Great Work.
#51
Posté 10 juillet 2010 - 04:36
#52
Posté 10 juillet 2010 - 04:37
Of course you cant.
That depends on me,
So tell me this.
Is there anything in DA2 that would remind you of fable?
Modifié par Arttis, 10 juillet 2010 - 04:38 .
#53
Posté 10 juillet 2010 - 04:37
ejoslin wrote...
There is no reason at all for anyone to lie about the wheel and voiced Hawke. If it weren't true, someone from Bioware would have said so by now.
Well voiced hawke is confirmed but still... come on now... Trolls live and breath overreactions so their very survival as a species depends on lying about the things that will get the forumites the most riled up.
And Chris and Gaider are evil evil men bent on driving us all insane with their teasing and winking smilies.
#54
Posté 10 juillet 2010 - 04:37
#55
Posté 10 juillet 2010 - 04:38
Darth Jayder wrote...
As you can see I have both games registered unlike you.
Hell the only reason I even have Origins registered is for the bonus content from the steam version.
So I don't see what your getting at.
#56
Posté 10 juillet 2010 - 04:38
Oh, right, and the loss of origin stories. Meh, you still get to choose the Champion of Kirkwall's reason for being Champion, and in my opinion fewer options on the origin of the character means that the story surrounding him will be even richer than any origin story of DAO.
Modifié par angelgaidin, 10 juillet 2010 - 04:40 .
#57
Posté 10 juillet 2010 - 04:38
Juneya wrote...
I understand loving the classics, but what if Bioware kept making the exact same game system as the original, simply creating new storylines and dungeon crawls? Gamers would lose interest, and I'm sure even Bioware would begin to get bored of it. It would be like writing a choose-your-own-adventure book, then slapping combat mechanics on it without even risking the question of, "What can I do to make this better?"
.
They could try following some very simple guidelines.
-Sequels should build upon the predecessor's ideas rather than implementing major changes
-New franchises should be where they try implementing new ideas
If they decide the franchise is stagnating, they could make a spin off (that is clearly labeled as such) or just stop making games for it.
#58
Posté 10 juillet 2010 - 04:42
glenboy24 wrote...
The succes of RPGs like Red Dead Redeption are proof positive of this.
Red Deads an RPG now?
#59
Posté 10 juillet 2010 - 04:44
Xathras1337 wrote...
Well that's your opinion.
Me and millions of other will enjoy it regardless.
I'm willing to bet it's gonna be a kickass epic game.
I'm normally the "It's a good game in its own right" guy. I like Invisible War, and Mass Effect 2.
Not here. Dragon Age was the last of its breed. It was the revival of the classic CRPG, a genre that had long been left dead.
If Dragon Age turns into Dragon Effect, I won't be buying it on principal. End of story. I am not okay with the homogenization that's rapidly happening in the game industry, and I am not okay with the final nail in the coffin of my favorite type of game.
This is not blind hatred, this is informed fear.
#60
Posté 10 juillet 2010 - 04:44
LPPrince wrote...
Anathemic wrote...
'Kay just asking here, what made Origins so great?David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
Immersion
Origins (no brainer)
Story
Character Interaction
Only one origin, strike 1, storyline seems close to ME2, very simaler (recruit the deadliest of allies right?) strike 2, Immersion, transitioning into no VO and dialogue list to full VO and dialogue tree (ME simaler) strike 3, Chracter interaction, there is none I'm watching 2 people talk, strike 4
A whole lot of people would be happier knowing that this will be the same a DA:O just a few little tweaks, smoother combat system, continue story/plot/romances, right now you are revamping the game we all know and love.
You've got to be flippin joking.
"Recruit the deadliest of allies".
Supposedly that means the plot is like ME2's?
THAT'S EXACTLY WHAT WE DID IN DRAGON AGE ORIGINS! WE RECRUITED THE DEADLIEST OF ALLIES FOR A WAR!
My God.
maybe you should go replay DA:O again (or for first time)
I didnt go looking for the assassin
I didnt go looking for the mage
I didnt go looking for Morrigan
I didnt go looking for Lelianna
I didnt go looking for Ogren
I didnt go looking for Sten
Dog came looking for me
They came to me when the story fit while I was doing other things. I wasnt looking for the strongest party members, I was looking for a ARMY
Totally and completely different then ME2 where all you do is go to location to location looking for specific people. DA:O had soooooo much more background and politics happening then ME2 did!
If you cant tell the difference between the two, stop playing RPGs in general as they obviously going right over your head
#61
Posté 10 juillet 2010 - 04:45
I cannot imagine they will do away with the inventory and the like, but I really like the tactical RPG combat, so I shall be sad if it becomes a first person view deal.
#62
Posté 10 juillet 2010 - 04:45
glenboy24 wrote...
