Great Work.
#126
Posté 10 juillet 2010 - 05:30
#127
Posté 10 juillet 2010 - 05:30
In any case, I think she will be pregnant by our hand or not in the end.
#128
Posté 10 juillet 2010 - 05:30
Figuratively nothing.Ganondorf2002 wrote...
I love this. We know litterally nothing about DA:2
#129
Posté 10 juillet 2010 - 05:31
Onyx Jaguar wrote...
Krytheos wrote...
Onyx Jaguar wrote...
Kaiser Shepard wrote...
Mr. Gaider, would you mind telling us if the Dark Ritual ending of Origins has indeed been canonized? A great many users would appreciate this matter being cleared up.
This
It was already said by one of them earlier in a former thread. I cannot for the life of me remember which, but I do remember they confirmed it was not, and Hawke is not her child, therefore, it is not canonized.
He specifically said that Hawk was not the God Child. But nothing more on that front.
Ah, yeah. Right. Other than that, though, I can assume it's only canonized if you did it in Origins. Honestly, we know so few points about DA2 right now, it boggles the mind why people are doomsaying. I've long since given up pretense, and just await a new game with anticipation and judge it when it comes out, and is in either the disc drive of my PS3, my 360, or my Wii.
Personally, the only thing I feel should be in DA2 is the choices you made in DA: O, because they had a massive impact on the world at large at the time. So, yeah. The rest of it is just sort of icing on a good cake, or the delicious crunchyness of a 5th Avenue candy bar.
#130
Posté 10 juillet 2010 - 05:35
In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.
With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.
Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.
They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.
I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.
#131
Posté 10 juillet 2010 - 05:37
Maybe I played some crazy ME imposter but my convo wheel always had multiple dialogue options juuuuuust like DA. Fewer maybe but they were there.
#132
Posté 10 juillet 2010 - 05:39
As I have been saying in other threads (while also sharing my disappointment with what information we've seen so far and the portrayal of the protagonist), I am reserving judgment until I can see and read more information on the game, its changes, and why they were made, and what will remain the same.
It does not stop my feelings from squeezing at my heart -- Dragon Age: Origins is my favorite game ever now -- but I do need more substance before I can actively decide whether or not the game was made for a cRPG BioWare fan, like me.
#133
Posté 10 juillet 2010 - 05:39
Jimmy Fury wrote...
Oi ok I still don't understand why people are so dead set on this whole "the conversations made them so different!" thing.
Maybe I played some crazy ME imposter but my convo wheel always had multiple dialogue options juuuuuust like DA. Fewer maybe but they were there.
Pfft, no it didn't.
It had fewer options in ME. Plus the options were always "question her", "agree", or something to that effect, then the VA would go off on huge sentences, often times saying things in ways or meanings that you did not intend. In ME you guided the hero, you weren't the hero.
In Dragon Age you had 'multiple' sentence length responses that you read through, so you knew exactly what you would say. In DA you WERE the hero, you didn't guide him.
#134
Posté 10 juillet 2010 - 05:39
Agreed with the 'rent a hero' description, and I was too looking forward continuing my Warden's story, I want mah romance with Leliana to continuefantasypisces wrote...
Here's my complaint.
In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.
With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.
Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.
They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.
I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.
#135
Posté 10 juillet 2010 - 05:40
fantasypisces wrote...
Here's my complaint.
In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.
With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.
Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.
They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.
I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.
My thoughts exactly
#136
Posté 10 juillet 2010 - 05:40
David Gaider wrote...
Lucy_Glitter wrote...
I find it's a change that I just don't understand - why do Mass Effect dialogue system, what is the point? If I have a good explanation, maybe I can understand it. It's upsetting for me, because I like Dragon Age, I love it. This feels like you are betraying Dragon Age fans. I don't see the point of completely changing things, it's silly and it really does upset me. like, really. I am actually really sad right now.
I hope that's not true. I might understand how some people who enjoyed every part of Dragon Age: Origins-- the bad along with the good-- might not like even the mere mention of change, but it's my experience that any system comes with its advantages as well as disadvantages. I'd be glad to discuss some of them with you... once we've even said what our implementation of these systems will be like. That information will come in time.
For I one, I very much welcome voiceovers & cinematics, also, I don't care so much about importing my DA character (would be cool if a DA save would be imported, for permanent changes in the game world).
Now, for two, why don't you guys comment on what most people care about, combat? most people would expect DA2 to continue the "return to your roots" thing. I'd probably still buy the game even if combat was different but why not comment on something 99% of your fanbase is very concerned?
Sure management has a nice gaunt chart & all that about when info is to be released, but under the light of your community's reaction, shouldn't you say how will DA2 be?
People see a "classic RPG" in Dragon Age and at the present, with so little information available, everyone is making assumptions about the game which appear to polarize the fans. Shouldn't you say if it is a classic RPG people are getting and if not why? Personally I don't confine the definition of RPGs into something with stats & turn based combat, I care more about how I interact with the game world & choices but I can't blame anyone for requesting more info.
Being silent is quite obviously perceived as avoiding confirming the rumors, so speak up
#137
Posté 10 juillet 2010 - 05:41
Ganondorf2002 wrote...
I love this. We know litterally nothing about DA:2 and people are so quick to judge. I must admit there will most likely be things I will like and will not like about DA:2, but that's normal. However I will give the game a chance. See what it is really made of before I make any decision on if I get it or not. On a side note, I was really hoping for a second expansion before a sequel, but oh well.
This is the problem with what's going on right now.
People are judging too quickly and not giving the game a chance just because they heard of a feature or two they don't like, or the idea of where the game is headed.
