Hawke Talk: Why DA2 (Probably) Won't be A Fantasy Version of ME2
#26
Posté 10 juillet 2010 - 07:08
#27
Posté 10 juillet 2010 - 07:13
Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.
Perhaps we shall do just that!
Sounds like a plan to me!
#28
Posté 10 juillet 2010 - 07:20
I'm aware of that, and I complained about it as soon as it was announced.RunCDFirst wrote...
We are aware that every origin had a preset surname right?
Yes, but how much control will we, the players, have over our own characters' stories. How different can two stories be? Roleplaying is about developing your character and making meaningful decisions for and about him. It's about being inside his head, designing his beliefs, values, and goals, and using those tools to direct his action.Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.
Perhaps we shall do just that!
Ten years is a long time. I wonder how diverse our paths will be over that period. And if they're not diverse, were we really able to develop and play our characters at all?
Modifié par Sylvius the Mad, 10 juillet 2010 - 07:21 .
#29
Posté 10 juillet 2010 - 07:22
Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.
Perhaps we shall do just that!
It's definitely the most exciting of the things we've heard about DA2 so far. Can't wait to see what you guys come up with!
#30
Posté 10 juillet 2010 - 07:27
Valid concerns... a big timespan is worth nothing if there is no depth and dynamic progression.Sylvius the Mad wrote...
I'm aware of that, and I complained about it as soon as it was announced.RunCDFirst wrote...
We are aware that every origin had a preset surname right?Yes, but how much control will we, the players, have over our own characters' stories. How different can two stories be? Roleplaying is about developing your character and making meaningful decisions for and about him. It's about being inside his head, designing his beliefs, values, and goals, and using those tools to direct his action.Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.
Perhaps we shall do just that!
Ten years is a long time. I wonder how diverse our paths will be over that period. And if they're not diverse, were we really able to develop and play our characters at all?
However, I trust that, considering choices from DA: O can be imported, and that we're starting with a character from scratch, perhaps it was their intention to allow there to be many choices/possibilities concerning which direcction the storyline goes.
Obviously there's no way of knowing now, though. I'm still getting over the shock of being stuck with this 'Hawke' guy.
#31
Posté 10 juillet 2010 - 07:28
Modifié par term8, 10 juillet 2010 - 07:30 .
#32
Posté 10 juillet 2010 - 07:29
This is why I ask, rather than jumping to conclusions.Maniac600 wrote...
However, I trust that, considering choices from DA: O can be imported, and that we're starting with a character from scratch, perhaps it was their intention to allow there to be many choices/possibilities concerning which direcction the storyline goes.
Maybe DA2 is an incredibly broad game, with a wide web of possible outcomes throughout the narrative, which is as much emergent as authored. At this point, I certainly don't know otherwise.
These vague pronouncements by developers typically raise more questions than they answer.
#33
Posté 10 juillet 2010 - 07:31
I'd say that whether the voice actor is disconnected from the role will vary from player to player, and even from character to character. Each character we design is unique, and each will probably be best served by a different voice-over.term8 wrote...
if the voice actor turns out to be bland, lifeless, and disconnected with the role then you have 100% shepardization
And yet we'll probabaly have only a small number among which to choose (assuming there's a choice at all).
#34
Posté 10 juillet 2010 - 07:34
Sylvius the Mad wrote...
Maybe DA2 is an incredibly broad game, with a wide web of possible outcomes throughout the narrative, which is as much emergent as authored. At this point, I certainly don't know otherwise.
Mmm, I salivate at the mere thought.
#35
Posté 10 juillet 2010 - 07:39
Sylvius the Mad wrote...
I'd say that whether the voice actor is disconnected from the role will vary from player to player, and even from character to character. Each character we design is unique, and each will probably be best served by a different voice-over.term8 wrote...
if the voice actor turns out to be bland, lifeless, and disconnected with the role then you have 100% shepardization
And yet we'll probabaly have only a small number among which to choose (assuming there's a choice at all).
I think my point was more that: in order to accomidate an array of characters Mark Meer decided to give a very neutral preformance which felt disconnected to me.... and to say each character we design is unique i feel is an assumption.. for me it is hard to feel each character is unique when they will all (save gender switching) have the same voice... This is presumptuous on my part, but i feel that if anyone was as critical of voice acting as me they would understand that neutrality in a preformance does not allow for more unique characters... it remains one neutral character.... I played ME and ME2 but never felt like my Shepard was unique in any sense and i don't think i'm alone on this
#36
Posté 10 juillet 2010 - 07:43
#37
Posté 10 juillet 2010 - 07:50
term8 wrote...
That being said i doubt Bioware will give us a choice on Hawke's voice as this would kill the budget..... so i think it is safe to say: no choice at all on voice-over
Yes, I doubt it will be anything like DA: O where we had several pre-loaded voices to choose from.
