No morality points, please! They aren't fun!
#1
Posté 10 juillet 2010 - 04:11
I feel like they punish you for not playing to the extremes. In ME, for example, your persuasion and conversation skills are completely dependent on your morality gauge. If you don't play pure paragon, or pure renegade, you're at a disadvantage. This turns the conversations and persuasion skills away from the fun of roleplaying and into the chore of metagaming.
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
#2
Posté 10 juillet 2010 - 04:13
#3
Posté 10 juillet 2010 - 04:14
The problem with ME:2 and to a lesser extent ME:1 was that if I was going to be a paragon I had to be one ALL the time. People can be nice, but everyone has limits. I should be allowed to flip sh*t when an NPC does something insanely stupid.
#4
Posté 10 juillet 2010 - 04:15
#5
Posté 10 juillet 2010 - 04:16
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
#6
Posté 10 juillet 2010 - 04:17
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Well there's one bit of good news. Now let's just hope for no wheel.
#7
Posté 10 juillet 2010 - 04:18
were gonna have ranks of fame am i right?David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
#8
Posté 10 juillet 2010 - 04:19
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
There may be hope for Dragon Effect after all!
#9
Posté 10 juillet 2010 - 04:20
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Oh wow, the first non-heartbreaking thing I've seen about DA2.
#10
Posté 10 juillet 2010 - 04:20
#11
Posté 10 juillet 2010 - 04:22
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
I agree. All a morality meter is useful for is to tell you what sort of person you're playing, but if you can't figure that out yourself then you really, really need to pay more attention.
I like Dragon Age's system a lot because each individual action has its own consequences, instead of happy person points. Maybe there could be Enchantment points, but those would only be used to measure awesomeness relative to Sandal.
#12
Posté 10 juillet 2010 - 04:22
#13
Posté 10 juillet 2010 - 04:24
lol There IS a wheel x3Phazor58 wrote...
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Well there's one bit of good news. Now let's just hope for no wheel.
#14
Posté 10 juillet 2010 - 04:25
Fangirl17 wrote...
lol There IS a wheel x3Phazor58 wrote...
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Well there's one bit of good news. Now let's just hope for no wheel.
That's still just a rumor. We've seen no evidence that that person actually has a copy of GI, nor has a Bioware rep said anything about it.
#15
Posté 10 juillet 2010 - 04:26
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.
*happydance*
#16
Posté 10 juillet 2010 - 04:27
Phazor58 wrote...
Fangirl17 wrote...
lol There IS a wheel x3Phazor58 wrote...
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Well there's one bit of good news. Now let's just hope for no wheel.
That's still just a rumor. We've seen no evidence that that person actually has a copy of GI, nor has a Bioware rep said anything about it.
BioWare reps can't admit to it because the information shouldn't be released yet.
It was, however, stated that a few issue did get sent early. And as said by BioWare, scanning the issue will result in a ban.
#17
Posté 10 juillet 2010 - 04:30
Dileos wrote...
Phazor58 wrote...
Fangirl17 wrote...
lol There IS a wheel x3Phazor58 wrote...
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Well there's one bit of good news. Now let's just hope for no wheel.
That's still just a rumor. We've seen no evidence that that person actually has a copy of GI, nor has a Bioware rep said anything about it.
BioWare reps can't admit to it because the information shouldn't be released yet.
It was, however, stated that a few issue did get sent early. And as said by BioWare, scanning the issue will result in a ban.
There's nothing stopping him from taking a picture of himself and the cover of the issue (or his forum name and the cover of the issue). The cover has already been released, and it would give proof that he actually has it.
And the post you're talking about does not say that a few issues were sent early. It says that subscribers will get their issue of the magazine earlier than the street date. And certainly we'd be hearing news of people with the issue on other websites, no? The guy here can't possibly be the only subscriber interested in DA2.
Modifié par Phazor58, 10 juillet 2010 - 04:30 .
