Aller au contenu

Photo

Hawke Talk: Why DA2 (Probably) Won't be A Fantasy Version of ME2


121 réponses à ce sujet

#51
Guest_[User Deleted]_*

Guest_[User Deleted]_*
  • Guests

Mike Laidlaw wrote...

A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.

Perhaps we shall do just that!


Yes, it does, and having you comment on this thread means much as Lead Designer for both games.

Lots of potential, which simply means: Keep DA2 Story driven, well written i.e., the codex (I enjoy them simply too much lol, some are philosophical, lyrical, metaphorical, full with imagery and symbolism, poetical... well, literature driven... my cup of tea, lol) intact and none voiced.

Your sense of humor is refreshing, lol.
..

Modifié par [User Deleted], 10 juillet 2010 - 04:30 .


#52
Guest_Isabelle Mortello_*

Guest_Isabelle Mortello_*
  • Guests
I have decided to keep a completely positive outlook on DA2. Unless I see reason not to. ツ

#53
Noir201

Noir201
  • Members
  • 1 015 messages
I have decided also to wait till more info, and see the game in action, before i do any ranting (helps to be not tired and had alot to drink before i do rant mind you, unlike last night) Bioware will be in my good books if the female companions are as great as Leliana, and atlast a female warrior who isn't killed off.

Then you get nothing but love from me.

#54
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Gena Mafer wrote...

Mike Laidlaw wrote...


Are you related to Valve's Mark?  Have always wondered that, and here you are, so...




Nope, though I suspect that one day we will actually meet and the universe will end. For now, we've chatted briefly over email, and the universe seems all right, but why take risks, you know?

#55
Ecael

Ecael
  • Members
  • 5 634 messages

Mike Laidlaw wrote...

Gena Mafer wrote...

Mike Laidlaw wrote...

Are you related to Valve's Mark?  Have always wondered that, and here you are, so...

Nope, though I suspect that one day we will actually meet and the universe will end. For now, we've chatted briefly over email, and the universe seems all right, but why take risks, you know?

But the priiize...

Posted Image

#56
ArcanistLibram

ArcanistLibram
  • Members
  • 1 036 messages
I'd rather have a cinematic presentation like Mass Effect where decisions are more limited but have consequences than a blank slate protagonist game with a large number of choices that are all equivalent to each other.

#57
Addai

Addai
  • Members
  • 25 850 messages
OP, one major factor weighs against your "assurances for RPGers having trouble sleeping at night". I'm not, BTW. However, the voiced PC essentially assures that this won't be my story of the Champion of Kirkwall.  In Origins you are already removed from the storyteller seat because your dialogue choices are limited and NPCs don't always react as you think they will, but with a voice actor interpreting my responses, that removes the player even further. I'm forced to listen to Shepard- Hawke, not interpret the story in my head as I want it to be.

Modifié par Addai67, 10 juillet 2010 - 07:58 .


#58
Leafs43

Leafs43
  • Members
  • 2 526 messages
This is how DAO was considering the main hero:


"You almost died!" Followed by *Warden has blank stare*


"The worlds going to come to an end!" Followed by *Warden has blank stare*


"Come with me and have sex" Followed by *Warden has blank stare*



Heaven forbid Bioware try inject some emotion into the main character.

Modifié par Leafs43, 10 juillet 2010 - 07:40 .


#59
merik3000

merik3000
  • Members
  • 213 messages
Good thread :D. It's nice to see someone whose objective and to the point:lol:. Hopefully you can sway the doomsayers to not be so pessimistic:bandit:. So far Bioware has yet to let me down so here's hoping for a fantastic sequel. I hope choices will have a noticeable impact like the good:innocent: and evil:devil: choices in Fable 2 as due to the whole ten years journey there will be ample opportunity to show a changing world based on your choices.

Modifié par merik3000, 10 juillet 2010 - 07:40 .


#60
AlexXIV

AlexXIV
  • Members
  • 10 670 messages

Sable Rhapsody wrote...

Thanks for an intelligent, thoughtful post :)

A few quibbles--I doubt Hawke will become the sole face of DA2. Hell, even Sheploo had to share the spotlight, and we've already seen concept art of the woman with white hair...whom I assume has to be important if she made it onto the cover alongside Hawke.