Although, it would be interesting to be able to choose between Morgan Freeman, Hugh Jackman and Clint Eastwood as main character voice-overs.
"Do you feel lucky, Genlock? Well, do ya?"
#38
Posté 10 juillet 2010 - 07:54
#39
Posté 10 juillet 2010 - 07:56
term8 wrote...
ha ha i wish these actors would do things like this for freethe world would be a better place
Indeed. If only happiness made the world go round, and not money!
#40
Posté 10 juillet 2010 - 01:13
And, you know, gravity....Maniac600 wrote...
term8 wrote...
ha ha i wish these actors would do things like this for freethe world would be a better place
Indeed. If only happiness made the world go round, and not money!
#41
Posté 10 juillet 2010 - 01:22
#42
Posté 10 juillet 2010 - 01:24
Mike Laidlaw wrote...
Also, for the record, "Hawke Talk" would be an awesome daytime talk show. A fake plant in the corner, a series of guests who come and work through their emotional problems with the Champion...I'm totally digging that idea.
I shall create this "Hawke Talk" show and interview Chris Priestly and demand to know why he ate up all the yorkshire pudding.
#43
Posté 10 juillet 2010 - 02:04
Please stop... just stop. This will be nothing like fable, except for maybe a similar story. Fable is an action adventure with very loose, and I mean LOOSE, rpg elements, and as far as I can tell this is still a very engaging rpg. Especially now that the game informer about it came out.Arttis wrote...
I can hear my inner me saying FABLE!
#44
Posté 10 juillet 2010 - 02:47
Livemmo wrote...
Mike Laidlaw wrote...
Also, for the record, "Hawke Talk" would be an awesome daytime talk show. A fake plant in the corner, a series of guests who come and work through their emotional problems with the Champion...I'm totally digging that idea.
I shall create this "Hawke Talk" show and interview Chris Priestly and demand to know why he ate up all the yorkshire pudding.
I'd watch that
#45
Posté 10 juillet 2010 - 02:52
#46
Posté 10 juillet 2010 - 03:08
I'd say that whether the voice actor is disconnected from the role will vary from player to player, and even from character to character. Each character we design is unique, and each will probably be best served by a different voice-over.
And yet we'll probabaly have only a small number among which to choose (assuming there's a choice at all).
I was thinking about this earlier--it would be *awesome* to have two choices per gender for a character voice. It would help a lot with replayability, since it's hard to convince yourself you're playing a new character when they sound exactly the same. Of course, you can just skip dialogue the third and fourth times through, but what's the point? I think it might be the thing that's kept me from playing ME a third time.
#47
Posté 10 juillet 2010 - 03:09
Mike Laidlaw wrote...
Are you related to Valve's Mark? Have always wondered that, and here you are, so...
#48
Guest_[User Deleted]_*
Posté 10 juillet 2010 - 03:19
Guest_[User Deleted]_*
Even though the company was acquired by EA, I know Bioware won't ignore its fans, and it's a big pool of enthusiastic fans, too. One thing I would like to add though, is that if voicing is considered ,I advise that it is not reduced to Mass Effect2, shortage of words, but similarly to "Leliana's Song " where you get a very good idea of what Leliana would say. Some of the response choices provided in Leliana's song were in line with what I want her (as my PC) to say.
So, if Bioware follows this path, the dialogue aspect won't suffer much. And I agree with you, DAO's universe is a huge one, and with this character we are only experiencing another portion of this wondrous world. I simply desire Bioware to remain on the issue however, and not stress gender as in Mass Effect series 1and2 as far advertisement and public relations go.
There is a large female fans base out there and we are following this very closely.
Again, excellent post. I commend you.
<3
Modifié par [User Deleted], 10 juillet 2010 - 03:30 .
#49
Posté 10 juillet 2010 - 03:21
Mike Laidlaw wrote...
A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.
Perhaps we shall do just that!
It really depends on how long the game will take... DA:O has quite some years in it. We watch children be conceived and born for instance. And it takes 60-100 hours.
If you compress 10 years into a 60-100 hours game, well, still might be a good game but there will be a lot of time holes jumps, won't it?
I don't mind Hawke talking as long as I can have him being a Dwarf or an Elf. If that means triple costs for the studio, not my problem.
Lasta lalaithamin!
[Listen to my laughter in Sindarin]
#50
Posté 10 juillet 2010 - 03:23
Mike Laidlaw wrote...
Also, for the record, "Hawke Talk" would be an awesome daytime talk show. A fake plant in the corner, a series of guests who come and work through their emotional problems with the Champion...I'm totally digging that idea.
Bioware confirmed! There will be televisions in Dragon Age! The franchise is ruined! Oh the humanity!





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