Lore reasons you aren't playing another race: a theory
#26
Posté 13 juillet 2010 - 10:01
#27
Posté 13 juillet 2010 - 10:14
I also suspect BioWare has something like this in mind.The 13th Dark Sheep wrote...
I have a theory that DA:O was nothing but a teaser for what is to come (hence the name "Origins"). All you get is a taste of the world and how the different races/classes differ and interact with each other. Heck you even run around paying every single race a visit in their natural environment in that game.
With the future games I suspect we will see every game focusing on one origin each. When the series is finished sometime in the far-away future you will have a set of games that when combined makes an enormous and way more in depth version of the original DA:O.
A few possible plot lines for future sequels could for example be...
Dwarf - Restoring the Deeproad
Elf - Finding Arlathan
Mage - Crushing/claiming Tevinter
Qunari - Invading Thedas
I think your elven theory is possebly the closest, for the dwarf I think we see how he/she goes from commoner to Paragon. What the mage will do I don't now maybe change the Circle of Magi as we know it.
And I wonder if the Qunari will get a story at all, I certainly hope so though they are the race I am the most curious about.
#28
Posté 13 juillet 2010 - 10:51
wwwwowwww wrote...
Behindyounow wrote...
Theres no different races because it'd mean they'd need different voice actors.
Humans have British accents, Elves and Dwarves have American ones.
You really believe that?
You really don't believe a British actor can't do an american accent or vice versa?
Hell I was in season 3 of House before I found out Hugh Laurie was British, I had seen two Colin Feral movies before I learned he was Irish, and god knows how many Heath Ledger movies I saw before I found out he was Austrailian.
Pretty sure voice acting was not the issue, one actor could do multiple voices and you'd never know it was them.
Doesnt matter if the same voice actor can do multiple accents, theyd have to pay him double for saying the same lines in two different accents, the same as hiring two different actors
If VO is the reason you can only play as a human then GET RID OF VO!
#29
Posté 13 juillet 2010 - 11:10
1) You are playing a specific pre-determined character. While you do have control over the character, and can customize him/her, they must have had a specific Hawke in mind when they wrote the main plot line.
2) It would be very difficult to explain how an elf or a dwarf was from Lothering, and had lived there their entire lives. Lothering is a small human village. The only elves you even see there are the ones that got robbed by the Bandits on their way to another city.(Most likely to another alienage.) And there aren't really any dwarves in Lothering. Surface dwarves have sporadic contact with each other at best, though some of them may settle down and get married.(Like Gorim and his wife from DA:O.) It wouldn't be very common. Because.. Let's face it, dwarves aren't very common on the surface.
Modifié par Nhadalie, 13 juillet 2010 - 11:10 .
#30
Posté 13 juillet 2010 - 11:11
There is no other reason besides budgetmoteh wrote...
Behindyounow wrote...
Theres no different races because it'd mean they'd need different voice actors.
Humans have British accents, Elves and Dwarves have American ones.
I'm looking from a storyline origin perspective, not a development logistics perspective other than time to develop, not cost or space or dialog needed.
#31
Posté 13 juillet 2010 - 11:33
Dwarves lives underground. City elves are slaves or leave in alienages. Dalish elves leave in nomadic tribes. They are very limitated in terms of setting.
The only way to tell a story with the full choice about race, it's using the Grey Warden solution. But since the game is not about another blight and since they want to tell a different story, Humans are the best choice.
Yep, there's also a budget issue, but there's no way to tell a strong and immersive story open to any Ferelden race, if they respect the lore of the setting. I mean, maybe there are many ways but the result at the end would be weaker, that's I'm sure about.
Modifié par FedericoV, 13 juillet 2010 - 11:35 .
#32
Posté 13 juillet 2010 - 11:51
#33
Posté 13 juillet 2010 - 11:54
#34
Posté 14 juillet 2010 - 08:18
#35
Posté 14 juillet 2010 - 09:09
moteh wrote...
Behindyounow wrote...
Theres no different races because it'd mean they'd need different voice actors.
Humans have British accents, Elves and Dwarves have American ones.
I'm looking from a storyline origin perspective, not a development logistics perspective other than time to develop, not cost or space or dialog needed.
I appreciate the effort and thought that went into your post, and it's well-reasoned, but in the end it's just Bioware saving pennies, and that's the sad reality.
