spiritual successor of the possibly best game you ever made and possibly the best game you made for the next 50 years.
Now you are making DA2, which sounds a lot like spiritual successor to the first... only in my mind though I guess.
What was almost revolutionary in Origins you are taking away in DA2. The more freedom you get, the less you want it in its sequel?
Hell, DAO had almost 10 hours of different character content! (1.5 hours for each origin). Now you are taking this away.
I understand it's not Origins 2. I understand you want to do what's best (for the better or worse).
What I liked of DAO was not the blight, or the damned hero that comes and saves the world (AGAIN!) but rather the freedom in character development. You can be a ruthless dwarf assassin to a flowerpicking natureloving elf.
In DA2 you put us the base character with its origin fixed already. He/she has the background already. Like Shepard did. So it's not a ROLE PLAYING game we are looking at, but I'd rather say a PLAYING game where our ROLE was chosen already. To make a RPG we must bend and twist our character since it's beginning. Baldur's Gate gave us that, from the innocent kid in a library fortress to a legend. You could go on missions to kill cats, but it was ultimately the player's choice, it was the player's character. The first 20 years were up to the writers, then it was up to the player. But the part of the writers was less important than what the player had to do.
Now we have some years of the writers which determine our, and I repeat OUR character already, so we shape it to what the character is already, not to what the character will be.
That is all... and if you don't understand it... I will write it in my mother tongue.
#228
Posté 10 juillet 2010 - 09:47
#229
Posté 10 juillet 2010 - 09:52
You should ALL stop complaining and have little FAITH in our dear bioware,because I am sure they wont screw UP!
We are all gonna miss our PC WARDEN,but get over it!
They can only make it better like ME2 compared to ME1...
So Bioware we are in good hands,and I know you won't let us down even if I am the only one who thinks and have so much trust in YOU!
Hope you will read my post and see that not all of the fans are pessimistic!
#230
Posté 10 juillet 2010 - 09:59
#231
Posté 10 juillet 2010 - 10:05
dark-lauron wrote...
(dear god I am about to be rude with one of the "big guys")
Ahem.
You remember your game, Baldur's Gate perhaps? Because in the last couple of years you are like (note the LIKE) denying it was made by you. You said Dragon Age was the spiritual successor to Baldur's Gate. It was more or less true. (more less than more btw). Now you are making sequel to what was the spiritual successor of the possibly best game you ever made and possibly the best game you made for the next 50 years.
Now you are making DA2, which sounds a lot like spiritual successor to the first... only in my mind though I guess.
What was almost revolutionary in Origins you are taking away in DA2. The more freedom you get, the less you want it in its sequel?
Hell, DAO had almost 10 hours of different character content! (1.5 hours for each origin). Now you are taking this away.
I understand it's not Origins 2. I understand you want to do what's best (for the better or worse).
What I liked of DAO was not the blight, or the damned hero that comes and saves the world (AGAIN!) but rather the freedom in character development. You can be a ruthless dwarf assassin to a flowerpicking natureloving elf.
In DA2 you put us the base character with its origin fixed already. He/she has the background already. Like Shepard did. So it's not a ROLE PLAYING game we are looking at, but I'd rather say a PLAYING game where our ROLE was chosen already. To make a RPG we must bend and twist our character since it's beginning. Baldur's Gate gave us that, from the innocent kid in a library fortress to a legend. You could go on missions to kill cats, but it was ultimately the player's choice, it was the player's character. The first 20 years were up to the writers, then it was up to the player. But the part of the writers was less important than what the player had to do.
Now we have some years of the writers which determine our, and I repeat OUR character already, so we shape it to what the character is already, not to what the character will be.
That is all... and if you don't understand it... I will write it in my mother tongue.
Um...I'm assuming you've forgotten the background of the PC of Baldur's Gate. The background of the Baldur's Gate protagonist isn't much more flexible than Hawke's. You grow up in a set location with set NPCs that you interact with and a VERY VERY set parentage. The Baldur's Gate series even canonized your party from BG1 upon import to BG2. If you're going to argue that your actions in the game matter more than the Baldur's Gate character's first 20 years of life and parentage, I think I played an entirely different game than you did, because Gorion and Bhaal were sure as hell plot-critical when I played it. More plot-critical than any decision the PC ever made.