Now that you mention the fifth point on Hawke, the whole "Who is the Champion of Kirkwall" thing reminds me kind of PS:T. Who is the Nameless One? What can change the nature of a man? That whole schtick. And that's not a bad thing. DA:O did not have the intense focus on a personal story; it was about the Blight, ultimately, as evidenced by how poorly things could turn out for the unfortunate Warden. Having a very personal journey could be really cool.  The DA series is the story of a world, not one individual.  DA:O was the story of one important event in the world.  DA2 could very well be the story of one pivotal person.  Sounds kinda cool.

Also, if either Mark Meer or Jennifer Hale voices the protagonist, I'ma have a hard time playing.  I love Hale, don't get me wrong, but every time I hear her voice now, I think Shepard.  Or sometimes Avatar Kyoshi or Bastila.  We need fresh voices.


This is the first post I read that gives me back some hope. Actually I am surprised that it didn't cross my mind that, if DA:O is a hommage to Baldur's Gate, then DA2 could be a hommage to Planescape:Torment, maybe the only game I liked more than BG. I still have to get over the fact that I am losing my Grey Warden though and that the Lastname needs to be Hawke ... which is horrible. But a good game could make up for that.

#61
Addai

Addai
  • Members
  • 25 850 messages

Leafs43 wrote...


Heaven forbid Bioware try inject some emotion into the main character.

I welcome a bit of facial expression in our PCs, but every choice the devs make about how the PC reacts to something is an instance where I as the player have no control over my own character.

Ok, so I have to accept that DA2 is not going to be "my" character, it's going to be someone else's and I'm allowed to play around a bit with his destiny but that's it.  My question is:  Why?!!?!  Was DAO not successful enough to prove that the formula works well?  Who decided to build not just a better mousetrap, but a completely different one?

Modifié par Addai67, 10 juillet 2010 - 08:03 .


#62
Addai

Addai
  • Members
  • 25 850 messages

ArcanistLibram wrote...

I'd rather have a cinematic presentation like Mass Effect where decisions are more limited but have consequences than a blank slate protagonist game with a large number of choices that are all equivalent to each other.

We're already told that Hawke starts out as a human refugee in Lothering and becomes Champion of Kirkwall.

It sounds like to me that we're losing the blank slate and still being told all starting places and outcomes are equivalent.

#63
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
To the peopler talking about surnames not being used in Origins...



In Awakening a certain comrades sister mentions the Couslands and if you're a male human noble you can bring it up that she was supposed to wed you.

#64
Felfenix

Felfenix
  • Members
  • 1 023 messages
Origins didn't give me any choice because it was pre-typed text I had to choose from, instead of any response I could possibly imagine! Using graphics to depict events and portray my character visually limited my imagination and how my character could look! Maybe I wanted to have blue skin and three eyes and be a Darkspawn! I was forced to ONLY be a human/dwarf/elf though! And I HAD to be a Gray Warden! I couldn't be a pacifist Darkspawn farmer like I wanted! Bioware is limiting my choice, imagination, and destroying RP potential! They should go back to pure text RPGs! Bioware is killing true RPGs! DAO isn't an RPG! It's a rabblerabblerabble! Rabblerabble! Blahblahblah! QQ!

Modifié par Felfenix, 10 juillet 2010 - 08:28 .


#65
CLime

CLime
  • Members
  • 215 messages
Thanks to everyone for the feeback, both supportive and critical. Especially the elusive (Illusive?) Mike Laidlaw, who I know has at least one job more important than trawling the forums.   It's a well-known baseless statistic that, when it comes to forums, internet and otherwise, the negative voice tends to be the loudest.  I'm glad to see that, in this topic at least, the response has been largely optimistic.

Sable Rhapsody wrote...

Thanks for an intelligent, thoughtful post :)

A few quibbles--I doubt Hawke will become the sole face of DA2. Hell, even Sheploo had to share the spotlight, and we've already seen concept art of the woman with white hair...whom I assume has to be important if she made it onto the cover alongside Hawke.

Now that you mention the fifth point on Hawke, the whole "Who is the Champion of Kirkwall" thing reminds me kind of PS:T. Who is the Nameless One? What can change the nature of a man? That whole schtick. And that's not a bad thing. DA:O did not have the intense focus on a personal story; it was about the Blight, ultimately, as evidenced by how poorly things could turn out for the unfortunate Warden. Having a very personal journey could be really cool.  The DA series is the story of a world, not one individual.  DA:O was the story of one important event in the world.  DA2 could very well be the story of one pivotal person.  Sounds kinda cool.

