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Hawke Talk: Why DA2 (Probably) Won't be A Fantasy Version of ME2


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#101
Talof

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IronVanguard wrote...

Now, it is true that it will be limited in how you start. One race, two genders, three classes.
Now, while we lose choice there, we can't be positive we've completely lost choice: we just lost it in one area, and currently I'm hoping we gain it in others. I don't think we've lost choice, just modified the choices available. So yes, we do have to be Hawke, but it's still your Hawke, and his Hawke, and her Hawke, and yes, Mike Hawke. All completely different Hawkes.

Changing from a list to a wheel doesn't necessarily mean all the bad things people say it does. So far, just sounds like it looks snazzier. May limit you to six choices, but it's rare to have more then that in DA:O anyways. It's a change of presentation, not substance.

The voice I can't really justify.


But we have lost the one thing that mattered most already which is a character that is ours and not Bioware's.  Unless they change that (which won't happen) they have already lost a good number of core fans.

#102
Nerevar-as

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The Origins system was really popular. I´d like to know why on earth they removed it. Not following the story with the Warden was bad enough, and a weird choice for storytelling, like changing main character of a book series after the first novel.

Don´t care about voice over or wheel (where there more than six options in a dialogue in DA:O?), but I never really imagine the character´s voice in my head.

#103
CLime

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Deviija wrote...

Hopefully with DA2's intent tags (putting adjectives/descriptors in next to the paraphrases to help explain what meaning - or perhaps action - the paraphrase is trying to convey) will help with that, Sylvius. Of course, if I'm still choosing 'This interview is over! (determined)' and still punching out reporters from out of nowhere, then yes, it's a problem.


While I would agree that unexpected reactions are a problem in general, that one in particular was just awesome.

Morroian wrote...

We aren't actually told he becomes the Champion of Kirkwall, from whats been said the actual champion of Kirkwall is something of a mystery.


http://gameinformer....gon-age-ii.aspx
"4. Hawke is the Champion of Kirkwall"

Xandurpein wrote...

I can understand that this is not a concern for everyone. I can understand that many think that the trade off is worth it and they think that the gains in making it a third person RPG makes it up. Maybe I'm just a minority.

But I do feel that something important is lost to me if Bioware starts to make Dragon Age third person RPG too. Mass Effect was brilliant, but it was Shepard's story. Dragon Age felt like MY story. The more I think on it,
the more I realize that it was the way I could focus only on the other characters words is what made the difference. 

I'm sure as hell not going to join some stupid boycott. I loved Mass Effect too, and I am open to the fact that I may be a minority, or that Bioware wants to explore the possibilities of a third person RPG for artistic reasons,
rather than just commercial ones, as some of the more vocal protesters assume. But I reserve the right to be a little sad all the same.


I'd say that's a pretty fair sentiment.  More features aren't always better from every player's perspective, though the players for whom the dialogue wheel would be a non-trivial deterrent are probaly in the minority.  Myself, I expect the wheel combined with the voiced dialogue it will dampen the personal connection to the PC somewhat, though so much that it would feel like a third persone experience to DA:O's first person, while being able to hear my character's voice will incease the immersion in different ways.

Talof wrote...

It was a great post, well thought out and orginized.  However the simple fact that origins and race choice are
gone plus you don't even get to fully name your character has already ruined it for me.  Its no longer a game about your character and his place in the story, Its biowares character that you will shape a future for.  Its not an rpg when you play a character you didn't really create.  I want a hero that I chose not that was chosen for me thats why
regardless of what other features have yet to be revealed this game has already been scratched from my list.


I've gone over every other point brought up here a few times already, but the one criticism I really don't understand is the whole name thing.  For one, your last name (and Hawke is the PC's last name) was determined by your race and origin in DA:O.  Every human noble was Cousland, every Dalish elf was Mahariel.  Further, past Ostagar you were addressed almost exclusively as "Warden," regardless of any decision made by the player, with your first name only being employed in unspoken dialogue by the PC him/herself.  As far as I can tell, the only times your last name even came up after the origin story was as a human noble in Denerim or a dwarf noble in Orzhammar.  I honestly can't recall a single time my human mage was called Amell or my city elf was called Tabris- I had to look the names up on the wiki just to remember what they were.