I'm not necessarily saying that this kind of fixed backstory is a GOOD thing, mind you. I have mixed feelings about it myself. But jf you're going to knock the devs for failing to make DA2 more like the BG series...I hate to break it to you, but DA2 is far more like the BG series in terms of character customization than DA:O ever was. The only additional piece of customization in the BG series is race. Honestly, the only way DA2 could be AS restrictive as BG in terms of background and background impact on the game would be if you did turn out to be Morrigan's God-baby.
Modifié par Sable Rhapsody, 10 juillet 2010 - 10:08 .
#232
Posté 10 juillet 2010 - 10:08
I agree with lucy.Everything I have heard so far about this game ... EVERYTHING I dont like it. I love Origins so much one of my best games. Its suppose to be OUR fantasy RPG, not yours.David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
I hate Mass effect dialogs and I know Bioware are going down that route with this ( like lelianas song )
When people see dragon age 2 on a shelf in a store they are going to think " Omg Dragon age 2 yes! I can continue my story" Put when you pick everything for them, Name, Voice and Race. There is going to be alot of disapointed faces.
#233
Posté 10 juillet 2010 - 10:09
Gambient wrote...
Did you even bother to read what Sable Rhapsody posted? It was never promised by BioWare that the Warden was the hero of all the Dragon Age games, so it is only sensible not to expect to play as your old hero from DA: O.
It's ok, I've gotten used to the futility of correcting people on the Internet
#234
Posté 10 juillet 2010 - 10:23
Allmost of us agreed that the best RPG game EVER was (and IS) Planescape Torment. Well, in that game not only you had a character with a presettled background but you couldn't even choose anything, ANYTHING of him.. race, gender, name (or better you had no name at all cause he was "Nameless One"), physical aspect, and he was also UGLY !! Despite of it, thanks to the lore,to the beautiful story and to the amazing amount of dialogues it was able to give us a wonderful game experience which lead all of us to keep it forever PS in hour hearts and to consider it a gem in the history of RPG games
And now I see the same community saying that BW is ruining the RPG gaming experience just because they are giving you a character which is just partially presettled, which is more or less what happened in every other RPG game we have played before..
I think that in a RPG game the development of the character is one of the most important thing if not the MOST important. But this alone, it's not enough to make a RPG a GREAT RPG, because you must also have a great story which support the development and the personal history of your character.
Therefore my suggest is "calm down, wait a moment and see", because I am 100% sure that if they decided to do such a thing it was just because they find that Hawke was the ideal choice for the kind of story they had in their mind. The origins were a great element but they worked well with the kind of story they wrote for DA:O. For this new story they probably just found there was another choice which fitted better.
Come on.. Would you really like to see something like NWN2? Where you can choose your race and you begin the game as the step-son of Daeghun and he was an ELF. And I played my first character as a DROW and the second one as a DWARF. Men, I spent my first hours of gameplay having the wish of asking him.. "Hey Daeghun.. Are you really really sure you are my father and I am your son?"
Modifié par MaxQuartiroli, 10 juillet 2010 - 10:36 .
#235
Posté 10 juillet 2010 - 10:25
If Hawke is going to be like Shepard, then it has much, much much LESS customization than Baldur's Gate.Sable Rhapsody wrote...
Um...I'm assuming you've forgotten the background of the PC of Baldur's Gate. The background of the Baldur's Gate protagonist isn't much more flexible than Hawke's. You grow up in a set location with set NPCs that you interact with and a VERY VERY set parentage. The Baldur's Gate series even canonized your party from BG1 upon import to BG2. If you're going to argue that your actions in the game matter more than the Baldur's Gate character's first 20 years of life and parentage, I think I played an entirely different game than you did, because Gorion and Bhaal were sure as hell plot-critical when I played it. More plot-critical than any decision the PC ever made.
