New Combat Mechanic? Bioware slipping away from RPG roots
#1
Posté 10 juillet 2010 - 05:26
Bioware you need to start being honest with your fans about the direction of your games. I mean, all this talk with RPG this and spiritual successor that; and, all that is happening in front of our eyes is how you are slowly slipping into an ACTION/rpg genre. Here is why I say this:
I think you started with the illusion of an RPG with Mass Effect. It's still a great game with RPG elements and customization options but I found the game mostly "actiony." It is still a great game with awsome music. I even bought the soundtrack but I notice a small step towards the "actiony" genre.
Then, Mass Effect 2 came out. Well, you took an even larger step towards the "actiony" place and took out all the meaningful RPG type powers and inserted more TPS type abilities. The game is still great, the quality is great, and the music is great.
Finally, we come to DA2. You had stated several times that DA:O was the "spiritual successor" to the BG series. The game had some minor issues relating to class imbalances, story, and abilities but they could have easily been improved. I noticed many community members complained that it already felt too "actiony" in a mindless sort of way and now I hear DA2 will be getting a new "New Combat Mechanic." This just bugs the hell out of me because I just want you to be honest about the direction you are really heading with your games or at least say what you really mean. I mean is it going to be a real time mechanic or what? Stop beating around the bush.
I am aware that I am jumping to a conclusion but I'm merely observing a pattern in your games and I'm annoyed that you are either 1) in denial of where you are heading with your games or 2) you don't want to scare off your RPG fans.
All I want is some honesty.
#2
Posté 10 juillet 2010 - 05:27
#3
Guest_gamerm_*
Posté 10 juillet 2010 - 05:27
Guest_gamerm_*
Modifié par gamerm, 10 juillet 2010 - 05:28 .
#4
Posté 10 juillet 2010 - 05:30
#5
Posté 10 juillet 2010 - 05:30
Solostran85 wrote...
All I can say is wait for the debut trailer, and decide from there.
I guess we're all gonna be forced to because, like someone posted in another topic, "there's no more communication" between the Bioware team and their fans. It's all about the marketing.
#6
Posté 10 juillet 2010 - 05:31
Solostran85 wrote...
All I can say is wait for the debut trailer, and decide from there.
Problem is, the debut trailer will probably be an all CGI Blur trailer like the Sacred Ashes one and feature no gameplay...
#7
Posté 10 juillet 2010 - 05:34
You're probably right, in that case wait for a gameplay trailer, I'm sure a few will show up.Brockololly wrote...
Solostran85 wrote...
All I can say is wait for the debut trailer, and decide from there.
Problem is, the debut trailer will probably be an all CGI Blur trailer like the Sacred Ashes one and feature no gameplay...
#8
Posté 10 juillet 2010 - 05:36
#9
Posté 10 juillet 2010 - 05:38
Zerthus wrote...
This early in the games announcement there's no way they'd spoil anything about any new mechanics. And anything stated in word will be hard to go off of based on opinions and how well someone describes the mechanic. Considering the trailer isn't going to be released until August, it's likely that sometime in late August or during September we'll see some gameplay footage and then we'll be able to officially judge this "new mechanic".
You're right, and I'm trying to stay positive, but I have this really icky feeling in my stomach about this because DA:O was really a sign that BG style RPG gameplay would still exist and now it feels like it's turning into DragonEFFect, and the'll turn Mages into Arcane Warriors who can't cast fireball but could only cast buffs. Rogues will only use the "mutilate" ability (LOL, hopefully you get the WoW joke there), and Warriors will be further nerfed into Care Bears.
#10
Posté 10 juillet 2010 - 05:40
You didn't even see the combat.Give Bioware a chance.
#11
Posté 10 juillet 2010 - 05:43
IckyLicks wrote...
Finally, we come to DA2. You had stated several times that DA:O was the "spiritual successor" to the BG series. The game had some minor issues relating to class imbalances, story, and abilities...
So it was a true successor to Baldur's Gate.
#12
Posté 10 juillet 2010 - 05:44
Chanegade wrote...
A little knowledge is a dangerous thing.
You didn't even see the combat.Give Bioware a chance.
Umm......I always have, I did buy all of their games after all.
#13
Posté 10 juillet 2010 - 05:56
Please, remove the "2" in the title... it would be great
#14
Posté 10 juillet 2010 - 05:58
IckyLicks wrote...
Zerthus wrote...
This early in the games announcement there's no way they'd spoil anything about any new mechanics. And anything stated in word will be hard to go off of based on opinions and how well someone describes the mechanic. Considering the trailer isn't going to be released until August, it's likely that sometime in late August or during September we'll see some gameplay footage and then we'll be able to officially judge this "new mechanic".
You're right, and I'm trying to stay positive, but I have this really icky feeling in my stomach about this because DA:O was really a sign that BG style RPG gameplay would still exist and now it feels like it's turning into DragonEFFect, and the'll turn Mages into Arcane Warriors who can't cast fireball but could only cast buffs. Rogues will only use the "mutilate" ability (LOL, hopefully you get the WoW joke there), and Warriors will be further nerfed into Care Bears.