-

One thing I would be curious to know is how many people who lambast the dialogue wheel also consider FF, DQ, Tales of, or whatever other similar Japanese game or franchise to be "real RPGs.'  Not to go off on a tangent here, but Mass Effect is a truer RPG than almost any JRPG out there.  It's not that I dislike JRPGs, the genre name is just a misnomer that a lot of people take for granted.  Essentially, I agree with Daniel Erickson.  In a perfect world, there would be no WRPGs and JRPGs, there would just be role-playing games and, I don't know, turn-based linear adventure games. (Throwing "linear" in there to avoid unfortunate acronyms.)

Modifié par CLime, 12 juillet 2010 - 09:58 .


#104
Master Shiori

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While it's true that Hawke, being predefined in some ways, cannot be "ours" to the same extent the Warden was, it should also be considered that maybe this has more to do with the type of story they want to tell.



Some stories require you to have a more predefined protagonist, at least as far as background, race and name (or surname in this case) are concerned. While it certainly feels like your freedom is now limited compared to what you had in Origins, it doesn't mean that every future DA story will follow the example from DA2.

For all we know right now, DA3 might once again give us the option to choose our race and background (though there probably won't be as many options as in Origins, which made background the focus of the game).



I played some rpgs that imposed a lot more restrictions when it comes to character customization than what DA2 will have, and can say this isn't as bad as it may seem at first sight.

Yes, we have to play as a human refugee called Hawke. But Hawke's looks, gender, personality, class and choices throughout the game are left for us to determine as we like.



Am I happy to see this kind of restriction after having played Origins? No, I'm not. I'd love nothing more than to play as my own Warden, whom I've customised to my liking down to every last little detail, and who for all intents and purposes is me.

Sadly, I have to accept that DA2 is Hawke's story and not my Warden's, which doesn't mean I probably won't come to enjoy playing as Hawke, once I've customized him to my liking. It's just that right now I'm exchanging something that I love (my Warden) for something that's a complete uknown at this point (Hawke) and that kind of change isn't something people like to make. At least until they had a chance to play the game and see what it is they've been given.

#105
elearon1

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>>Some stories require you to have a more predefined protagonist, at least as far as background, race and name (or surname in this case) are concerned. While it certainly feels like your freedom is now limited compared to what you had in Origins, it doesn't mean that every future DA story will follow the example from DA2.



For all we know right now, DA3 might once again give us the option to choose our race and background (though there probably won't be as many options as in Origins, which made background the focus of the game).<<



My thoughts exactly. *This* story might be about a predefined protagonist, but that does not mean all future DA stories will be and I believe David or one of the others said as much. Different stories sometimes need to be told in different ways.



As a PnP GM I have occasionally provided players with premade characters, complete with backgrounds and motivation seeds. Often this was because I knew the setting better than they could and if they were to have characters with rich and appropriate origins, full of setting appropriate story hooks, it was more effective for me to provide these from the start and see where they chose to go with them. This isn't so different from the Origin options in DA:O, as no matter what we thought of our characters, ultimately they were required to make some decisions we might have preferred to avoid. (What if your City Elf was a coward and refused to go on the rescue mission? What if your Cousland was a black sheep and would have sided against the king?) The only difference here is we are only playing one of those Origins but will get to see in greater detail and at greater length where that one origin leads.



Personally I am very excited about the idea of following one character's story over the course of a decade - seeing how the choices I make shape the course of his life over the long term. If they had attempted to do this with 6 different Origin stories they could never have given any of them the kind of attention they will be able to give just one.



Will I miss some of the freedom? Sure, but I suspect this new story will suck me in as much as every other Bioware game has managed to do.




#106
Dick Delaware

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Sable Rhapsody wrote...

Thanks for an intelligent, thoughtful post :)

A few quibbles--I doubt Hawke will become the sole face of DA2. Hell, even Sheploo had to share the spotlight, and we've already seen concept art of the woman with white hair...whom I assume has to be important if she made it onto the cover alongside Hawke.

Now that you mention the fifth point on Hawke, the whole "Who is the Champion of Kirkwall" thing reminds me kind of PS:T. Who is the Nameless One? What can change the nature of a man? That whole schtick. And that's not a bad thing. DA:O did not have the intense focus on a personal story; it was about the Blight, ultimately, as evidenced by how poorly things could turn out for the unfortunate Warden. Having a very personal journey could be really cool.  The DA series is the story of a world, not one individual.  DA:O was the story of one important event in the world.  DA2 could very well be the story of one pivotal person.  Sounds kinda cool.