I'm not necessarily saying that this kind of fixed backstory is a GOOD thing, mind you. I have mixed feelings about it myself. But jf you're going to knock the devs for failing to make DA2 more like the BG series...I hate to break it to you, but DA2 is far more like the BG series in terms of character customization than DA:O ever was. The only additional piece of customization in the BG series is race. Honestly, the only way DA2 could be AS restrictive as BG in terms of background and background impact on the game would be if you did turn out to be Morrigan's God-baby.
In Baldur's Gate you have 20 years fixed of training and teachings in a library. Like a fresh person out of high school.
Here you seem to have a much bigger past. Which might predetermin what you are and what you'll become. In Baldur's Gate after Candlekeep you have your own way. Kill peasants, or be the hero in everyone's eyes. Not forgetting that through Dialogue options, in Baldur's Gate 2, you can chose your paths in Baldur's Gate 1 (pretty much what KotOR2 did). For example, when you meet Drizzt (apart from the fact that if you killed him, he WILL remember you), you have more options : 1) I helped you, 2) I don't know you 3) I tried attacking you.
Same with Xzar : 1) Do I know you? 2) What are you doing here?! 3) Arent' you supposed to be dead?
Same with Tazok. Same with Minsc (you can chose to not know him) and same with Edwin. The only two options that are predetermined in BG 2 are Imoen (which you are forced to know one way or another) and Jaheria (which I approach with the fireball option).
Also, if you helped Viconia in Baldur's Gate 1, she will remember that in BG2. Even Calahan will remember you (or rather, you him) if you export a Baldur's Gate 1 character. And there are many more I am probably forgetting. So Baldur's Gate, aside from the 20 years past in Candlkeep and the trip to Amn has had much more freedom than even Dragon Age (where you too spend your youth in your Origin, and after that it's up to you).
#236
Posté 10 juillet 2010 - 10:36
“The PC version implements the same strategic approach afforded by a mouse-and-keyboard control scheme. Rather than try to mimic the PC experience on consoles, Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360.”
LeSigh. Though it sounds okay.. I still have mixed emotions. Too many console games ported to PC have resulted into disaster.
Modifié par Ticladesign, 10 juillet 2010 - 10:38 .
#237
Posté 10 juillet 2010 - 10:48
I think the point here is that some people enjoyed DAO mainly because of some specific parts, that differ it from other games. Some specific parts. For me, for example, implementing dialogue wheel literally kills any enjoyment I could have with this game. That said, I hated Mass Effect. Yes, it's entirely possible for a person to hate ME and consider it crap and yet love Dragon Age. One thing I can't stand in RPGs is when your character have personality of his own apart from what you choose for him. What I hated in DAO is when you character have a facial expression that doesn't fit in my play style. Like sad face when he sees that douche Cailan nailed to a darkspawn totem. I wanted to be able to laugh at him... Well, anywayDavid Gaider wrote...
Lucy_Glitter wrote...
I find it's a change that I just don't understand - why do Mass Effect dialogue system, what is the point? If I have a good explanation, maybe I can understand it. It's upsetting for me, because I like Dragon Age, I love it. This feels like you are betraying Dragon Age fans. I don't see the point of completely changing things, it's silly and it really does upset me. like, really. I am actually really sad right now.
I hope that's not true. I might understand how some people who enjoyed every part of Dragon Age: Origins-- the bad along with the good-- might not like even the mere mention of change, but it's my experience that any system comes with its advantages as well as disadvantages. I'd be glad to discuss some of them with you... once we've even said what our implementation of these systems will be like. That information will come in time.
I must agree that any new system has advantages and disadvantages. However, I know that I hated dialogue system in ME. For now I can't imagine how it may be altered for DAO to actually fit.
#238
Posté 10 juillet 2010 - 10:59
MaxQuartiroli wrote...
