Vaeliorin wrote...
Deviija wrote...
Hopefully with DA2's intent tags (putting adjectives/descriptors in next to the paraphrases to help explain what meaning - or perhaps action - the paraphrase is trying to convey) will help with that, Sylvius. Of course, if I'm still choosing 'This interview is over! (determined)' and still punching out reporters from out of nowhere, then yes, it's a problem.
I'd be almost satisfied if I didn't end up flirting with a subordinate when I was thinking I was telling her that it would help me out if she'd go do what she was just talking about doing. Also, not threatening law enforcement with a "paragon" choice.
But no...I hate the dialogue wheel. The tone bit might make it tolerable, but it's still an awful mechanic for a role-playing game.
I can see why Bioware wants to go with the dialogue wheel. D Gaider explained it quite well. you can create more life like situations where people snap back and forth at each toher. Looking at Mass Effect, conversations can be to flow in a more cinematic (terrribly overused word, I know) way.
It must be very tempting from an author's perspective, to be able to write such conversations. It allows the author to pour more varied emotions into the game. I do fear however that it will give the author more tools at the expense of the player.
In the end it does break the spell for some of us. It doesn't matter that it's all an illussion. It doesn't matter that I only choose among pre-programmed responses. The point is that when I hit the button and choose a conversation line in DA I know exactly what I have said and all my focus is on the other character's response.
When I sit and listen to my character's voiced acted repsonse and even get surprised by what he says, that is when I become a spectator to my own character and the spell that let's me believe that the my character really is me, is just lost. There is no way I can feel that the PC is me in a conversation, when I sit and observe what he says.
I can understand that this is not a concern for everyone. I can understand that many think that the trade off is worth it and they think that the gains in making it a third person RPG makes it up. Maybe I'm just a minority.
But I do feel that something important is lost to me if Bioware starts to make Dragon Age third person RPG too. Mass Effect was brilliant, but it was Shepard's story. Dragon Age felt like MY story. The more I think on it, the more I realize that it was the way I could focus only on the other characters words is what made the difference.
I'm sure as hell not going to join some stupid boycott. I loved Mass Effect too, and I am open to the fact that I may be a minority, or that Bioware wants to explore the possibilities of a third person RPG for artistic reasons, rather than just commercial ones, as some of the more vocal protesters assume. But I reserve the right to be a little sad all the same.
Modifié par Xandurpein, 12 juillet 2010 - 08:41 .