Also, if either Mark Meer or Jennifer Hale voices the protagonist, I'ma have a hard time playing.  I love Hale, don't get me wrong, but every time I hear her voice now, I think Shepard.  Or sometimes Avatar Kyoshi or Bastila.  We need fresh voices.


I really hope this is the case, but I am very doubtful. First of all, the writing in BioWare games has never been at the level of a game like Planescape: Torment. Secondly, BioWare is not a company that is really interested in writing stories with a personal focus. BioWare games are usually about saving the world. BioWare make fun adventure RPG's, but I just don't see them really doing something like what you mention.

Hey, I would love to be proven wrong, but the track record here seems to indicate otherwise.

And I really don't know what the import feature might result in. Might just be developer hype, might result in real consequences. However, again, the track record here seems to indicate that choices might be cosmetic. This isn't just ME2 that I'm talking about with importing resulting in very little difference in the game (strangely enough, ME2 and Origins had more reactivity than is typical compared to BioWare's previous titles, which is why I have a tiny ray of hope that we might see something special) it's every BioWare game. Really, reactivity is not something you see in KotOR, Neverwinter Nights, Mass Effect or Jade Empire - sure, the order in which you might go about collecting plot coupons might be different, but really, you're doing the exact same thing regardless, only instead of going to Tatooine first, you might go to Manaan. 

What I'm expecting is a fun adventure RPG with good production values and solid combat. Nothing more, nothing less.

#107
Sylvius the Mad

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This whole "Who is the Champion of Kirkwall?" thing does sound like a personal story. And with the 10 year time frame, it could prove to be a VERY personal story.

I'm hopeful. I'm also hoping that Hawke isn't necessarily the Champion of Kirkwall.

#108
Master Shiori

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Sylvius the Mad wrote...

This whole "Who is the Champion of Kirkwall?" thing does sound like a personal story. And with the 10 year time frame, it could prove to be a VERY personal story.
I'm hopeful. I'm also hoping that Hawke isn't necessarily the Champion of Kirkwall.


From what I undrstand the devs are saying that Hawke is the Champion of Kirkwall at the start of DA2. But the way the game is designed it works like a flashback, a memory trip to the past where we get to decide through our choices how Hawke became the Champion of Kirkwall.

Modifié par Master Shiori, 12 juillet 2010 - 10:48 .


#109
CLime

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Rogue Unit wrote...

Were ME choices not just as "deep" as DA:O?

Norveria: Kill Rachni Queen/ Let her live
Dalish evles: Kill elves/ Dont kill elves ( Either by breaking the curse or killing all the werewolves.)

Dawrves: Keep Anvil of Void/Detroy Anvil
Feros: Wipe the colony out/Save colonisy

Landsmeet: Kill Loghain/Dont kill him and lose Alistair
Virmire: Kill Ashley/ Keep Kaiden and vice versa.

There always the illusion of choice but when it come down to it - You did a mission and at the end you decide to be the "good" guy or "bad guy.


Here's where I agree with some of the ME critics and say its choices weren't as deep as DA:O's.

The Rachni Queen was an interesting choice in the vacuum, but then you realize that there were zero consequences to either option, not only in the game itself but also in ME2.  I think the most you get is a message from one of her agents if you keep her around.  The Elf/Werewolf conflict not only had a less binary choice, but also had an impact on your army for the final battle.

Dealing with the mind controlled Feros colonists was less a moral crossroads and more an achievement, where killing them felt a bit more like failure and bit less like an actual choice.  Exorcising with the Desire Demon in Redcliffe felt similar, in that you could save everyone if you went a little bit out of your way, but at least Origins made a credible threat of danger to fetching the magi and going into the Fade, even if it didn't back it up.  Deciding whether to spare Shiala after beating the Thorian is probably a better comparison, though there was no real danger to the Paragon route in that one either.

ME's best choices were saving Kaiden or Ashley on Virmire and deciding whether to save the Council during the final battle.  The former was interesting because there was no black and white, and no way to save everyone.  A closer DA:O analogue would be picking between Bhelen and Harrowmont, which I always thought was the most interesting major decision of its game.  Saving or abandoning the Council also had a good argument for both sides, though we see in ME2 that once again the Paragon route is almost strictly superior- Sovereign is beaten regardless, and the Citadel becomes more like a police state in ME2 if the Ascension is destroyed.  At least dealing with the Archdemon requires a sacrifice to follow the Paragon-equivalent path.

