Deviija wrote...
Hopefully with DA2's intent tags (putting adjectives/descriptors in next to the paraphrases to help explain what meaning - or perhaps action - the paraphrase is trying to convey) will help with that, Sylvius. Of course, if I'm still choosing 'This interview is over! (determined)' and still punching out reporters from out of nowhere, then yes, it's a problem.
While I would agree that unexpected reactions are a problem in general, that one in particular was just awesome.
Morroian wrote...
We aren't actually told he becomes the Champion of Kirkwall, from whats been said the actual champion of Kirkwall is something of a mystery.
http://gameinformer....gon-age-ii.aspx"4. Hawke is the Champion of Kirkwall"
Xandurpein wrote...
I can understand that this is not a concern for everyone. I can understand that many think that the trade off is worth it and they think that the gains in making it a third person RPG makes it up. Maybe I'm just a minority.
But I do feel that something important is lost to me if Bioware starts to make Dragon Age third person RPG too. Mass Effect was brilliant, but it was Shepard's story. Dragon Age felt like MY story. The more I think on it,
the more I realize that it was the way I could focus only on the other characters words is what made the difference.
I'm sure as hell not going to join some stupid boycott. I loved Mass Effect too, and I am open to the fact that I may be a minority, or that Bioware wants to explore the possibilities of a third person RPG for artistic reasons,
rather than just commercial ones, as some of the more vocal protesters assume. But I reserve the right to be a little sad all the same.
I'd say that's a pretty fair sentiment. More features aren't always better from every player's perspective, though the players for whom the dialogue wheel would be a non-trivial deterrent are probaly in the minority. Myself, I expect the wheel combined with the voiced dialogue it will dampen the personal connection to the PC somewhat, though so much that it would feel like a third persone experience to DA:O's first person, while being able to hear my character's voice will incease the immersion in different ways.
Talof wrote...
It was a great post, well thought out and orginized. However the simple fact that origins and race choice are
gone plus you don't even get to fully name your character has already ruined it for me. Its no longer a game about your character and his place in the story, Its biowares character that you will shape a future for. Its not an rpg when you play a character you didn't really create. I want a hero that I chose not that was chosen for me thats why
regardless of what other features have yet to be revealed this game has already been scratched from my list.
I've gone over every other point brought up here a few times already, but the one criticism I really don't understand is the whole name thing. For one, your last name (and Hawke is the PC's last name) was determined by your race and origin in DA:O. Every human noble was Cousland, every Dalish elf was Mahariel. Further, past Ostagar you were addressed almost exclusively as "Warden," regardless of any decision made by the player, with your first name only being employed in unspoken dialogue by the PC him/herself. As far as I can tell, the only times your last name even came up after the origin story was as a human noble in Denerim or a dwarf noble in Orzhammar. I honestly can't recall a single time my human mage was called Amell or my city elf was called Tabris- I had to look the names up on the wiki just to remember what they were.
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One thing I would be curious to know is how many people who lambast the dialogue wheel also consider FF, DQ, Tales of, or whatever other similar Japanese game or franchise to be "real RPGs.' Not to go off on a tangent here, but Mass Effect is a truer RPG than almost any JRPG out there. It's not that I dislike JRPGs, the genre name is just a misnomer that a lot of people take for granted. Essentially, I agree with
Daniel Erickson. In a perfect world, there would be no WRPGs and JRPGs, there would just be role-playing games and, I don't know, turn-based linear adventure games. (Throwing "linear" in there to avoid unfortunate acronyms.)
Modifié par CLime, 12 juillet 2010 - 09:58 .