Great Work.
#76
Posté 10 juillet 2010 - 04:53
Sorry, guys. I get a bit thingy sometimes with my all time favourite developer team.
#77
Posté 10 juillet 2010 - 04:53
Giant Panther wrote...
Antiuna wrote...
I cannot imagine they will do away with the inventory and the like, but I really like the tactical RPG combat, so I shall be sad if it becomes a first person view deal.
first person view deal?
Not sure what he means by that as neither game uses a first person camera.
That said, I wouldnt mind a first person view for a sword&board style game. Oblivion/Morrowind pulled it off quite nicely.
#78
Posté 10 juillet 2010 - 04:53
anything i that were harsh said in forum about dragon age 2 and champion hawke, i am sorry
and think dragon age 2 is great
Modifié par elfdwarf, 10 juillet 2010 - 05:01 .
#79
Posté 10 juillet 2010 - 04:53
Giant Panther wrote...
Antiuna wrote...
I cannot imagine they will do away with the inventory and the like, but I really like the tactical RPG combat, so I shall be sad if it becomes a first person view deal.
first person view deal?
"Think like a general and fight like a Spartan with dynamic new combat
mechanics that put you right in the heart of battle whether you are a
mage, rogue, or warrior." Sort of makes me think Oblivion. I liked shooting things in the head in Oblivion, other than that combat sucked.
#80
Posté 10 juillet 2010 - 04:55
Kalfear wrote...
ITSSEXYTIME wrote...
Juneya wrote...
I understand loving the classics, but what if Bioware kept making the exact same game system as the original, simply creating new storylines and dungeon crawls? Gamers would lose interest, and I'm sure even Bioware would begin to get bored of it. It would be like writing a choose-your-own-adventure book, then slapping combat mechanics on it without even risking the question of, "What can I do to make this better?"
.
They could try following some very simple guidelines.
-Sequels should build upon the predecessor's ideas rather than implementing major changes
-New franchises should be where they try implementing new ideas
If they decide the franchise is stagnating, they could make a spin off (that is clearly labeled as such) or just stop making games for it.
This I agree with and was why I was sooo upset with Mass Effect 2
They sold me on a idea and concept and then told me part 2 would have that idea and concept but it didnt!
Now it sounds like DA2 is also going to be a drastic change from the original!
ME1 and DA:O sold like hot cakes so the stagnating aspect is gone,
Why recreate what isnt broken?
And if you must, give it a different name so there no preset standards to live up to!
Well said ITSSEXYTIME
Well said to the both of you. It might seem like we're jumping the gun with such little info released, but the information we do have tells us that the game is going in a pretty different direction than the game we came to enjoy a awful lot.
Modifié par dmgdougshow, 10 juillet 2010 - 04:55 .
#81
Posté 10 juillet 2010 - 04:56
David Gaider wrote...
Lucy_Glitter wrote...
I find it's a change that I just don't understand - why do Mass Effect dialogue system, what is the point? If I have a good explanation, maybe I can understand it. It's upsetting for me, because I like Dragon Age, I love it. This feels like you are betraying Dragon Age fans. I don't see the point of completely changing things, it's silly and it really does upset me. like, really. I am actually really sad right now.
I hope that's not true. I might understand how some people who enjoyed every part of Dragon Age: Origins-- the bad along with the good-- might not like even the mere mention of change, but it's my experience that any system comes with its advantages as well as disadvantages. I'd be glad to discuss some of them with you... once we've even said what our implementation of these systems will be like. That information will come in time.
Mr. Gaider, I say the following with all due respect. I love Bioware, I have since the original Baldur's gate. I didn't particularly care for Mass Effect, but I loved 2, in spite of what I'm about to say.
I, personally, do not feel that Bioware is capable of pulling off the preset, fully voiced player character in an RPG. It's been done, and it's been done well. By smaller studios, with smaller budgets even. But I, and many others, do not feel you have yet pulled it off. Shepard does not feel like me, or my character. Shepard feels like some guy I'm poking along, unlike a certain bewitching fellow. His monotone voice sounded natural, and doesn't rip me out of the game. Shepard has an admirable VA, but his monotone sounds forced, and rips me out of the character. This is the advantage of the silent PC. Effortless immersion for everything.
I want to believe that you have learned your lessons, but it's going to take a hell of a thing to get us behind this. If you can pull off the voiced PC, I can get behind the dialogue wheel. Dear god, though, please add more sections to it. One would be enough, and make a world of difference. Just a little bit more room for the grey area, or something.