Actually, if you want to count DLC, Bring Down the Sky may have been the best of ME.  Again there was no way to have your cake and eat it too, and a credible threat of danger to sparing the Batarians.

Modifié par CLime, 12 juillet 2010 - 11:50 .


#110
Jallard

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CLime,



Thanks for putting things in perspective. When I first read that short blurb about the upcoming DA2 I saw Mass Affect written all over it: and, I hated that game. I admit that I became instantly furious. I thoroughly enjoy playing DA:O.



(I am semi retired, work part time and have a lot of time on my hands. I am not married any longer and my son is grown up and on his own, raising his own family. Still, I enjoy playing the DA:O/A.)



The fact of the matter is, I have sbout 15 different characters that I am currently playing as we speak. I enjoy the aspect of creating my charcters looks, giving them Celtic or Elven names and the like. It just seems like all that will be lost in DA2.



Don't get me wrong but Bioware's writers have it going on. They are seemingly the best at what they do. I can only hope that their final creation will be a cut above DA:O/A: and, will keep me coming back for more. Providing I don't sercombe to dementia, or some such illness in the very near future.



THanks again for putting things into perspective. It was much appreciated.




#111
Ziggy

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I think the decisions in DA also seem more meaningful because your companions react to what you do, as opposed to ME where they don't care how much of an evil bastard or a saint you are to others as long as you're nice to them.

#112
Khavos

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CLime wrote...

-The "ten years" promise is met by an hour-long introduction with Young Hawke followed by the game's only time leap to rest-of-the-game Adult Hawke, Fallout 3-style


I'll bet you a shiny American nickel that this is exactly what happens.

Until then, history suggests that BioWare knows what they're doing.


Sales suggests that ME2's take on "roleplaying" was more succesful than DA:O's.  Just food for thought. 

#113
taine

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Khavos wrote...

Sales suggests that ME2's take on "roleplaying" was more succesful than DA:O's.  Just food for thought.  

Actually, not so much...

http://www.escapistm...ng-BioWare-Game

DA:O seems to have outsold ME2 over time.

#114
anothername

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While I do like the popcorn-cinema action-rpg style of ME I'm shocked to see DA EVENTUALLY going down that route. Not so much because I dislike ME (which I does not, I ike bouth), but because DA was the last "hardcore" RPG and DA2 threatens to become ME with swords & spells.

Tooneyman wrote...

and this is why it is!
Posted Image


I usually get a good laugh from these pics... but since I just stumbled over these DA2 news yesterday... :crying:

#115
CLime

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Jallard wrote...

THanks again for putting things into
perspective. It was much appreciated.


You're welcome, glad this topic has been doing its job.  It doesn't bother me a whit if people want to formulate an opinion on a game (or anything else), positive or negative, as long as it's based on evidence rather than wild speculation.

Khavos wrote...

CLime wrote...

-The "ten years" promise is met by an hour-long introduction with Young Hawke followed by the game's only time leap to rest-of-the-game Adult Hawke, Fallout 3-style


I'll bet you a shiny American nickel that this is exactly what happens.


A few of the items on that list were jokes, but this is one I can't dismiss offhand.  I can't say the FO3 or Fable 2 method would make the game worse than the alternative, and might help sate some people's hunger for origin stories, but it would be cool to see something different.  The closest thing I can think of to a decade-long story that spans the entire game is Fire Emblem: Geneology of the Holy War, which isn't a very helpful comparison.  Ocarina of Time could work, I suppose, but that was more time travel as a gameplay mechanic than as character development.

taine wrote...

Khavos wrote...

Sales
suggests that ME2's take on "roleplaying" was more succesful than
DA:O's.  Just food for thought.  

Actually, not so
much...

http://www.escapistm...ng-BioWare-Game

DA:O
seems to have outsold ME2 over time.


You can't really make any declaraction about DA:O vs. ME2 from that article alone.  DA:O set the record in Novemeber, when ME2 wasn't even out yet.  Even now DA:2 has had several months more on shelves, including the Christmas season.  I wouldn't be surprised if it were the more popular game, but more statistics would be required to determine that.

Modifié par CLime, 13 juillet 2010 - 07:32 .


#116
Rpgsrock

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OP, will you marry me?

#117
hed777

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CLime wrote...

(Contains spoilers for various other BioWare games.)