And if that is what's happening it's only because the market evolved into an action/rpg based system. Due to this Bioware would also need to evolve to keep up with this system, and if they evolve then the gamers need to do this as well. If they have a problem with it then they'll have to just live with the repetitive nostalgia of replaying old games, or even just playing some MMORPGs which have relatively similar systems has DA:O just without the storyline.
And yes, I did get that WoW joke. Used to play quite a lot. lol
#15
Posté 10 juillet 2010 - 05:59
Jestina wrote...
I think they are slowly making it known that they don't want RPG fans, though not outright saying it.
Thats kinda my feeling as well Jestina
I hope im wrong but thats how its feeling to me
#16
Posté 10 juillet 2010 - 06:01
#17
Posté 10 juillet 2010 - 06:04
#18
Posté 10 juillet 2010 - 06:07
The combat's an area in DA:O that could use some work. It was playable...and that was pretty much it. And I LIKE that kind of tactical isometric gameplay, and I still thought it had problems.
#19
Posté 10 juillet 2010 - 06:16
saphirekosmos wrote...
Well you shouldn't worry too much I'd think. From what I read the PC version will basically have the same combat, pus a few tweaks like being able to combine abilities like sunder armor and backstabbing. Console version will have a more console friendly system I believe. So if you want the same combat then stick to the PC version.
This makes sense and I really hope you're right.
#20
Posté 10 juillet 2010 - 06:27
saphirekosmos wrote...
Well you shouldn't worry too much I'd think. From what I read the PC version will basically have the same combat, pus a few tweaks like being able to combine abilities like sunder armor and backstabbing. Console version will have a more console friendly system I believe. So if you want the same combat then stick to the PC version.
Here's a link to that effect: http://n4g.com/news/...-age-ii-details
#21
Posté 10 juillet 2010 - 06:29
SirOccam wrote...
If you know nothing about the "new combat mechanic" (and you don't), how can you criticize it for characteristics you don't even know it has? They didn't say a "new actiony combat mechanic."
I love it when people read a post and take things out of context. You did a good job of that.
If you've read ALL of my post, you would understand that:
1) I admitted that I jumped to a conclusion.
and
2) This is based off of an observation of a timeline of their games and (although I didn't mention it) I think it started with Jade Empire.
3) I know I stated somewhere that my thoughts were merely an observation. I never stated that "I know" or had any factual information.
#22
Posté 10 juillet 2010 - 06:33
Chris_Really_Rocks wrote...
saphirekosmos wrote...
Well you shouldn't worry too much I'd think. From what I read the PC version will basically have the same combat, pus a few tweaks like being able to combine abilities like sunder armor and backstabbing. Console version will have a more console friendly system I believe. So if you want the same combat then stick to the PC version.
Here's a link to that effect: http://n4g.com/news/...-age-ii-details
Oh thank you, thank you, thank you. Thank god you have restored my faith. Hopefully my comp will work by the time this comes out.
#23
Posté 10 juillet 2010 - 06:41
It'd be like posting "New visual style? Bioware shouldn't make it a 2D side-scroller" then saying that there's no reason to assume that it would be a 2D side-scroller. I mean, if you know you're jumping to conclusions, why even bother?
I did read all of your post. I saw a lot of ranting about something no one has said will be the case. You described the change between ME1 and ME2, but let's face it, they're both "actiony," and they are that way by design. ME is known for being a sort of shooter/RPG hybrid. They did make the combat a lot smoother in ME2, but I don't think it was a change in style so much as a refinement...it's how ME1 should have been already. It just got polished.
Both games already played like shooters for the action bits and RPGs for the dialogue bits. Making the cover system easier to use and simplifying the overly complex ability purchasing mechanic and removing the clunky Mako and so forth were just improvements on what was already there.
#24
Posté 10 juillet 2010 - 06:52
#25
Posté 10 juillet 2010 - 07:10
SirOccam wrote...
Then I guess I don't understand the point of the post.
It'd be like posting "New visual style? Bioware shouldn't make it a 2D side-scroller" then saying that there's no reason to assume that it would be a 2D side-scroller. I mean, if you know you're jumping to conclusions, why even bother?
I'm not even sure why I'm bothering to say this but I'm gonna do it anyway because I feel like it.
You ask "why even bother?" Well, let's see, to share thoughts, ideas, musings, observations, and to connect. I could list more but hopefully you get the point. I mean, I've seen posts where the topic is "what song are you playing right now." Honestly, I don't understand the point of that but I know it's their so the OP could connect with other community members.
I would consider any thoughts, opinions, or concerns of DA2 an assumption, so I'm not sure why you would believe that it's pointless to create a post of that nature.
If Bioware or the moderators had a problem with posts that consisted of assumptions, they would obviously lock, ban, or make a rule of some kind about posting.
So let me just end with this. I made an assumption about something I didn't know about and I don't care. Fortunately for me I was wrong in my assumptions and I could continue enjoying Bioware's games.




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