Also, if either Mark Meer or Jennifer Hale voices the protagonist, I'ma have a hard time playing.  I love Hale, don't get me wrong, but every time I hear her voice now, I think Shepard.  Or sometimes Avatar Kyoshi or Bastila.  We need fresh voices.


And thank you for a reply of the same.  You're right about Shepard not being the sole face of his game, of course.  I suppose my point was that when we start seeing DA2 following the same formula ME uses for most of its media-that is, main character + attractive woman + mysterious non-human on the box art and in all the adds-the prophets can use that as evidence of whatever clash of celestial bodies they are predicting.  Not that it would even be very strong evidence, mind.

The point about Plannescape:Torment is a good one.  I'll be honest and say I've never played the game myself (it's on the list, I swear), but the way people talk about it, you'd be hard-pressed to give a more flattering comparison.  Someone else in the thread mentioned that DA2 sounded a bit like Fable, and I actually agree.  Not with respect to gameplay, obviously, but what we've heard so far does remind be a bit of the whole "Who will you be?" media narrative.  And that's a good thing.

I agree that resuing VOs to that extent would be jarring.  I just finished the Overload DLC for ME2, and whenever Dr. Archer had a line I couldn't help but think of Loghain.  (Though I suppose the two characters have more than their VOs in common.)   At the same time, though, I'm sure BioWare realizes that there's a sizeable crossover between DA and ME, and that most of those players would notice the similarities, so I really doubt they would use the same actor or actress to voice the main character in their two biggest current (non-MMO) franchises.  It's obvious that BioWare's directors, like any director, have a group of actors they trust and enjoy working with, and I wouldn't be surprised at all to see Meer and Hale appear a role or three, just not as Hawke.

Felfenix wrote...

The POINT of playing Origins was to play an enjoyable game. The same "point" of playing any game.


My thoughts exactly.  Of course, now it turns out that you can indeed port DA:O save files, which is just gravy.

Mike Laidlaw wrote...

Also, for the record, "Hawke Talk" would be an awesome daytime talk show. A fake plant in the corner, a
series of guests who come and work through their emotional problems with the Champion...I'm totally digging that idea.


Well, you guys did do that one skit during the Jade Empire credits, with Dawn Star and Sagacious Zu's voice actors riffing on Hollywood and whatnot.  Just putting that out there.

Lilacs wrote...

Even though the company was acquired by EA, I know Bioware won't ignore its fans, and it's a big pool of
enthusiastic fans, too.  One thing I would like to add though, is that if voicing is considered ,I advise that it is not reduced  to Mass Effect2, shortage of words, but similarly to "Leliana's Song " where you get a very good idea of what Leliana would say.  Some of the response choices provided in Leliana's song were in line with what I
want her (as my PC) to say.


There's definitely a balance to be maintained between what shows up in the menu and what your character actually says.  On one end, there's the system of unvoiced full transcription used in pretty much every BioWare game other than Mass Effect, and on the other is Alpha Protocol's "stance system"  (or dialogue rectangle, if you prefer) where you get a single descriptor word and nothing else.  The Mass Effect wheel falls somewhere in the middle, though closer to the latter than the former.

I agree completely that the two systems feel different, even though in both cases it's the game's writers who construct the dialogue rather than the player.  Besides the wheel system not always giving a perfect picture of what sort of response a selection actually leads to, there's something to be said for knowing what your character is going to say before he or she actually says it, rather than hearing it for the first time along with everyone else.

My guess is that BioWare isn't trying to deprive the player of information or prescience, but rather that the wheel is a necessary side effect of the conversion to a voiced PC.  It would be odd, not to mention a bit boring, for the player to
read a line once then have to listen to their character say the same line again, especially when the voice didn't match with how the player expected it would sound.  With shorter dialogue summaries in place of transcriptions, the actual voice acting will seem fresher, and the VO's reading won't clash with the player's quite as much.

I don't know nearly enough (read: anything) about game development to know how much work it would require to provide options for both, but it seems possible, at least in theory, if voiced is the default and all the dialogue is already written anyway. Regardless, each option as its pros and cons, and it's perfectly legitimate to prefer the unvoiced system over the voiced one.

term8 wrote...