We already know DA2 is going to change or remove several features present in DA:O.  The eponymous Origins are out, for one.  The character's background and race are both set, as is his or her name.  Also out is the voiceless protagonist and full dialogue menu system used in DA:O, as well as past BioWare titles like Jade Empire and KotOR, in favor of a fully voiced menu wheel like the one used in Mass Effect  The media that has been released so far, sparse as it is, has focused exclusively on Hawke, the new player character- a stark constrast to DA:O's campaign, which focused much more on the game world and the player companions early on, and avoided characterizing the PC outside of the Sacred Ashes trailer.

As with any changes to a beloved franchise, these announcements have stirred whispers of dissent among some factions of the player base, concern that the protagonist is becoming "Shepardized," essentially inhibiting the player's ability to characterize him or her by predetermining large portions of his or her past and personality.  Fans would certainly have a right to complain about this kind of homogenization- not everyone who enjoys one BioWare franchise enjoys all the others.  I don't feel fans need to worry yet, however.  At this point, there's little suggesting DA2 will recieve the full Mass Effect treatment, and just as much pointing to even more potential for characterization than its predecessor.

The biggest check against the Shepard-Hawke comparison, and the best thing to help worried roleplayers get a god night's sleep, is the difference in the two franchises.  From the very beginning, or near to it, Mass Effect was planned out as Shepard's Trilogy.  BioWare knew the would be making three games, and that all three games would star the same character.  They wanted players to be able to follow the story of "their Shepard" as he battles to save the galaxy, but they also had to maintain some consistency across all three games.  For every game, there would certain checkpoints Shepard would have to cross.  Shepard could choose to save or abandon the council at the end of ME1, but he also had to defeat Saren and Sovereign- he couldn't pull a Darth Revan and become a villain himself.  BioWare allows the player a good bit of freedom while fulfilling major plot objectives, but ultimately they need to be sure that no matter what decisions Shepard makes, he'll be able to conquer whatever ultimate evil is lurking at the end of ME3.  We still have very little information on DA2, but what we do have thus far suggests that the single game will follow Hawke's story to relative completion, and thus not be bound quite so strictly as our Vanderloo-inspired friend.

Take a look at the Five Facts About Hawke from Game Informer if you haven't already, stickied on this same forum.  With the first four, it's understandable that some parties would believe Hawke is indeed being modeled on Shepard; fully voiced, preset to human, partly defined history and location.  The fifth, however, throws a wrench in the conspiracy machine: DA2 will follow ten years of Hawke's life, with the player determining Hawke's "history, relationships, and regrets...all in service to answering the larger question: Who is the Champion of Kirkwall?"  The ten years detail should be the first to jump out.  It implies, among other things, the lack of an central urgent threat that the player must solve, differing from both the Reapers in ME and the Blight in DA:O.  Instead, the fifth fact promises, it will be the protagonist who provides the impetus for the narrative.  No doubt there will still be Big Problems to solve and bosses to vanquish, but it sounds more like DA2 will be broken up into smaller chapters, with Hawke solving one problem, then the game jumping ahead a few months or years to witness the effects of the player's choices, both on the protagonist and his or her surroundings.  That's a lot to read into a blurb, I'll admit, but it's no more than the doomsayers who predict DA2 being no more than Shepard running around with qunari instead of krogans.

In fact, all the talk of a decade-long saga following the path of the protagonist gives me hope for something, the one thing that's been sorely lacking from BioWare's title's in the last five years: full spectrum morality.  Mass Effect has its Paragon and Renegade, but together they only comprise half of a DnD alignment chart- you pick between Lawful and Chaotic, but you're still always Good.  Jade Empire was BioWare's last game to actually allow the player to be evil (or Closed Fist, in game terminology) right to the end.  In fact, the evil ending was arguably the best one- the player vanquishes the big bad and installs him or herself as supreme ruler, enjoying a long and prosperous reign as an invincible god-king.  If DA2 allows Hawke to be anything other than the savior of the land, it will diverge even further from Mass Effect than its predecessor.  Sure, Origins let you be a pretty bad dude in certain situations, whether through poisoning the Ashes of Andraste, killing Arl Eamon's son or wife, purging the Circle of Mages or slaughering the Dalish Elves, but you could never become a tyrant after ending the Blight.

