Leliana's Song is like DA2
#1
Posté 10 juillet 2010 - 07:31
Leliana was a fully voiced PC, and while we couldnt edit her apperance, race or name unlike Hawke its essentially the same. The story is based around Leliana, as is Hawkes story, Bioware has said Hawke is the center and the driving force, and it seemed to work great in Leliana's song. Of course, Lelaina's song is also a personal story, and didnt focus on companions much as DA2 is going to be with hawke, albiet with DA 2 we'll probaly have more from the companions, but the idea is there.
So Im wondering if anyone of the self proclaimed DA 2 haters, also hated Leliana's Song. Because it was a pretty good DLC, and does nothing to make me think DA 2 would be bad, so Im thinking if people enjoyed this DLC, then they should stop whining because it means DA 2 is going to be good too, and with alot more customization albiet without race choice.
#2
Posté 11 juillet 2010 - 05:11
Brockololly wrote...
It may be similar in the sense that Leliana's Song is a third person narrative, but from what I've gathered, DA2 uses a dialogue wheel with paraphrasing and emotion/tone indicators. The dialogue in Leliana's Song was still the tree structure, just with the paraphrasing- similar to how the dialogue worked if you take Morrigan into the Fade to rescue Connor in Origins.
I don't mean to be tearing aside the curtain and revealing the little man pulling levers or anything, but you do realize that the Mass Effect wheel is still just a dialogue list with a big 'ole circle stuck next to it, right? Arranging it vertically or curving it a little bit with sort of a graphical doodad doesn't actually change it from being a list of choices.
#3
Posté 11 juillet 2010 - 05:35
Yes, DA2's interface is different from Leliana's Song-- we have the indicator thingy, as well as access to sub-menus (a la ME's investigation hubs).Brockololly wrote...
Correct me if I'm wrong though, but I was just thinking the layout in Leliana's Song is different than what we'll have in DA2, since DA2 also has the little tone/emotion indicator thingy in addition to the paraphrasing blurb, right? Even if behind the scenes it all boils down to one big list.
But regarding the tone/emotion thingamajig, does each dialogue blurb only have one emotion tied to it? For instance, if I want to tell Epic Hawke's sidekick to oh, "Shut up!" would there be potentially different emotions/tones tied to that one dialogue, like maybe a seriously angry "Shut up!" or a more dismissive, light hearted "Shut up." Did that make sense?
We would put a different indicator thingy on each option, if we thought it different enough to warrant it. If I were to wrote those examples you name as two different options, I'd make sure to differentiate them a little more and make sure they not only had the proper indicator thingy but also a non-confusing paraphrase. In essence, however, it's less different than working with a regular PC choice list than I thought it would be... and we've also no paragon/renegade axis to tie ourselves to. Choices are just choices.
Which is to say that it's easier to show than explain. You'll see what we mean eventually.
#4
Posté 11 juillet 2010 - 05:39
Brockololly wrote...
Oh, I have no problem with how the dialogue is visually structured- list, circle, throw it in a fancy rotating dodecahedron for all I care:wizard:
Correct me if I'm wrong though, but I was just thinking the layout in Leliana's Song is different than what we'll have in DA2, since DA2 also has the little tone/emotion indicator thingy in addition to the paraphrasing blurb, right? Even if behind the scenes it all boils down to one big list.
But regarding the tone/emotion thingamajig, does each dialogue blurb only have one emotion tied to it? For instance, if I want to tell Epic Hawke's sidekick to oh, "Shut up!" would there be potentially different emotions/tones tied to that one dialogue, like maybe a seriously angry "Shut up!" or a more dismissive, light hearted "Shut up." Did that make sense?
Yeah, Leliana's Song didn't get the graphical doodad. And there are some other differences. Leliana is a much more defined character than Hawke is, for starters.
Edit: Ninjaed by Gaider. Drat!
Modifié par Mary Kirby, 11 juillet 2010 - 05:40 .





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