What makes Hawke a Shepard is the fact that he is essentially one character and although you can choose his
reactions Shepard is ultimately one character with two paths... in DA:O you could be several characters with ultimately one path... I'm not saying i'm not going to buy DA2 or that Hawke has been Shepardized...
but i will say this: voice acting the protagonist is 50% of shepardization, if the voice actor turns out to be bland, lifeless, and disconnected with the role then you have 100% shepardization


Just for the record, I throughly enjoyed both ME1 and ME2. I'm not trying to make "Shepardize" a bad word, it's just that if you like both Italian food and you like Japanese food, you don't want to see the last spaghetti joint in town turn into another sushi bar.

Anyway, I can't say I understand the logic behind most of this post, unless our definitions for Shepardization are very different.  I do, however, agree with the part about the paths.  That's sort of what I mean with the Fable comparison.  I'm hoping that DA2 will turn out to be divergent where DA:O was convergent.  The origins offered your character with a variety of backgrounds, but as the saying goes, all roads lead to Ostagar.  The player could certainly make them matter through roleplay efforts, but between the beginning and the epilogue, the effects of the origins on the story were minor DA2, on the other hand, has the potential to take a single character background and spread out before it a myriad of potential futures, turning DA:O's structure on its head.  Put another way, you could have as the same breadth options for the entirety of DA2 as you had for the first two hours of DA:O.

As I've said before, of course, all this is just speculation on my part.  The possibility for a truly villainous Hawke in particular is probably 10% evidence and 90% wishful thinking, whether or not it turns out to be accurate.  We've got a long and winding road ahead of us in the DA2 speculation season; it's too early to be finalizing judgement of any sort.

Sylvius the Mad wrote...

These vague pronouncements by developers typically raise more questions than they answer.


Then it sounds like the pronouncements are doing their job.:whistle:

Modifié par CLime, 11 juillet 2010 - 01:45 .


#66
Riona45

Riona45
  • Members
  • 3 158 messages
Excellent thread. Great point about even what little we know about the game suggests that it's all *about* shaping this character to be what we want them to be. That's the opposite of a "fixed character" IMO.

#67
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

CLime wrote...

Thanks to everyone for the feeback, both supportive and critical. Especially the elusive (Illusive?) Mike Laidlaw, who I know has at least one job more important than trawling the forums.


Two, actually. Looking after my newborn, and staving off sleep deprivation.

Well, you guys did do that one skit during the Jade Empire credits, with Dawn Star and Sagacious Zu's voice actors riffing on Hollywood and whatnot.  Just putting that out there.


One of my favorite moments in my career, actually. Those outtakes where written by Luke Kristjanson (who has written for just about every game we've made, and recently took pen to hand to write for Leliana's Song), in real time.

He was putting them together as we wrapped some of the last sessions, sending them to me to look over and then pass on to the voice actors who had some spare studio time to kill The total turn-around time from written to recorded was about 30 minutes. Given how tired we all were at the end of Jade, I'm still stunned at how funny Luke made those on such short notice.

"I don't want to get typecast as a dangerous loner, you know? Speaking of which, check me out this summer in Dangerous Loner 9..." - Sagazious Zu.

My guess is that BioWare isn't trying to deprive the player of information or prescience, but rather that the wheel is a necessary side effect of the conversion to a voiced PC.  It would be odd, not to mention a bit boring, for the player to
read a line once then have to listen to their character say the same line again, especially when the voice didn't match with how the player expected it would sound.  With shorter dialogue summaries in place of transcriptions, the actual voice acting will seem fresher, and the VO's reading won't clash with the player's quite as much.


This is, in fact, why we use paraphrases on our dialog wheels, yes. Well reasoned.

Sylvius the Mad wrote...

These vague pronouncements by developers typically raise more questions than they answer.


Then it sounds like the pronouncements are doing their job.:whistle:


I can't not say that they may not possibly be not doing thier job. Or...CAN I? *Raises eyebrow*

#68
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

Mike Laidlaw wrote...


My guess is that BioWare isn't trying to deprive the player of information or prescience, but rather that the wheel is a necessary side effect of the conversion to a voiced PC.  It would be odd, not to mention a bit boring, for the player to
read a line once then have to listen to their character say the same line again, especially when the voice didn't match with how the player expected it would sound.  With shorter dialogue summaries in place of transcriptions, the actual voice acting will seem fresher, and the VO's reading won't clash with the player's quite as much.


This is, in fact, why we use paraphrases on our dialog wheels, yes. Well reasoned.


Actually, no, it is not boring at all and much less weird.