The succes of RPGs like Red Dead Redeption are proof positive of this.
RPG....
I don't think that word means what you think it means.
#63
Posté 10 juillet 2010 - 04:46
Ekyri wrote...
glenboy24 wrote...
The succes of RPGs like Red Dead Redeption are proof positive of this.
Red Deads an RPG now?
LOL!!! This made my day!!
#64
Posté 10 juillet 2010 - 04:46
Please.
#65
Posté 10 juillet 2010 - 04:46
#66
Posté 10 juillet 2010 - 04:47
Everyone else i sent away or killed.
ME you require all party members.
#67
Posté 10 juillet 2010 - 04:47
When I pick up an RPG title, I don't want a predefined character. I'm expecting a lot of freedom with creating my character and it seems as if we are not going to get that. It's going the Mass Effect direction where I will be tightly restricted and walk a basically straight path from beginning to end with a character I have zero attachment to.
#68
Posté 10 juillet 2010 - 04:48
Unlike alot of others I know that the team working on this game know how things are done better than me, and if they decide they want something new, then I trust them in this decision. I might sound like a fanboy, maybe cause I am, but it makes atleast a tiny bit of sense if you think about it.
I don't see how Mr. Gaider can be bothered trying to justify the dev.teams decision to the masses. They are far more qualified than us in this field, though we may have personal preferences. Which is why they are making the game in the first place. I'm sure they have considered the pros and the cons before making a decision.
But in the end you are entitled to your opinion.
#69
Posté 10 juillet 2010 - 04:48
You can skip several people in ME.Arttis wrote...
Besides i was able to finish the game with only alistair and dog in the party camp.
Everyone else i sent away or killed.
ME you require all party members.
Or just shoot them.
#70
Posté 10 juillet 2010 - 04:48
#71
Posté 10 juillet 2010 - 04:49
Antiuna wrote...
I cannot imagine they will do away with the inventory and the like, but I really like the tactical RPG combat, so I shall be sad if it becomes a first person view deal.
first person view deal?
#72
Posté 10 juillet 2010 - 04:51
Jestina wrote...
Saying race selection was tossed in the trash and we'd be stuck playing a human with the lame name of Hawke was enough of a red flag for me.
When I pick up an RPG title, I don't want a predefined character. I'm expecting a lot of freedom with creating my character and it seems as if we are not going to get that. It's going the Mass Effect direction where I will be tightly restricted and walk a basically straight path from beginning to end with a character I have zero attachment to.
Predefined character! I think that sums up some of the frustration I'm feeling as well
In regards to those saying the two games are one and the saem: Aye, they did have very similar story lines (big baddy comes into the picture, gather folks/army and then go face it! You may die) but the journy is the worthier part.
The game play/character development was totally different in the two. None of the ME characters really changed at all, they were all a tad flat in comparison to the DA characters, nore did they really interact with the story terribly much. I'm a character buff, so it matters to me!
#73
Posté 10 juillet 2010 - 04:51
ITSSEXYTIME wrote...
Juneya wrote...
I understand loving the classics, but what if Bioware kept making the exact same game system as the original, simply creating new storylines and dungeon crawls? Gamers would lose interest, and I'm sure even Bioware would begin to get bored of it. It would be like writing a choose-your-own-adventure book, then slapping combat mechanics on it without even risking the question of, "What can I do to make this better?"
.
They could try following some very simple guidelines.
-Sequels should build upon the predecessor's ideas rather than implementing major changes
-New franchises should be where they try implementing new ideas
If they decide the franchise is stagnating, they could make a spin off (that is clearly labeled as such) or just stop making games for it.
This I agree with and was why I was sooo upset with Mass Effect 2
They sold me on a idea and concept and then told me part 2 would have that idea and concept but it didnt!
Now it sounds like DA2 is also going to be a drastic change from the original!
ME1 and DA:O sold like hot cakes so the stagnating aspect is gone,
Why recreate what isnt broken?
And if you must, give it a different name so there no preset standards to live up to!
Well said ITSSEXYTIME
#74
Posté 10 juillet 2010 - 04:52
#75
Posté 10 juillet 2010 - 04:52
Xathras1337 wrote...
I don't see how Mr. Gaider can be bothered trying to justify the dev.teams decision to the masses. They are far more qualified than us in this field, though we may have personal preferences. Which is why they are making the game in the first place. I'm sure they have considered the pros and the cons before making a decision.
If this were any other industry, I'd agree with you completely. But in any industry where your success relies on "the masses" enjoying and purchasing your product, you have to take their opinion into consideration. If BioWare announces a change that we don't like and still follows through with it, I'll take it as a sign that they're very confident in the change, regardless of public backlash, and so will still give it a whirl. But I would be very skeptical of any company that did this regularly.




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