We want to believe, Bioware, you're just scaring the crap out of us, due to our past experiences.
#82
Posté 10 juillet 2010 - 04:57
I totally agree with kalfear.
#83
Posté 10 juillet 2010 - 04:57
angelgaidin wrote...
ITT: people freaking out over what might be the least amount of information ever released about a video game. I've seen no confirmation about any "Mass Effect" styled conversations, nor has any information regarding details of the voice-over been released. BioWare, like many other video game companies, likes to keep things in the dark until most of the game is done, in case of any unforeseen changes in the future. Thus they are not (and will not) confirm or deny anything that is on the chopping block (And to preemptively counter the argument that since they aren't confirming or denying the ME style conversation, their continued silence indicates that this backlash is probably making them reconsider, yes?). Why don't you go twiddle your thumbs or something and focus on the things that you like while you wait for new information to come out, instead of whining about what must literally be a whole paragraph of information. Have some perspective, jeez. BioWare is one of the few companies that has a golden reputation regarding their video games, and even after being bought by EA, they showed no practical quality degradation (this point is completely subjective, so if you pick anything in this post to argue, make sure it *isn't* this point).
Oh, right, and the loss of origin stories. Meh, you still get to choose the Champion of Kirkwall's reason for being Champion, and in my opinion fewer options on the origin of the character means that the story surrounding him will be even richer than any origin story of DAO.
You're behind look up the 5 facts of DA2 that gameinformer released
#84
Posté 10 juillet 2010 - 04:57
Lucy_Glitter wrote...
I asked for this thread to be deleted. I overreacted and I am disappointed about the lack of a silent protagonist and other things, but I will wait.
Sorry, guys. I get a bit thingy sometimes with my all time favourite developer team.
No reason for this to be deleted, this is one of hte more sensible dissapointment threads.
#85
Posté 10 juillet 2010 - 04:57
allothernamesweretaken wrote...
Xathras1337 wrote...
Well that's your opinion.
Me and millions of other will enjoy it regardless.
I'm willing to bet it's gonna be a kickass epic game.
I'm normally the "It's a good game in its own right" guy. I like Invisible War, and Mass Effect 2.
Not here. Dragon Age was the last of its breed. It was the revival of the classic CRPG, a genre that had long been left dead.
If Dragon Age turns into Dragon Effect, I won't be buying it on principal. End of story. I am not okay with the homogenization that's rapidly happening in the game industry, and I am not okay with the final nail in the coffin of my favorite type of game.
This is not blind hatred, this is informed fear.
Informed fear? I know we have had some info revealed and that some of it may not be to your liking, but I wouldn't be so quick to jump the boat. I am not telling you you're wrong, but I would sugjest you to wait and see. I don't know more than you do, but I believe this will be a great RPG. But this is a new game, and development will obviously move forward and try new techniques, but that doesn't neccssarily mean the RPG elements will dissapear. There will instead (the way I understand so far) be new ways to present the dialogue and actions. What kind of menu you choose dialog from hardly homogenizites the game further away from the RPG genre?
#86
Posté 10 juillet 2010 - 04:57
#87
Guest_Isabelle Mortello_*
Posté 10 juillet 2010 - 04:59
Guest_Isabelle Mortello_*
#88
Posté 10 juillet 2010 - 04:59
This is not blind hatred, this is informed fear.
Summing up Dragon Effect perfectly.
#89
Posté 10 juillet 2010 - 04:59
Kalfear wrote...
LPPrince wrote...
Anathemic wrote...
'Kay just asking here, what made Origins so great?David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
Immersion
Origins (no brainer)
Story
Character Interaction
Only one origin, strike 1, storyline seems close to ME2, very simaler (recruit the deadliest of allies right?) strike 2, Immersion, transitioning into no VO and dialogue list to full VO and dialogue tree (ME simaler) strike 3, Chracter interaction, there is none I'm watching 2 people talk, strike 4
A whole lot of people would be happier knowing that this will be the same a DA:O just a few little tweaks, smoother combat system, continue story/plot/romances, right now you are revamping the game we all know and love.
You've got to be flippin joking.
"Recruit the deadliest of allies".
Supposedly that means the plot is like ME2's?