#138
Posté 10 juillet 2010 - 05:41
#139
Posté 10 juillet 2010 - 05:41
#140
Posté 10 juillet 2010 - 05:43
Voiced Dialogue = less real immersion; less "fitting in" to the role of our character. It'll be like we're waching someone else say something, rather than being able to imagine ourselves saying it.
The few facts we know about this game prove it will have many big changes, many of them, in my case, unwanted...
#141
Posté 10 juillet 2010 - 05:47
Arttis wrote...
I wonder how many that joined 2009-10-13 are left by now.
The majority are still around, I for one have a love/hate relationship with these forums whenever a something new is announced. Its fun to watch people go nuts but it gets old quick. The same thing happened on the old forums when "The Dragon Age Setting" (or Thedas) was announced, all the D&D fans were crapping bricks and ranting about how life was coming to an end. I try and stir the pot from time to time but otherwise just avoid the forums for a couple months.
My only real problem with Lucy's post is her use of plurals as though she has the authority to speak for all the Dragon Age fans. No offense but I would hate to play Lucy's perfect version of DA and she would probably hate playing mine.
Opinions are great but way to frequently people on the internet work under the misconception that their opinion IS the majority or at least more important than others that don't agree with them. Don't like change? Go ahead and express it but don't start thinking everyone has to agree with you.
#142
Posté 10 juillet 2010 - 05:48
Lyssistr wrote...
Now, for two, why don't you guys comment on what most people care about, combat? most people would expect DA2 to continue the "return to your roots" thing. I'd probably still buy the game even if combat was different but why not comment on something 99% of your fanbase is very concerned?
Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.
People see a "classic RPG" in Dragon Age and at the present, with so little information available, everyone is making assumptions about the game which appear to polarize the fans. Shouldn't you say if it is a classic RPG people are getting and if not why? Personally I don't confine the definition of RPGs into something with stats & turn based combat, I care more about how I interact with the game world & choices but I can't blame anyone for requesting more info.
Naturally everyone wants all the info right now-- and the more we give, the more questions people will want to ask. That's natural. That's why you're fans. The drip feed is maddening, I know, but if you think providing anything less than a complete reveal of all details on every front will stop the assumptions and polarizing, then I suspect you're mistaken. It's kind of the natural sport around these parts.
#143
Posté 10 juillet 2010 - 05:52
#144
Posté 10 juillet 2010 - 05:53
David Gaider wrote...
Lyssistr wrote...
Now, for two, why don't you guys comment on what most people care about, combat? most people would expect DA2 to continue the "return to your roots" thing. I'd probably still buy the game even if combat was different but why not comment on something 99% of your fanbase is very concerned?
Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.People see a "classic RPG" in Dragon Age and at the present, with so little information available, everyone is making assumptions about the game which appear to polarize the fans. Shouldn't you say if it is a classic RPG people are getting and if not why? Personally I don't confine the definition of RPGs into something with stats & turn based combat, I care more about how I interact with the game world & choices but I can't blame anyone for requesting more info.
Naturally everyone wants all the info right now-- and the more we give, the more questions people will want to ask. That's natural. That's why you're fans. The drip feed is maddening, I know, but if you think providing anything less than a complete reveal of all details on every front will stop the assumptions and polarizing, then I suspect you're mistaken. It's kind of the natural sport around these parts.
I can at least appreciate that Bioware is active in its community. That alone is enough to keep me from baring my teeth.
Hopefully once we've got more info, there'll be less ranting. Or much more, until release...
Kind of a hit or miss.
#145
Posté 10 juillet 2010 - 05:53
#146
Posté 10 juillet 2010 - 05:54
#147
Posté 10 juillet 2010 - 05:57
David Gaider wrote...
Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.
Get there faster. Your company is sheding fan base
#148
Posté 10 juillet 2010 - 05:57
fantasypisces wrote...
Here's my complaint.
In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.
With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.
Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.
They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.
I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.
Very well stated
fantasypisces wrote...
Jimmy Fury wrote...
Oi ok I still don't understand why people are so dead set on this whole "the conversations made them so different!" thing.
Maybe I played some crazy ME imposter but my convo wheel always had multiple dialogue options juuuuuust like DA. Fewer maybe but they were there.
Pfft, no it didn't.
It had fewer options in ME. Plus the options were always "question her", "agree", or something to that effect, then the VA would go off on huge sentences, often times saying things in ways or meanings that you did not intend. In ME you guided the hero, you weren't the hero.
In Dragon Age you had 'multiple' sentence length responses that you read through, so you knew exactly what you would say. In DA you WERE the hero, you didn't guide him.
Again, 110% correct!
In DA:O you actually had different choices that resulted in different outcomes.!
In ME2 you might of had 2 or 3 choices but the eventual outcome was the same always!
#149
Posté 10 juillet 2010 - 05:58
fantasypisces wrote...
Pfft, no it didn't.
It had fewer options in ME. Plus the options were always "question her", "agree", or something to that effect, then the VA would go off on huge sentences, often times saying things in ways or meanings that you did not intend. In ME you guided the hero, you weren't the hero.
In Dragon Age you had 'multiple' sentence length responses that you read through, so you knew exactly what you would say. In DA you WERE the hero, you didn't guide him.
Yes, it did. They might not have been full sentences but they were very clearly topics of sentences and were more than just "agree" and "question her"
The reason they weren't full sentences is because they didn't need to be. Shep was voiced. You still held a whole conversation and controlled the direction of it. Sentence length does not invalidate the controlled nature of the system.
#150
Posté 10 juillet 2010 - 05:58
Arttis wrote...
Mr.Gaider does DA2 remind you of ME2?
I'll bet it does.
They're both RPG's by Bioware.
We can assume the games are going to be associated, if not similar.




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