#18
Posté 10 juillet 2010 - 04:30
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Thank you~! /hug
#19
Posté 10 juillet 2010 - 04:33
David Gaider wrote...
We have not implemented a morality meter, no. Making morally complex decisions and dealing with the consequences of those decisions on those around you are pretty central to what we feel Dragon Age is all about.Felfenix wrote...
I also think the morality meters oversimplify your reputation and the effects of decisions. One of the things I enjoyed more about Dragon Age than Mass Effect was that Dragon Age didn't have a morality meter.
Now all you have to do is tell me we're not getting that terrible companion thing back and I'll be a happy man.
#20
Posté 10 juillet 2010 - 04:35
Phazor58 wrote...
The guy here can't possibly be the only subscriber interested in DA2.
Theres been several others saying that they have also read the issue and what the guy said was the same as they read. I mean, what would he even gain by doing this, and why would several people be conspiring with him
#21
Posté 10 juillet 2010 - 04:37
TheMadCat wrote...
Now all you have to do is tell me we're not getting that terrible companion thing back and I'll be a happy man.
Yeah... I kinda hope for no approval meter either. There wasn't really any reason to not try and just max everyone out. I don't mind characters whining at me, or even leaving/attacking me, because of my decisions, but having some meter where they love me even after I've done something horrible and against them in every way, simply cause I gave them lots of junk I found laying around, is... dumb and pointless, IMO.
Modifié par Felfenix, 10 juillet 2010 - 04:38 .
#22
Posté 10 juillet 2010 - 04:38
Ekyri wrote...
Phazor58 wrote...
The guy here can't possibly be the only subscriber interested in DA2.
Theres been several others saying that they have also read the issue and what the guy said was the same as they read. I mean, what would he even gain by doing this, and why would several people be conspiring with him
I haven't seen anyone other than the one guy in the Game Informer thread. Other people talking about the dialogue wheel (such as the topic "Dialogue Wheel Confirmed") do not have the issue. They are just re-stating what the guy said.
And you ask what he would gain by doing this? It's called trolling.
Edit: Oh sorry there's two people claiming that's what it says.
Modifié par Phazor58, 10 juillet 2010 - 04:42 .
#23
Posté 10 juillet 2010 - 04:46
errant_knight wrote...
I much prefer the DA system. Foe one thing, it's much like how we are influenced to make choiced in life. We take the opinions of those we like and respect seriously, while taking opinions of those we don't generally agree with less seriously. It's a morality meter of a kind, just a more personal one. I tried to keep everyone happy, but the only people whose opinions I really noted were Alistair, Wynne, and to a lesser extent, Leliana. Of course, that doesn't mean that I disagreed with Zevran when he said 'slavery is bad.'
I slightly disagree.
It gave off the impression that friendships are based on how closely a person's viewpoints match up with your own. While that is true to a certain degree, removes the possibility for characters to agree to disagree on certain issues and still like each other.
I really wanted my Mage to be House and Alistair to be his Wilsion.
<_<
#24
Posté 10 juillet 2010 - 04:48
Felfenix wrote...
TheMadCat wrote...
Now all you have to do is tell me we're not getting that terrible companion thing back and I'll be a happy man.
Yeah... I kinda hope for no approval meter either. There wasn't really any reason to not try and just max everyone out. I don't mind characters whining at me, or even leaving/attacking me, because of my decisions, but having some meter where they love me even after I've done something horrible and against them in every way, simply cause I gave them lots of junk I found laying around, is... dumb and pointless, IMO.
Yeah the whole thing was just stupid and I couldn't believe it got implemented like that. Honestly I'd rather keep the morality meter instead of that approval meter, at least with that your actions kind of stuck with you. With the approval meter all you've got to do is hit up your local flea market and load up on crap and then all your companions would automaticly forgive you for your most appalling sins.
#25
Posté 10 juillet 2010 - 04:51





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