It's rather crippling to the lore of the game when real-world penny-pinching for a "cinematic" experience cuts into the enjoyment of the game itself.
#36
Posté 14 juillet 2010 - 02:42
Behindyounow wrote...
Theres no different races because it'd mean they'd need different voice actors.
Humans have British accents, Elves and Dwarves have American ones.
i hate that humans have british accents... games are made mainly for ameRRicans, make our peoples speak ameRRican!!! gosh darn it!
#37
Posté 14 juillet 2010 - 04:46
#38
Posté 14 juillet 2010 - 05:07
Davasar wrote...
It's a joke junior
You make a bad joke. Someone thinks it is bad. Therefore they are a child? Don't be a pretentious ****.
#39
Posté 14 juillet 2010 - 05:08
I doubt it is a voice-actor reason cause they could just have the same voice actor for several races and as for the accent, they could say "Oh he was raised by a X family in Y".
It's also much easier to tell a story without so many variables as the first had to take into account in the second and if the Grey Warden were given a voice that would ****** people off infinitely more than making a new character.
I bet that the whole reason he is a human is because they can tell a much better more solid story this way and him being human is somehow very important to the plot.
Modifié par Akizora, 14 juillet 2010 - 05:08 .
#40
Posté 14 juillet 2010 - 05:09
#41
Posté 14 juillet 2010 - 10:21
You're a human because your sister Bethany is a human. It's as simple as that.
#42
Posté 14 juillet 2010 - 10:26
#43
Posté 14 juillet 2010 - 10:32
"But what about the Warden!?"
The Warden, like all Gray Wardens, was a villain and possible blood mage, conspiring with both Orlais and the Darkspawn, to take over Ferelden, put an imposter on the throne, and defame the name of The Great Hero Loghaine who is truly responsible for ending the Blight.
#44
Posté 14 juillet 2010 - 10:38
Of course it's possible there was some other reason as well, but I know that was the reason why they said they didn't have voice in the first one, so I'm assuming they're using that same poor logic again.
#45
Posté 14 juillet 2010 - 10:43
#46
Posté 15 juillet 2010 - 01:49
SirOccam wrote...
With the new info from the German GameStar article, I think the answer is pretty clear now.
You're a human because your sister Bethany is a human. It's as simple as that.
Adoption would solve that problem.
Personally I think Bioware cut out Dwarf and Elf PCs so they could pawn off awesome DLC later on that let's you play as one
#47
Posté 15 juillet 2010 - 02:27
#48
Posté 15 juillet 2010 - 02:34
The sister is one lead, though they could have changed her race based on the player's (though she couldn't be a dwarf if she is a mage...). Adoption is a pretty lame solution, maybe it's important they are actually blood relatives. There are probably other design and story elements that we don't know of yet that would be very difficult to accomodate for if Hawke could be anything other than human.
#49
Posté 15 juillet 2010 - 03:07
Narreneth wrote...
Davasar wrote...
It's a joke junior
You make a bad joke. Someone thinks it is bad. Therefore they are a child? Don't be a pretentious ****.
If you notice they retracted their statement of calling it trolling and it was meant in good fun, get some Preperation H for your case of butthurt, geesh.
#50
Posté 15 juillet 2010 - 03:50
Hawke escaped/survived Lothering and fled to the Free Marches. Lothering, at the time, was a gathering point for refugees who wanted to use the Imperial Highway to get into the deeeper, more well-guarded sections of Ferelden. There most certainly were elves in Lothering at the time--the Warden even meets a family of them there. There were at least two dwarves as well--the Warden meets them too.
It's not out of the question to think that there were others that were not included--like I'm guessing Hawke was.
If it's because of the multiple Origins, then they could have treated Lothering as a sort of Ostagar point in DAO--a meeting place to begin the main story. There's nothing to say that there couldn't have been surface dwarves or city elves or various other people (like Chasind Wilders, ie barbarians) fleeing the Blight.
The fact of the matter is that BioWare didn't want to or couldn't implement both Origins and multiple races, and any lore they use to back it up with is probably quite hackneyed.
PS I can see there not being dwarves since Hawke's sister is a mage, but odds are they're going to kill her off after the tutorial segment anyway.





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