Great Work.
#251
Posté 10 juillet 2010 - 11:50
#252
Posté 10 juillet 2010 - 11:53
Golden-Rose wrote...
I just think it's silly to assume that just because the game has a similar dialogue system to mass effect and has a pre-set protagonist (just as ME, KotOR and Jade Empire did) that it is going to be an EXACT REPLICATE. Really? *sigh* ...People can be so paranoid sometimes. These are literally the ONLY similarities it has to Mass Effect and yet people are going bananas.
I agree totaly with you the game isnt out yet its not even finished and all you hear here is why this whythat bla bla bla
#253
Posté 10 juillet 2010 - 11:54
#254
Posté 10 juillet 2010 - 11:56
allistare wrote...
PEACH
WHERE?!
#255
Posté 10 juillet 2010 - 11:59
If the story isn't a mess full of plot holes, I don't really care what changes they make. They could make it a dating sim for all I care.
#256
Posté 10 juillet 2010 - 12:00
Heavenblade wrote...
I've learned that as long as the story makes sense and the art style isn't atrocious, I don't really care what they do as long as everything else is passable. They made all kinds of changes to ME2, but the only thing that annoyed me is the fact that the story they had for the game was of little importance to the greater plot (the reapers)
If the story isn't a mess full of plot holes, I don't really care what changes they make. They could make it a dating sim for all I care.
I Agree:ph34r:
#257
Posté 10 juillet 2010 - 12:04
David Gaider wrote...
Lucy_Glitter wrote...
I find it's a change that I just don't understand - why do Mass Effect dialogue system, what is the point? If I have a good explanation, maybe I can understand it. It's upsetting for me, because I like Dragon Age, I love it. This feels like you are betraying Dragon Age fans. I don't see the point of completely changing things, it's silly and it really does upset me. like, really. I am actually really sad right now.
I hope that's not true. I might understand how some people who enjoyed every part of Dragon Age: Origins-- the bad along with the good-- might not like even the mere mention of change, but it's my experience that any system comes with its advantages as well as disadvantages. I'd be glad to discuss some of them with you... once we've even said what our implementation of these systems will be like. That information will come in time.
David you made the epic story with bioware epic game so i know that Dragon age 2 will be good so keep up the Good work and excelent job im proud of you and lot of players are and dont fall for this early judging people dont konw when to be patient.
#258
Posté 10 juillet 2010 - 12:06
Heavenblade wrote...
I've learned that as long as the story makes sense and the art style isn't atrocious, I don't really care what they do as long as everything else is passable. They made all kinds of changes to ME2, but the only thing that annoyed me is the fact that the story they had for the game was of little importance to the greater plot (the reapers)
If the story isn't a mess full of plot holes, I don't really care what changes they make. They could make it a dating sim for all I care.
I am curious what you thought of the
(SPOILERS)[color=rgb(255, 0, 0)"> [/u]
I found it goddamned hilarious.
In any case, sadly, unlike you, I focus on details with a lot of points, plus I really liked silent protagonists because I can imagine them saying and reacting in any way, you know? That's the appeal of one. It's your character.
I can only hope the female VO sounds feminine and pretty, because I am a girl and I am entitled to like feminine things. I liked Hale, but she didn't fit how I wanted my character to be.
What was also annoying, is how her voice didn't fit with a lot of custom made faces, especially, imho, black women in general. Omg, and please, do not make this out to be me saying BW is somehow racist, jesus christ. It's just a problem. In saints row 2, you could have 3 different voices to suit different ethnicities... it was still pretty restricting, but anywhoo.
Modifié par Lucy_Glitter, 10 juillet 2010 - 12:13 .
#259
Posté 10 juillet 2010 - 12:07
Heavenblade wrote...
I've learned that as long as the story makes sense and the art style isn't atrocious, I don't really care what they do as long as everything else is passable. They made all kinds of changes to ME2, but the only thing that annoyed me is the fact that the story they had for the game was of little importance to the greater plot (the reapers)
If the story isn't a mess full of plot holes, I don't really care what changes they make. They could make it a dating sim for all I care.