Sometimes I really wonder if the game community is just bi-polar or what
Allmost of us agreed that the best RPG game EVER was (and IS) Planescape Torment. Well, in that game not only you had a character with a presettled background but you couldn't even choose anything, ANYTHING of him.. race, gender, name (or better you had no name at all cause he was "Nameless One"), physical aspect, and he was also UGLY !! Despite of it, thanks to the lore,to the beautiful story and to the amazing amount of dialogues it was able to give us a wonderful game experience which lead all of us to keep it forever PS in hour hearts and to consider it a gem in the history of RPG games
That is unfair. If it was the first game in the series, it could be all right. But now we have already had DA:O, and we've been given nothing even resembling closure on our characters. just a few vague lines at DA:A's epilogue, hinting at things to come.
Anyway, Torment was not voiceacted, and was anything but linear. While I don't know about the linearty, I do know that it'll be voiceacted, thus creating "Hawke" for me, just like "Shepard" in ME. . And if ME2 is anything to go by, if DA:A'a -awful- dialogue system is what they intend, it's going to be as flat and linear as ME2.
Finally, as much as I liked PS:Toment, I played it through once. BG and BG2 I still play.
#239
Posté 10 juillet 2010 - 11:00
#240
Posté 10 juillet 2010 - 11:04
As some other people before me noted in Mass Effect we didn't really played a character. Of course, Mass Effect is a great game with a good storyline, but I've played through it twice with different characters and... they just felt the same. Shepard always remains Shepard. I'm not sure if it is because of the voice over, but it surely has a part in it.
In ME we couldn't really play personalities. We played with a given character who already had her own characteristics, being a natural and solid leader who never questions herself and also her emotions were... kinda given for us.
Of course we could influence her decisions and feelings with the dialogue wheel, but the experience was nowhere near the one which Dragon Age gave to us.
In Dragon Age each time I start a new character, it feels completely different and thus gives a unique experience. Of course my character didn't react so cinematically as in ME to the situations, but I really felt like he did. Because even though the reactions were not seen on the screen they happened in my head.
For example if I feel that my character is shocked, but then Shepard says something in her cold and commanding voice than the feeling of being shocked is blown away. In Dragon Age there was nothing to ruin that.
Still I think that VO is a good thing, just... I fear that it may take away from Dragon Age something which I've really liked in it and that was being able to really play my own unique character. But I hope that Bioware will hear the voices of those who are concerned and find a way around this. Hawke shouldn't be like Shepard in my oppinion. It would be nice to choose whether we want a harsh character made out of him/her or maybe a softer one, etc.
#241
Posté 10 juillet 2010 - 11:13
#242
Posté 10 juillet 2010 - 11:14
Not sorry enough...David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
#243
Posté 10 juillet 2010 - 11:15
Lucy_Glitter wrote...
No, really, you managed to get rid of most of the things Dragon Age fans, and others liked about the game, and made it into fantasy Mass Effect.
Seriously, good work. I can't even follow the writers or designers anymore, because you have let me down so much. You have a crapload of fans who love your games, and you just screw them over. I was holding on a string yesterday, I was excited, but I was worried. What the hell is the point of wiping out most of the things about the first Dragon Age? What, tell me, please? You had Mass Effect players saying they wanted a voiced PC, they wanted better graphics, but really? You know people like to complain, you know people don't care for real. You know people adore Dragon Age and replayed it and replayed it and replayed it.
Good work here, guys. You really let down an entire fanbase. I can't be optimistic anymore, because all I see is Mass Effect in fantasy world.
Sure, it's a couple of pictures, a few pieces of info, but they are pretty crucial.
I am going back to play Knights of The Old Republic. At least then you could make a silent protagonist and have most people not mind. Seriously, your problem was you ignored the protagonist, you didn't give them enough cinematic time. So now you just go, "Oh! Wipe it out!" When you could have done so much with it.
I don't want everything RPG to be Mass Effect now. You are too scared to go another route. Apparently Dragon Age sold more than ME, even.
"Return to your roots"? Whatever.
I am so upset, honestly. This is not a fan overreacting, this is a fan whose been let down too many times by you guys.
You talk as if ME is a horrible game.
As you've said you love DA:O. Why not just play that and stop trying to discourage to rest of from buying DA2 or whatever you are hoping to accomplish?