THAT'S EXACTLY WHAT WE DID IN DRAGON AGE ORIGINS! WE RECRUITED THE DEADLIEST OF ALLIES FOR A WAR!
My God.
maybe you should go replay DA:O again (or for first time)
I didnt go looking for the assassin
I didnt go looking for the mage
I didnt go looking for Morrigan
I didnt go looking for Lelianna
I didnt go looking for Ogren
I didnt go looking for Sten
Dog came looking for me
They came to me when the story fit while I was doing other things. I wasnt looking for the strongest party members, I was looking for a ARMY
Totally and completely different then ME2 where all you do is go to location to location looking for specific people. DA:O had soooooo much more background and politics happening then ME2 did!
If you cant tell the difference between the two, stop playing RPGs in general as they obviously going right over your head
But you did go looking for mages, dalish elves, dwarves, the support of the land.
You RECRUITED THE DEADLIEST OF ALLIES. Just because they're not individual people doesn't mean they didn't exist.
People are now using excuses relating to ME1-ME2 when they also relate to DAO.
Its getting ridiculous.
#90
Posté 10 juillet 2010 - 05:00
Modifié par Onyx Jaguar, 10 juillet 2010 - 05:01 .
#91
Posté 10 juillet 2010 - 05:04
LPPrince wrote...
Kalfear wrote...
LPPrince wrote...
Anathemic wrote...
'Kay just asking here, what made Origins so great?David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
Immersion
Origins (no brainer)
Story
Character Interaction
Only one origin, strike 1, storyline seems close to ME2, very simaler (recruit the deadliest of allies right?) strike 2, Immersion, transitioning into no VO and dialogue list to full VO and dialogue tree (ME simaler) strike 3, Chracter interaction, there is none I'm watching 2 people talk, strike 4
A whole lot of people would be happier knowing that this will be the same a DA:O just a few little tweaks, smoother combat system, continue story/plot/romances, right now you are revamping the game we all know and love.
You've got to be flippin joking.
"Recruit the deadliest of allies".
Supposedly that means the plot is like ME2's?
THAT'S EXACTLY WHAT WE DID IN DRAGON AGE ORIGINS! WE RECRUITED THE DEADLIEST OF ALLIES FOR A WAR!
My God.
maybe you should go replay DA:O again (or for first time)
I didnt go looking for the assassin
I didnt go looking for the mage
I didnt go looking for Morrigan
I didnt go looking for Lelianna
I didnt go looking for Ogren
I didnt go looking for Sten
Dog came looking for me
They came to me when the story fit while I was doing other things. I wasnt looking for the strongest party members, I was looking for a ARMY
Totally and completely different then ME2 where all you do is go to location to location looking for specific people. DA:O had soooooo much more background and politics happening then ME2 did!
If you cant tell the difference between the two, stop playing RPGs in general as they obviously going right over your head
But you did go looking for mages, dalish elves, dwarves, the support of the land.
You RECRUITED THE DEADLIEST OF ALLIES. Just because they're not individual people doesn't mean they didn't exist.
People are now using excuses relating to ME1-ME2 when they also relate to DAO.
Its getting ridiculous.
I recruited a Dalish Elf clan and/or Werewolves
I recruited the dwarves of Orzammar army
I recruited the Circle of Magi and/or Templars
I didnt go looking for Zevran
I didnt go looking for Wynne
I didnt go looking for Morrigan
I didnt go looking for Lelianna
I didnt go looking for Ogren
I didnt go looking for Sten
Dog came looking for me
The only people you truly recruited was the army, the rest were essentially hitch hikers
#92
Posté 10 juillet 2010 - 05:05
LPPrince wrote...
Kalfear wrote...
LPPrince wrote...
Anathemic wrote...
'Kay just asking here, what made Origins so great?David Gaider wrote...
I think it's a bit quick to judge, Lucy_Glitter, and that you'll eventually find that there's plenty to recognize and love in DA2-- we're doing our best to make it a worthy successor-- but if there's no way for you to get past some of the changes, then so be it. Sorry you feel that way.
Immersion
Origins (no brainer)
Story
Character Interaction
Only one origin, strike 1, storyline seems close to ME2, very simaler (recruit the deadliest of allies right?) strike 2, Immersion, transitioning into no VO and dialogue list to full VO and dialogue tree (ME simaler) strike 3, Chracter interaction, there is none I'm watching 2 people talk, strike 4
A whole lot of people would be happier knowing that this will be the same a DA:O just a few little tweaks, smoother combat system, continue story/plot/romances, right now you are revamping the game we all know and love.