This sums up my thoughts as well - except the the last sentence. Romances should be ditched in these games until they can be pulled off in a way that doesn't involve 5 conversations of 'Yes, I agree' then finishing with sex. They are always the worst things about Bioware's RPGs lately.
#260
Posté 10 juillet 2010 - 12:12
Characters should still be great, we know BioWare excels in this area. If they can improve dialogue, combat and other systems, I say go for it.
#261
Posté 10 juillet 2010 - 12:15
#262
Posté 10 juillet 2010 - 12:24
Lucy_Glitter wrote...
Heavenblade wrote...
I've learned that as long as the story makes sense and the art style isn't atrocious, I don't really care what they do as long as everything else is passable. They made all kinds of changes to ME2, but the only thing that annoyed me is the fact that the story they had for the game was of little importance to the greater plot (the reapers)
If the story isn't a mess full of plot holes, I don't really care what changes they make. They could make it a dating sim for all I care.
I am curious what you thought of the
(SPOILERS)[color=rgb(255, 0, 0)"> [/u]
I found it goddamned hilarious.
In any case, sadly, unlike you, I focus on details with a lot of points, plus I really liked silent protagonists because I can imagine them saying and reacting in any way, you know? That's the appeal of one. It's your character.
I can only hope the female VO sounds feminine and pretty, because I am a girl and I am entitled to like feminine things. I liked Hale, but she didn't fit how I wanted my character to be.
What was also annoying, is how her voice didn't fit with a lot of custom made faces, especially, imho, black women in general. Omg, and please, do not make this out to be me saying BW is somehow racist, jesus christ. It's just a problem. In saints row 2, you could have 3 different voices to suit different ethnicities... it was still pretty restricting, but anywhoo.
I disliked Hale as femme Shep, I agree. I got over it easily enough, but I can see why some people might be upset. I always just picked the thick england-originated accent for my guy in saints row 2.
As for your spoilers, I'm not sure what you are referring to. I just see a big red spoiler tag but no actual spoilers. Is there a meme I missed?
#263
Posté 10 juillet 2010 - 12:41
In da sometimes I would misinterpret a line (the tone of it etc), but overall I liked the look and feel of it.
In ME (havent played ME2) I didn't like the 'paraphrasing', although you could select the tone and type of reply, the exact responces was sometimes not what I expected in how it was phrased!
I would like some hybrid of the two - perhaps you could choose the types of reply (angry, sarcastic, sympathetic etc) then go on to choose from a further selection of replies to find one that would suit your character/persona?
They haven't said the dialog system will be identical to ME's, so I'm going to wait first to see what info they give us. In a hybrid system I would like it to be more DA then ME though
The DA series was never meant to be the continuation of one long story - More like a series of tales from the DA universe. Kind of like the Elder Scrolls? As for getting closure on our warden the devs have said there is more DA:O content to come, so maybe that's where you'll get your closure? I haven't played awakening so I don't know what kind of note it finishes on or what people mean by closure in this case - I'd only be interested in hearing how our characters role in this story ends, I'm not too fused about hearing how they are faring 10 years down the line, it's nice to leave some things to the imagination!
#264
Posté 10 juillet 2010 - 03:07
zahra wrote...
From what I've read in the forums, there has never been a massive outcry for better graphics (not that I am complaining about that, but graphics is not a major selling point for me)+, or a VO or a freaking dialog wheel. Its just so so... confusing.
When I played ME2 I did a lot of runthroughs to kill off companions mainly because I wasn't emotionally invested in the game, while for DA I have never tried executing Alistair/killing Zevran/Wynne/Leliana just because the idea of watching them suffer is not appealing to me. I've killed off nearly every member on the ME2 team just because I thought it would be fun to watch. The level of immersion that you can get on DA is just on a different level.
Agreed about the companions. In Dragon Age I liked/hated them, just as I would with real people, but in ME I didn't really develop such feelings - though it was better in ME2 - what is more I remember that I really hated Morrigan and Zevran. I was actually glad when Zevran betrayed me. After it I felt that I have one problem less to worry about
But... I don't really think that the lack of emotions towards the ME companions is due to the VO. It was rather because there was too few dialogues available with them, so Bioware can make a game with VO and good companions as well.
#265
Posté 10 juillet 2010 - 03:50
David Gaider wrote...
Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.
Pics and/or videos will definitely be more thorough than words, which can after all be misinterpreted, so this makes sense.
Naturally everyone wants all the info right now-- and the more we give, the more questions people will want to ask. That's natural. That's why you're fans. The drip feed is maddening, I know, but if you think providing anything less than a complete reveal of all details on every front will stop the assumptions and polarizing, then I suspect you're mistaken. It's kind of the natural sport around these parts.
I was asking for a statement in the style of "it will be a classic RPG, in the style of our classics" or "we have refined the style of our classics in (e.g.) combat", nothing more than that, as I'd like details of the game be left for me to find out when I buy the game. I understand that stating either may cause more polarization because more questions will pop up, so I'll stay tuned for pics/videos.
Anyhow, you guys have been making some of the best games I've ever played and I've been playing RPGs since the days Dungeon Master & Ultima, so it's likely that I'll enjoy DA2 as well.
The only thing I'd like to see from you at some point is making native mac games
#266
Posté 10 juillet 2010 - 04:16
Lucy_Glitter wrote...
Omg,and please, do not make this out to be me sayingBW is somehowracist, jesus christ.

...*cough*
I couldn't resist. But I do have to agree, I would love more voices to choose from, as well as more accents available. Unless Hawke has a very specific background as to who his parents were and what kind of family he came from (which he shouldn't, seeing as his appearance can be customized...) I would LOVE to see some more ethnically diverse voices.
Modifié par Juneya, 10 juillet 2010 - 04:18 .
#267
Posté 10 juillet 2010 - 05:05
DA:O good
ME2 bad
People dont want the watered down linear story telling game play of ME2. They want to explore, adventure, build relationships, impact communities like they did in DA:O.
Personally I think the complaints about the VO of the hero over blown but it just goes back to people wanting to be the hero, not read and hear about the hero in the game.
What your seeing here is where all those people disappointed with ME2 went. They cut their loses and came to DA forum where they hoped real RPGs were going to be made still.
Bioware, if DA2 truely is not ME2.5, you need to come out and say that CLEARLY!
If it is you need to come out and say that as well.
Quit playing with your customer bases emotions.
Right or wrong these players/customers are dedicated to the products you use to make. If you truely are moving away from making those products, then be the bigger person and tell everyone that upfront. Dont lie to them like the ME2 developers did saying they getting the same product as before with minor tweaks only to have everything they loved gutted and destroyed.
All this angst goes away if Bioware simply explains what they meant in terms everyone can understand and not forced to draw their own conclussions from.
#268
Posté 10 juillet 2010 - 05:21
#269
Posté 10 juillet 2010 - 05:31
allothernamesweretaken wrote...
Onyx Jaguar wrote...
Sounds more like Alpha Protocol's system than ME's.
Which is a huge improvement. Would still prefer a list of options, but I can deal with this.
an313 wrote...Anathemic wrote...
Most of usDarth Jayder wrote...
YesAnathemic wrote...
'Kay just asking here, what made Origins so great?David Gaider wrote...
I
think it's a bit quick to judge, Lucy_Glitter, and that you'll
eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
Immersion
Origins (no brainer)
Story
Character Interaction
Only
one origin, strike 1, storyline seems close to ME2, very simaler
(recruit the deadliest of allies right?) strike 2, Immersion,
transitioning into no VO and dialogue list to full VO and dialogue tree
(ME simaler) strike 3, Chracter interaction, there is none I'm watching
2 people talk, strike 4
A whole lot of people would be happier
knowing that this will be the same a DA:O just a few little tweaks,
smoother combat system, continue story/plot/romances, right now you are
revamping the game we all know and love.
but it's DA2 ,not DA:O remade. What's the point of playing practically
the same game? It would be boring after a while.
expected DA2 be a direct continuation of the story of DA:O, it is not,
I'm not saying DA2 has to be the same game, I'm saying that it could
atleast directly in some way relate to DA:O, so far I see none but a
whole new Dragon Age title that should be called Dragon Age: Rise of
Hawke rather than DA2
Yeah, the Elder Scrolls series just goes to show that exploring different parts of the world is bad. Morrowind wasn't a real Elder Scrolls game, it was just Rise of the Nevarine.