Gothic and Risen works just fine by vocalizing whatever option we chose exactly as we chose it. The Witcher does it well too. But then again, the Nameless hero has a history and all 3 Gothics are his game and his companions that goes over all 3 games. Still waiting Arcania to see if they keep it with the new dev house. And Geralt of Rivia, well, it was a known character well before the game and TW2 promises to be a great game.

Now, we can't even customize the face of our char in those games and there were never a complain about it. But then, just giving us the option to change appearance is, well, very superficial. I wouldn't mind not having that option for ME because honestly, default Shepard is the best anyway. Cosmetics won't sell a game more than real content or real deep roots to what a gaming house always did best. And Bioware is changing far from what made it a great gaming house.  I'd blame EA for that but when one sells his soul to the devil, one knows what he's doing or were supposed to know.

#69
TemplarofSteel

TemplarofSteel
  • Members
  • 136 messages

Lilacs wrote...

Mike Laidlaw wrote...

A decade of history does offer a lot of potential, doesn't it? You could tell a mighty deep story in that period of time.

Perhaps we shall do just that!


Yes, it does, and having you comment on this thread means much as Lead Designer for both games.

Lots of potential, which simply means: Keep DA2 Story driven, well written i.e., the codex (I enjoy them simply too much lol, some are philosophical, lyrical, metaphorical, full with imagery and symbolism, poetical... well, literature driven... my cup of tea, lol) intact and none voiced.

Your sense of humor is refreshing, lol.
..


Have to agree with your statement here. As long as the story is good, the voice acting is good, and a good world to explore with plenty of side quests and missions that will make the game 60+ hours then we have ourselves a good game lol. Hopefully though DA2 doesn't stray too much to ME though because that's the reason why i love both games, ME is not DA and DA is not ME.

#70
druid126

druid126
  • Members
  • 46 messages

Addai67 wrote...

Leafs43 wrote...


Heaven forbid Bioware try inject some emotion into the main character.

I welcome a bit of facial expression in our PCs, but every choice the devs make about how the PC reacts to something is an instance where I as the player have no control over my own character.

Ok, so I have to accept that DA2 is not going to be "my" character, it's going to be someone else's and I'm allowed to play around a bit with his destiny but that's it.  My question is:  Why?!!?!  Was DAO not successful enough to prove that the formula works well?  Who decided to build not just a better mousetrap, but a completely different one?


I don't think you're quite getting it. Even when you chose your responses in DA:O you still "reacted". But because BioWare could really programme a response in, that doesn't look rediculous when you stare ahead blankly, *you* don't get to see your response. Your character still "looked" angry in the game and got piping mad but *you* as the viewer couldn't see it, but it doesn't mean that response wasn't there.

When you use this "dialogue wheel" to choose your response and your character reacts and "looks" angry this time *you* get to see it because this system allows BioWare to programme responses that complement how you look with how you sound. *You* still get to choose how you sound, what you want to say, and how you want to say it. Nothing changes except your understanding.

Even when you had a voiceless character in DA:O and you selected a block of text to regurgitate it was written a specific way and with a specific tone in mind. That's why you could say things that sounded like jokes to you that the NPC got entirely ticked off about. Your character still had tone that you couldn't control, short of not choosing that particular response. What's the difference between this new system and the old? *You* couldn't hear the tone of your character. Now you can. You can hear lines delivered the way they were intended. If you don't want to hear tone then just delete the audio files.

#71
KLUME777

KLUME777
  • Members
  • 1 594 messages
This topic has greatly helped me see DA 2 in a better light.



However i still do NOT want my character to be voiced.

#72
Demx

Demx
  • Members
  • 3 738 messages

Mike Laidlaw wrote...

Also, for the record, "Hawke Talk" would be an awesome daytime talk show. A fake plant in the corner, a series of guests who come and work through their emotional problems with the Champion...I'm totally digging that idea.


As long as the Hawke has a smooth voice and plays jazz sure.

#73
super_powered_chimp

super_powered_chimp
  • Members
  • 13 messages
I never really felt that attached to the Warden in DA:O. It felt like most of the dialogue I selected for them was generally decision-making and questioning of NPCs.

#74
DeepGray

DeepGray
  • Members
  • 291 messages

Leafs43 wrote...

Heaven forbid Bioware try inject some emotion into the main character.

Maybe you could inject the emotion yourself, as you're suppose to.

#75
super_powered_chimp

super_powered_chimp
  • Members
  • 13 messages
But then again, I don't remember how it all went. But, in other words, I welcome the change!