You've got to be flippin joking.
"Recruit the deadliest of allies".
Supposedly that means the plot is like ME2's?
THAT'S EXACTLY WHAT WE DID IN DRAGON AGE ORIGINS! WE RECRUITED THE DEADLIEST OF ALLIES FOR A WAR!
My God.
maybe you should go replay DA:O again (or for first time)
I didnt go looking for the assassin
I didnt go looking for the mage
I didnt go looking for Morrigan
I didnt go looking for Lelianna
I didnt go looking for Ogren
I didnt go looking for Sten
Dog came looking for me
They came to me when the story fit while I was doing other things. I wasnt looking for the strongest party members, I was looking for a ARMY
Totally and completely different then ME2 where all you do is go to location to location looking for specific people. DA:O had soooooo much more background and politics happening then ME2 did!
If you cant tell the difference between the two, stop playing RPGs in general as they obviously going right over your head
But you did go looking for mages, dalish elves, dwarves, the support of the land.
You RECRUITED THE DEADLIEST OF ALLIES. Just because they're not individual people doesn't mean they didn't exist.
People are now using excuses relating to ME1-ME2 when they also relate to DAO.
Its getting ridiculous.
Really, remind me what solo individual we got for going to the Dalish Elves?
Oh wait, that was for the betterment of the whole story, not just short individual missions to collect individuals and then face the big bad guy soon as you got everyone!
DA:O and ME2 were night and day in complexity, detail, story depth, immagination, immersion, interaction, and many other things Im not going to bother mentioning!
Oh and before the troll spins what I said (as I see hes posting here) DA:O did those things correctly, ME2 did them poorly
#93
Posté 10 juillet 2010 - 05:08
#94
Posté 10 juillet 2010 - 05:08
LPPrince wrote...
Wait, what troll?
....what?:innocent:
#95
Posté 10 juillet 2010 - 05:09
You might not have gone looking for the deadliest of allies but unless you killed them or left them to die you certainly did recruit most of them.
-edit-
Shepard didn't go looking for Miranda, Jacob, Garrus (went for the doctor and came across the Archangel), Grunt (went for the professor and got a tube baby), Zaeed, or Legion either so that whole argument has fallen to pieces.
Modifié par Jimmy Fury, 10 juillet 2010 - 05:11 .
#96
Posté 10 juillet 2010 - 05:10
It's okay, no need to apologize. The internet exists to post while you're hot, and then regret at leisure... I've done it myself.elfdwarf wrote...
i'm sorry David Gaider
anything i that were harsh said in forum about dragon age 2 and champion hawke, i am sorry
and think dragon age 2 is great
I'm glad you think DA2 is looking great, but isn't it just as early to say that, just like the people predicting doom? I'd wait to see how we've done the things that are being mentioned... just because they might resemble another game's system on the surface doesn't mean we'll implement it in exactly the same way. It's the nature of these forums for people to take a piece of information and applying the most extreme interpretation of that-- but it's no more true here than it was for these same predictions back in the days of meager DAO information (if anyone remembers them).
Not everyone will like what we've done, but we've yet to really show anyone what we've done... and that will come in time, as with any announced game.
Even so, I hope you do like the game when you eventually see/play it.
#97
Posté 10 juillet 2010 - 05:10
You know, I could just go watch a movie and not have to click a button to advance, too.
It might be a great game, but it really is starting to sound like Dragon Effect, and I wanted DA2, which, you know, would have improved upon DA:O, not radically changed to resemble other games.
So, that's my big concern. Am I, as generic player X, going to feel like I'm owning Hawke, am I going to be pulled into the character such that his actions are a natural expression, or am I just going to be directing his awesome adventures around Thedas?
Modifié par Tellervo, 10 juillet 2010 - 05:13 .
#98
Posté 10 juillet 2010 - 05:12
not you, leave it at thatLPPrince wrote...
Wait, what troll?
LOL, and not you either Dil
Modifié par Kalfear, 10 juillet 2010 - 05:13 .
#99
Posté 10 juillet 2010 - 05:12
Any plans for a book prior to DA2 Mr. Gaider ?
If you can't say anything, I understand that too.
#100
Guest_dream_operator23_*
Posté 10 juillet 2010 - 05:12
Guest_dream_operator23_*




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