I don't even know what to say to you people, other than "Christ, you are thick."
Okay Elder Scrolls IV still had a simaler system to Elder Scrolls III no? And the combat was refined, not revamped. And in addition, in each Elder Scrolls, the main protagonist's story comes to an end, alright where's our end in DA:O? Awakening didn't do **** in ending the story for our Warden, and I expect more DLC and more DLC to come and finish it. Don't get me wrong, I love DLC, but really how much DLC will it take to end our story? Couldn't we just end it in one game alone?
Elder Scrolls IV, the Champion of Cyrodill's story is done, there's not much to do and no motivation to do anything after you defeat Mehrunes Dagon, In DA:O you end with what? Morrigan is now off somewhere with her god-demon-baby (presuming you did the DR) and/or the story ends in saying "but her/his tale is not over yet..."
After reading that last line of the epilogue most of us thought that our Warden's story was going to continue to the next game, that's the logical assumption no? But now we realize this is not the case and our Warden's story, which we grew attatched to, is now going to be finished off in DLC making room for the new protaginist, Hawke.
And another thing, Hawke is going to be the 'hero of the entire Dragon Age' so our Warden's actions, ending the Blight, defeating the Archdemon, hell maybe becoming King or Queen of Ferelden, is going to be outdone by a refugee of Lothering who is/becomes the Champion of Kirkwall? This is a real let down <_<
#270
Posté 10 juillet 2010 - 05:38
MoMan313 wrote...
whole POINT of a sequel is to CONTINUE off the base story! Not create a different story in the same lands/Area!
Fable 2 took place in Albion, same as Fable 1.
Yet had nothing to do with the first. Not the same character, not the same story, totally different gameplay, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
Assassin's Creed 2 follows the same story of Desmond Miles from the first, but the story of the ancestor, making up the actual game, was completely different.
New time period, new story, new main character, new way to progress through the plot, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
DA2 is a sequel to the first. Get over it.
#271
Posté 10 juillet 2010 - 05:49
Fable 1 the main protagonsit's story ended, there was no motivation for him/her to go forward.LPPrince wrote...
MoMan313 wrote...
whole POINT of a sequel is to CONTINUE off the base story! Not create a different story in the same lands/Area!
Fable 2 took place in Albion, same as Fable 1.
Yet had nothing to do with the first. Not the same character, not the same story, totally different gameplay, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
Assassin's Creed 2 follows the same story of Desmond Miles from the first, but the story of the ancestor, making up the actual game, was completely different.
New time period, new story, new main character, new way to progress through the plot, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
DA2 is a sequel to the first. Get over it.
Assassin's Creed 1 Altair's story was ended, in present they found the Pieces of Eden which was the whole plan all along, Altair's story is done and good, but with the Animus they paved a way for the driection of a new ancestor.
In DA:O our Warden's story was not finished, not even in DLC, we get Morrigan off somewhere with her god-demon-baby child (if you did the DR) and maybe even your hero becoming the King/Queen of Ferelden, and of course the last line of the epilogue "But her/his tale is not over yet..."
What is the logical assumption of this? We assumed that DA2 will continue our Warden's story, but no not even that, it's a character named Hawke? And our Warden's story is going to finished in DLC? So you leave us on a cliffhanger, and then scrap it and put in DLC and make and entire new story of a person named Hawke, who is a refugee from Lothering, and claim oh yes claim that his will outdo that of our Warden's and make him/her the hero of Dragon Age? Dissapointing there <_<
#272
Posté 10 juillet 2010 - 05:50
LPPrince wrote...
MoMan313 wrote...
whole POINT of a sequel is to CONTINUE off the base story! Not create a different story in the same lands/Area!
Fable 2 took place in Albion, same as Fable 1.
Yet had nothing to do with the first. Not the same character, not the same story, totally different gameplay, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
Assassin's Creed 2 follows the same story of Desmond Miles from the first, but the story of the ancestor, making up the actual game, was completely different.
New time period, new story, new main character, new way to progress through the plot, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
DA2 is a sequel to the first. Get over it.
