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#126
Ganondorf2002

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I love this. We know litterally nothing about DA:2 and people are so quick to judge. I must admit there will most likely be things I will like and will not like about DA:2, but that's normal. However I will give the game a chance. See what it is really made of before I make any decision on if I get it or not. On a side note, I was really hoping for a second expansion before a sequel, but oh well.

#127
Lucy Glitter

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I think the Dark Ritual is... somewhat inevitable for every game. If you don't go through with it, in some epilogues Morrigan is implied to be seen Orlais. Orlais has lots of Grey Wardens. I think that Morrigan, perhaps found a way around it not being on the eve of battle or somesuch. Or perhaps it was on the eve of battle in Orlais...



In any case, I think she will be pregnant by our hand or not in the end.

#128
Jimmy Fury

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Ganondorf2002 wrote...

I love this. We know litterally nothing about DA:2

Figuratively nothing.

#129
Krytheos

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Onyx Jaguar wrote...

Krytheos wrote...

Onyx Jaguar wrote...

Kaiser Shepard wrote...

Mr. Gaider, would you mind telling us if the Dark Ritual ending of Origins has indeed been canonized? A great many users would appreciate this matter being cleared up.


This


It was already said by one of them earlier in a former thread. I cannot for the life of me remember which, but I do remember they confirmed it was not, and Hawke is not her child, therefore, it is not canonized.


He specifically said that Hawk was not the God Child.  But nothing more on that front. 


Ah, yeah. Right. Other than that, though, I can assume it's only canonized if you did it in Origins. Honestly, we know so few points about DA2 right now, it boggles the mind why people are doomsaying. I've long since given up pretense, and just await a new game with anticipation and judge it when it comes out, and is in either the disc drive of my PS3, my 360, or my Wii.

Personally, the only thing I feel should be in DA2 is the choices you made in DA: O, because they had a massive impact on the world at large at the time. So, yeah. The rest of it is just sort of icing on a good cake, or the delicious crunchyness of a 5th Avenue candy bar.

#130
fantasypisces

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Here's my complaint.

In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.



With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.



Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.



They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.



I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.

#131
Jimmy Fury

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Oi ok I still don't understand why people are so dead set on this whole "the conversations made them so different!" thing.

Maybe I played some crazy ME imposter but my convo wheel always had multiple dialogue options juuuuuust like DA. Fewer maybe but they were there.

#132
Deviija

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As I have been saying in other threads (while also sharing my disappointment with what information we've seen so far and the portrayal of the protagonist), I am reserving judgment until I can see and read more information on the game, its changes, and why they were made, and what will remain the same.



It does not stop my feelings from squeezing at my heart -- Dragon Age: Origins is my favorite game ever now -- but I do need more substance before I can actively decide whether or not the game was made for a cRPG BioWare fan, like me.

#133
fantasypisces

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Jimmy Fury wrote...

Oi ok I still don't understand why people are so dead set on this whole "the conversations made them so different!" thing.
Maybe I played some crazy ME imposter but my convo wheel always had multiple dialogue options juuuuuust like DA. Fewer maybe but they were there.


Pfft, no it didn't.

It had fewer options in ME. Plus the options were always "question her", "agree", or something to that effect, then the VA would go off on huge sentences, often times saying things in ways or meanings that you did not intend. In ME you guided the hero, you weren't the hero.

In Dragon Age you had 'multiple' sentence length responses that you read through, so you knew exactly what you would say. In DA you WERE the hero, you didn't guide him.

#134
Anathemic

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fantasypisces wrote...

Here's my complaint.
In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.

With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.

Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.

They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.

I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.

Agreed with the 'rent a hero' description, and I was too looking forward continuing my Warden's story, I want mah romance with Leliana to continue :crying:

#135
dmgdougshow

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fantasypisces wrote...

Here's my complaint.
In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.

With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.

Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.

They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.

I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.


My thoughts exactly :)

#136
Lyssistr

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David Gaider wrote...

Lucy_Glitter wrote...
I find it's a change that I just don't understand - why do Mass Effect dialogue system, what is the point? If I have a good explanation, maybe I can understand it. It's upsetting for me, because I like Dragon Age, I love it. This feels like you are betraying Dragon Age fans. I don't see the point of completely changing things, it's silly and it really does upset me. like, really. I am actually really sad right now.



I hope that's not true. I might understand how some people who enjoyed every part of Dragon Age: Origins-- the bad along with the good-- might not like even the mere mention of change, but it's my experience that any system comes with its advantages as well as disadvantages. I'd be glad to discuss some of them with you... once we've even said what our implementation of these systems will be like. That information will come in time.