Or just minimize the volume when you eventually buy DA2 then everything will be silent just like you like it.
#244
Posté 10 juillet 2010 - 11:22
ME is a horrible game. Everybody has an opinion, and that's mine. ME sucks, combat, quests and especially dialogue. The only good thing was story in general. However, I like DAO - these games are made by different teams so nothing strange here.Rogue Unit wrote...
Lucy_Glitter wrote...
No, really, you managed to get rid of most of the things Dragon Age fans, and others liked about the game, and made it into fantasy Mass Effect.
Seriously, good work. I can't even follow the writers or designers anymore, because you have let me down so much. You have a crapload of fans who love your games, and you just screw them over. I was holding on a string yesterday, I was excited, but I was worried. What the hell is the point of wiping out most of the things about the first Dragon Age? What, tell me, please? You had Mass Effect players saying they wanted a voiced PC, they wanted better graphics, but really? You know people like to complain, you know people don't care for real. You know people adore Dragon Age and replayed it and replayed it and replayed it.
Good work here, guys. You really let down an entire fanbase. I can't be optimistic anymore, because all I see is Mass Effect in fantasy world.
Sure, it's a couple of pictures, a few pieces of info, but they are pretty crucial.
I am going back to play Knights of The Old Republic. At least then you could make a silent protagonist and have most people not mind. Seriously, your problem was you ignored the protagonist, you didn't give them enough cinematic time. So now you just go, "Oh! Wipe it out!" When you could have done so much with it.
I don't want everything RPG to be Mass Effect now. You are too scared to go another route. Apparently Dragon Age sold more than ME, even.
"Return to your roots"? Whatever.
I am so upset, honestly. This is not a fan overreacting, this is a fan whose been let down too many times by you guys.
You talk as if ME is a horrible game.
As you've said you love DA:O. Why not just play that and stop trying to discourage to rest of from buying DA2 or whatever you are hoping to accomplish?
Or just minimize the volume when you eventually buy DA2 then everything will be silent just like you like it.
#245
Posté 10 juillet 2010 - 11:25
Don't get me wrong, DA 2 will probably be a fun and enjoyable game to play, just as ME and ME2 were enjoyable. I think people know that you can't have every possible choice ever in a video game, because it is limited to what is actually written and programmed into the game. I think people are fearing a loss of what is NOT written or programmed into the game.
#246
Posté 10 juillet 2010 - 11:29
#247
Posté 10 juillet 2010 - 11:30
#248
Posté 10 juillet 2010 - 11:40
From what I've read in the forums, there has never been a massive outcry for better graphics (not that I am complaining about that, but graphics is not a major selling point for me)+, or a VO or a freaking dialog wheel. Its just so so... confusing.
When I played ME2 I did a lot of runthroughs to kill off companions mainly because I wasn't emotionally invested in the game, while for DA I have never tried executing Alistair/killing Zevran/Wynne/Leliana just because the idea of watching them suffer is not appealing to me. I've killed off nearly every member on the ME2 team just because I thought it would be fun to watch. The level of immersion that you can get on DA is just on a different level.
One of the most confusing things for me is the fact that Gaider himself is quoted as saying that a VO acted PC (i.e. Shepard) means that you aren't truly "becoming" the character. So on some level it shows that Bioware understands the limitations changes like this can bring to the game. And yet it was done anyway. I just .... dont get it.
Am I going to buy it? I honestly am not sure. I know that I won't be rushing to the store on release date and I will probably wait a couple of months just to see what the feedback is/watch youtube videos of it before I decide. I am certainly not going to preorder it and the excitement that I had for this installation has died out. I am still hoping that despite all the major direction changes, somehow it just won't matter and DA will be all the better for it, despite the lack of Origins-choices/ME-style dialog etc. At the moment I am very doubtful.
#249
Guest_slimgrin_*
Posté 10 juillet 2010 - 11:43
Guest_slimgrin_*
Not the case on the ME forums. You hear nothing but crickets when you ask them something.
#250
Posté 10 juillet 2010 - 11:48




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