While I wouldn't have worded it quite like that, I do agree. Sequels don't have to follow the same protagonist as a rule, the Fallout series is a shining example. Every Fallout title right from Fallout 2's release in 1998 onward has had a different protagonist and a different story. Traditionally BioWare has brought back the original protagonist for their sequels (Baldur's Gate II, Mass Effect 2), but they are by no means under any obligation to always do that as it is not a requirement. Dragon Age 2 is set on the same world as the original, and it will likely contain some throwbacks to the original. It may be more like Fallout 2 than Baldur's Gate II, but that's not inherently a bad thing, nor does it mean that it's not a sequel.
In DA:O our Warden's story was not finished, not even in DLC, we get
Morrigan off somewhere with her god-demon-baby child (if you did the DR)
and maybe even your hero becoming the King/Queen of Ferelden, and of
course the last line of the epilogue "But her/his tale is not over
yet..."
What is the logical assumption of this? We assumed that DA2
will continue our Warden's story, but no not even that, it's a character
named Hawke?
Who's to say that they won't be back for Dragon Age 3?
And our Warden's story is going to finished in DLC?
Where was this stated?
So you
leave us on a cliffhanger, and then scrap it and put in DLC and make
and entire new story of a person named Hawke, who is a refugee from
Lothering, and claim oh yes claim that his will outdo that of our
Warden's and make him/her the hero of Dragon Age? Dissapointing there
Why can't an age have more than one hero?
Modifié par Talonfire, 10 juillet 2010 - 05:53 .
#273
Posté 10 juillet 2010 - 05:52
#274
Posté 10 juillet 2010 - 06:06
Wait so how does Warden (Origins) to Hawke (DA2) back to Warden (DA3) make any sense? This is not even continuation more like jumping around randomly throughout characters.
Where was this stated?
Now from this, we are getting DLC for DA:O and probally going to finish off the Warden's story in DA:O, if not I and many others will be dissapointedChris Priestly wrote...
I'll
give you 100% we are still going to release more DLC for
Dragon Age: Origins before we release Dragon Age 2. And I have said as
much repeatedly now. [smilie]../../../images/forum/emoticons/smile.png[/smilie]
[smilie]../../../images/forum/emoticons/devil.png[/smilie]
Why can't an age have more than one hero?
I didn't say this, an age can have many heros but Hawke is going to be the main hero of Dragon Age outdoing our Warden's achievements, makes us feel DA:O was for nothing.
Modifié par Anathemic, 10 juillet 2010 - 06:07 .
#275
Posté 10 juillet 2010 - 06:12
Anathemic wrote...
Fable 1 the main protagonsit's story ended, there was no motivation for him/her to go forward.LPPrince wrote...
MoMan313 wrote...
whole POINT of a sequel is to CONTINUE off the base story! Not create a different story in the same lands/Area!
Fable 2 took place in Albion, same as Fable 1.
Yet had nothing to do with the first. Not the same character, not the same story, totally different gameplay, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
Assassin's Creed 2 follows the same story of Desmond Miles from the first, but the story of the ancestor, making up the actual game, was completely different.
New time period, new story, new main character, new way to progress through the plot, etc etc.
It was called a sequel to the first. No one complained. No one argued it wasn't.
DA2 is a sequel to the first. Get over it.
Assassin's Creed 1 Altair's story was ended, in present they found the Pieces of Eden which was the whole plan all along, Altair's story is done and good, but with the Animus they paved a way for the driection of a new ancestor.
In DA:O our Warden's story was not finished, not even in DLC, we get Morrigan off somewhere with her god-demon-baby child (if you did the DR) and maybe even your hero becoming the King/Queen of Ferelden, and of course the last line of the epilogue "But her/his tale is not over yet..."
What is the logical assumption of this? We assumed that DA2 will continue our Warden's story, but no not even that, it's a character named Hawke? And our Warden's story is going to finished in DLC? So you leave us on a cliffhanger, and then scrap it and put in DLC and make and entire new story of a person named Hawke, who is a refugee from Lothering, and claim oh yes claim that his will outdo that of our Warden's and make him/her the hero of Dragon Age? Dissapointing there <_<
Also Assassin's Creed's story and characters were awful so no one cared about them anyway.




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