For I one, I very much welcome voiceovers & cinematics, also, I don't care so much about importing my DA character (would be cool if a DA save would be imported, for permanent changes in the game world).

Now, for two, why don't you guys comment on what most people care about, combat? most people would expect DA2 to continue the "return to your roots" thing. I'd probably still buy the game even if combat was different but why not comment on something 99% of your fanbase is very concerned?

 Sure management has a nice gaunt chart & all that about when info is to be released, but under the light of your community's reaction, shouldn't you say how will DA2 be?

 People see a "classic RPG" in Dragon Age and at the present, with so little information available, everyone is making assumptions about the game which appear to polarize the fans. Shouldn't you say if it is a classic RPG people are getting and if not why? Personally I don't confine the definition of RPGs into something with stats & turn based combat, I care more about how I interact with the game world & choices but I can't blame anyone for requesting more info.

Being silent is quite obviously perceived as avoiding confirming the rumors, so speak up :)

#137
LPPrince

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Ganondorf2002 wrote...

I love this. We know litterally nothing about DA:2 and people are so quick to judge. I must admit there will most likely be things I will like and will not like about DA:2, but that's normal. However I will give the game a chance. See what it is really made of before I make any decision on if I get it or not. On a side note, I was really hoping for a second expansion before a sequel, but oh well.


This is the problem with what's going on right now.

People are judging too quickly and not giving the game a chance just because they heard of a feature or two they don't like, or the idea of where the game is headed.

#138
okiness

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Mr Gaider, I know my saying so means diddly but this game is one of those few treasures for me. The moment I picked it up was Christmas morning and I'd just gone through some of the worst drama in my life. What kept me and one of my best friends together was Dragon Age. I have my fears and I know it's just a game, but I hope you're right. I'll give it a chance. I guess it's my fault for attaching personal feelings to a game but I'll give it the best chance I can give. Thanks for talking to some fans at least.

#139
Felfenix

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I like the features and changes announced so far, and look forward to seeing how well they work once implemented.

#140
Maniac600

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The OP makes sense, despite the quick jump to conclusions.



Voiced Dialogue = less real immersion; less "fitting in" to the role of our character. It'll be like we're waching someone else say something, rather than being able to imagine ourselves saying it.



The few facts we know about this game prove it will have many big changes, many of them, in my case, unwanted...

#141
DespiertaLosNinos

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Arttis wrote...

I wonder how many that joined 2009-10-13 are left by now.


The majority are still around, I for one have a love/hate relationship with these forums whenever a something new is announced.  Its fun to watch people go nuts but it gets old quick.  The same thing happened on the old forums when "The Dragon Age Setting" (or Thedas) was announced, all the D&D fans were crapping bricks and ranting about how life was coming to an end.  I try and stir the pot from time to time but otherwise just avoid the forums for a couple months.
My only real problem with Lucy's post is her use of plurals as though she has the authority to speak for all the Dragon Age fans.  No offense but I would hate to play Lucy's perfect version of DA and she would probably hate playing mine. 
Opinions are great but way to frequently people on the internet work under the misconception that their opinion IS the majority or at least more important than others that don't agree with them.  Don't like change? Go ahead and express it but don't start thinking everyone has to agree with you.

#142
David Gaider

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Lyssistr wrote...
Now, for two, why don't you guys comment on what most people care about, combat? most people would expect DA2 to continue the "return to your roots" thing. I'd probably still buy the game even if combat was different but why not comment on something 99% of your fanbase is very concerned?


Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.

People see a "classic RPG" in Dragon Age and at the present, with so little information available, everyone is making assumptions about the game which appear to polarize the fans. Shouldn't you say if it is a classic RPG people are getting and if not why? Personally I don't confine the definition of RPGs into something with stats & turn based combat, I care more about how I interact with the game world & choices but I can't blame anyone for requesting more info.


Naturally everyone wants all the info right now-- and the more we give, the more questions people will want to ask. That's natural. That's why you're fans. The drip feed is maddening, I know, but if you think providing anything less than a complete reveal of all details on every front will stop the assumptions and polarizing, then I suspect you're mistaken. It's kind of the natural sport around these parts. ;)

#143
Noir201

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Most of us are not asking for all the info Mr Gaider, but when you give game informer info, and we ask question about that said info, we atleast expect to know if it's true or not, or are they talking crap, and trying to make it look like something it's not?