In short, fans of all the roleplaying DA:O offered have the option of being optimistic rather than pessimistic, hoping that the enhanced focus on the player character and his or her personal saga will allow for greater manueverability and more avenues for characerization.  With what we know so far, this is at least as possible as any alternative.

Epilogue: In case you're the type who's not content without an axe to grind, this final list is for you.  You can resume your Shepard-Hawke comparison rants when all or most of these conditions are met:
-Hawke becomes the sole face of DA2
-Hawke's face is exactly the same in all DA2 media
-Said face is revealed to be a custom texture that looks much better than anything you can cook up in the character builder
-The "ten years" promise is met by an hour-long introduction with Young Hawke followed by the game's only time leap to rest-of-the-game Adult Hawke, Fallout 3-style
-Hawke is announced to be voiced by Mark Meer. (He does a great Keith Morrison impression.)

Until then, history suggests that BioWare knows what they're doing.  The changes one person fears will ruin the franchise may turn out to unlock its hidden potential.



Well said, sir!

Never have I had my feelings changed and fears calmed in such an erudite fashion. Now I just have to try to alter my mind-set to be as reasonable as you are regarding the future. Of games, I mean. Although... 

#118
Derengard

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I agree with the interpretation and would see it rather positively in the light that this is only one chapter of many in the world of Dragon Age. The characterisation could be much more interesting than the "Grey Warden" blank, and because choices would matter on a larger scale, it would still be more individual. But I just don't think Bioware won't try to make it at least a little bit more appealing to the Mass Effect fans. Mass Effect got the highest and most unmixed praises.
Heck, from some of these concept designs I wouldn't be surprised if they'd make the combat more interactive like an action game. I'm not the greatest fan anymore, and I don't have the greatest expectations, even if I don't see all the same problems as others.

Modifié par Derengard, 13 juillet 2010 - 08:53 .


#119
Deathstyk85

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anothername wrote...

While I do like the popcorn-cinema action-rpg style of ME I'm shocked to see DA EVENTUALLY going down that route. Not so much because I dislike ME (which I does not, I ike bouth), but because DA was the last "hardcore" RPG and DA2 threatens to become ME with swords & spells.

Tooneyman wrote...

and this is why it is!
Posted Image


I usually get a good laugh from these pics... but since I just stumbled over these DA2 news yesterday... :crying:


hahahahaha, amazing photo i must say.
i always get a kick out of these, especially when they share the same fears as i do.

#120
Deathstyk85

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Derengard wrote...

I agree with the interpretation and would see it rather positively in the light that this is only one chapter of many in the world of Dragon Age. The characterisation could be much more interesting than the "Grey Warden" blank, and because choices would matter on a larger scale, it would still be more individual. But I just don't think Bioware won't try to make it at least a little bit more appealing to the Mass Effect fans. Mass Effect got the highest and least mixed praises.
Heck, from some of these concept designs I wouldn't be surprised if they'd make the combat more interactive like an action game. I'm not the greatest fan anymore, and I don't have the greatest expectations, even if I don't see all the same problems as others.


true about the praises, but im pretty sure dao outsold mass effect 2 by a metric **** ton.
id quote numbers, but im not that guy. numbers are quickly forgotten, i just remember the jist of things.

#121
Deathstyk85

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while it is true that there is much to be optimistic about, we also shouldnt assume the best will happen, thats when dissapointment comes in (like dragon age: awakening for me) sure its great to be optimistic and supportive, but that doesnt help bioware at all except stroke their pole a little. you dont need someone who agrees with you all the time, you need people who question what your doing, and offer alternatives, that makes you think more and create better.

you call it pessimism, i call it people voicing their concerns, so that bioware can see them, and HOPEFULLY see what the fans want them to avoid, and what they should work on more.

#122
Derengard

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Deathstyk85 wrote...

true about the praises, but im pretty sure dao outsold mass effect 2 by a metric **** ton.


That might have to do with the playtime, so that many didn't need a new Bioware-game when ME2 came out. And Bioware might figure that making it more of an action-game would cover the old sales and then some. I thought DA1 was too action-oriented already. In my experience it was a pure grind-fest, with enemy-variety countable on one hand (and most of them didn't make a noticeable difference). The dungeons were far too long and monotonous. And DA2 looks like they are trying to bring in the God of War-fans. For some reason there is no style in game fighting these days... *vague-Obi-Wan-association*

Modifié par Derengard, 13 juillet 2010 - 09:06 .