#144
Maniac600

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David Gaider wrote...

Lyssistr wrote...
Now, for two, why don't you guys comment on what most people care about, combat? most people would expect DA2 to continue the "return to your roots" thing. I'd probably still buy the game even if combat was different but why not comment on something 99% of your fanbase is very concerned?


Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.


People see a "classic RPG" in Dragon Age and at the present, with so little information available, everyone is making assumptions about the game which appear to polarize the fans. Shouldn't you say if it is a classic RPG people are getting and if not why? Personally I don't confine the definition of RPGs into something with stats & turn based combat, I care more about how I interact with the game world & choices but I can't blame anyone for requesting more info.


Naturally everyone wants all the info right now-- and the more we give, the more questions people will want to ask. That's natural. That's why you're fans. The drip feed is maddening, I know, but if you think providing anything less than a complete reveal of all details on every front will stop the assumptions and polarizing, then I suspect you're mistaken. It's kind of the natural sport around these parts. ;)


I can at least appreciate that Bioware is active in its community. That alone is enough to keep me from baring my teeth. Posted Image

Hopefully once we've got more info, there'll be less ranting. Or much more, until release...

Kind of a hit or miss.

#145
Lucy Glitter

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I, for one, am looking forward to romance speculation. Oh, man, I live for that stuff :P *hi fives Deviija*

#146
Arttis

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Mr.Gaider does DA2 remind you of ME2?

#147
disenfranchised

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David Gaider wrote...

Probably because we'd rather show it. Engaging in the gameplay equivalent of exposition is only going to bring up more questions. We'll get there, don't worry.


Get there faster.  Your company is sheding fan base

#148
Kalfear

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fantasypisces wrote...



Here's my complaint.

In DA:O I felt like I was my character, it was real roleplay. I had a list of options to say, could read through them all, and knew what I was going to say.



With Mass Effect, I did not feel like I was roleplaying. It felt like I was sort of renting a hero. Almost like I was a higher being just guiding the person on his journey. That's not the type of games I like, and I never finished ME as a result (that and the horrible male VA). My friends are trying to get me to finish it so I can try ME2, but I find it so hard.



Dragon Age is a fantasy role-playing game. ME is an action game. With all these new changes, all I see is "Dragon Effect" a fantasy action game.



They took what was great about Origins (playing different races, all the dialogue) and completely stripped it. I really don't like it.... at all.



I will admit I was hoping to continue my Warden's adventures, I grew attached to the character, and the Awakening ending gave absolutely no closure to his story. Now that's over. FIne I can kind of deal with that. But now it is Hawke, and only Hawke. I just feel like I'm playing "rent a hero" once again.




Very well stated :)



fantasypisces wrote...



Jimmy Fury wrote...



Oi ok I still don't understand why people are so dead set on this whole "the conversations made them so different!" thing.

Maybe I played some crazy ME imposter but my convo wheel always had multiple dialogue options juuuuuust like DA. Fewer maybe but they were there.




Pfft, no it didn't.



It had fewer options in ME. Plus the options were always "question her", "agree", or something to that effect, then the VA would go off on huge sentences, often times saying things in ways or meanings that you did not intend. In ME you guided the hero, you weren't the hero.



In Dragon Age you had 'multiple' sentence length responses that you read through, so you knew exactly what you would say. In DA you WERE the hero, you didn't guide him.






Again, 110% correct!



In DA:O you actually had different choices that resulted in different outcomes.!



In ME2 you might of had 2 or 3 choices but the eventual outcome was the same always!

#149
Jimmy Fury

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fantasypisces wrote...
Pfft, no it didn't.
It had fewer options in ME. Plus the options were always "question her", "agree", or something to that effect, then the VA would go off on huge sentences, often times saying things in ways or meanings that you did not intend. In ME you guided the hero, you weren't the hero.
In Dragon Age you had 'multiple' sentence length responses that you read through, so you knew exactly what you would say. In DA you WERE the hero, you didn't guide him.


Yes, it did. They might not have been full sentences but they were very clearly topics of sentences and were more than just "agree" and "question her"
The reason they weren't full sentences is because they didn't need to be. Shep was voiced. You still held a whole conversation and controlled the direction of it. Sentence length does not invalidate the controlled nature of the system.

#150
Maniac600

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Arttis wrote...

Mr.Gaider does DA2 remind you of ME2?


I'll bet it does.

They're both RPG's by Bioware.

We can assume the games are going to be associated, if not similar.