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Lore reasons you aren't playing another race: a theory


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#26
Kreid

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Bioware wants to tell a charcter centric story this time, the character is the moving force of the game and since humans relate best to humans is only logical.

#27
Risax

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The 13th Dark Sheep wrote...

I have a theory that DA:O was nothing but a teaser for what is to come (hence the name "Origins"). All you get is a taste of the world and how the different races/classes differ and interact with each other. Heck you even run around paying every single race a visit in their natural environment in that game.

With the future games I suspect we will see every game focusing on one origin each. When the series is finished sometime in the far-away future you will have a set of games that when combined makes an enormous and way more in depth version of the original DA:O.

A few possible plot lines for future sequels could for example be...
Dwarf - Restoring the Deeproad
Elf - Finding Arlathan
Mage - Crushing/claiming Tevinter
Qunari - Invading Thedas

I also suspect BioWare has something like this in mind.
I think your elven theory is possebly the closest, for the dwarf I think we see how he/she goes from commoner to Paragon. What the mage will do I don't now maybe change the Circle of Magi as we know it.
And I wonder if the Qunari will get a story at all, I certainly hope so though they are the race I am the most curious about.

#28
KLUME777

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wwwwowwww wrote...

Behindyounow wrote...

Theres no different races because it'd mean they'd need different voice actors.

Humans have British accents, Elves and Dwarves have American ones.


You really believe that?

You really don't believe a British actor can't do an american accent or vice versa? 

Hell I was in season 3 of House before I found out Hugh Laurie was British, I had seen two Colin Feral movies before I learned he was Irish, and god knows how many Heath Ledger movies I saw before I found out he was Austrailian.

Pretty sure voice acting was not the issue, one actor could do multiple voices and you'd never know it was them.


Doesnt matter if the same voice actor can do multiple accents, theyd have to pay him double for saying the same lines in two different accents, the same as hiring two different actors


If VO is the reason you can only play as a human then GET RID OF VO!

#29
Nhadalie

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Personally, I think the reason you can't play as a different race is for a couple reasons.

1) You are playing a specific pre-determined character. While you do have control over the character, and can customize him/her, they must have had a specific Hawke in mind when they wrote the main plot line.

2) It would be very difficult to explain how an elf or a dwarf was from Lothering, and had lived there their entire lives. Lothering is a small human village. The only elves you even see there are the ones that got robbed by the Bandits on their way to another city.(Most likely to another alienage.) And there aren't really any dwarves in Lothering. Surface dwarves have sporadic contact with each other at best, though some of them may settle down and get married.(Like Gorim and his wife from DA:O.) It wouldn't be very common. Because.. Let's face it, dwarves aren't very common on the surface.

Modifié par Nhadalie, 13 juillet 2010 - 11:10 .


#30
BlackyBlack

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moteh wrote...

Behindyounow wrote...

Theres no different races because it'd mean they'd need different voice actors.

Humans have British accents, Elves and Dwarves have American ones.


I'm looking from a storyline origin perspective, not a development logistics perspective other than time to develop, not cost or space or dialog needed.

There is no other reason besides budget

#31
FedericoV

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As I've said in another thread, from a Lore perspective, Human is logically the way to go if you want to tell a tale that relates to the setting in its entirety. Humans is the only race that opens the full spectrum of possibilities for what concerns Thedas.

Dwarves lives underground. City elves are slaves or leave in alienages. Dalish elves leave in nomadic tribes. They are very limitated in terms of setting.

The only way to tell a story with the full choice about race, it's using the Grey Warden solution. But since the game is not about another blight and since they want to tell a different story, Humans are the best choice.

Yep, there's also a budget issue, but there's no way to tell a strong and immersive story open to any Ferelden race, if they respect the lore of the setting. I mean, maybe there are many ways but the result at the end would be weaker, that's I'm sure about. 

Modifié par FedericoV, 13 juillet 2010 - 11:35 .


#32
wwwwowwww

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OP makes a lot of sense and it's been the most logical argument for that I've seen, I like it and I'm going with it :)

#33
Majin Paul

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Makes sense, With your character born in Lothering, it wouldn't make much sense to have anyone but a human PC, if they had included other races, you still would be limited with Origins.

#34
moteh

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The only thing I am still stumped over is whether DA:Awakening will have any impact at all on the universe in DA2. Then again I have yet to beat it (the whole talking darkspawn thing wasn't enough to drag me in yet) but I hear there is no completion save like DA:O had... curiouser and curiouser.

#35
17thknight

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moteh wrote...

Behindyounow wrote...

Theres no different races because it'd mean they'd need different voice actors.

Humans have British accents, Elves and Dwarves have American ones.


I'm looking from a storyline origin perspective, not a development logistics perspective other than time to develop, not cost or space or dialog needed.


I appreciate the effort and thought that went into your post, and it's well-reasoned, but in the end it's just Bioware saving pennies, and that's the sad reality.

It's rather crippling to the lore of the game when real-world penny-pinching for a "cinematic" experience cuts into the enjoyment of the game itself.

#36
Tizle

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Behindyounow wrote...

Theres no different races because it'd mean they'd need different voice actors.

Humans have British accents, Elves and Dwarves have American ones.


i hate that humans have british accents... games are made mainly for ameRRicans, make our peoples speak ameRRican!!! gosh darn it!

#37
moteh

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Also, I'm not sure the voice actor bit holds water... in DA:O they didn't exactly have an accent exclusive to a race if I remember. Dialects and individual intonations ran the gamut and some elves talked like humans, some dwarves talked like humans, and vice-versa.

#38
Narreneth

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Davasar wrote...

It's a joke junior :)


You make a bad joke.  Someone thinks it is bad.  Therefore they are a child?  Don't be a pretentious ****.

#39
Akizora

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If we examine the artwork we can see that Hawkes right hand is like a claw, perhaps somehow this is related in terms of the story. Meaning that perhaps what he is, has become or will become is something only humans can become for some reason.

I doubt it is a voice-actor reason cause they could just have the same voice actor for several races and as for the accent, they could say "Oh he was raised by a X family in Y".

It's also much easier to tell a story without so many variables as the first had to take into account in the second and if the Grey Warden were given a voice that would ****** people off infinitely more than making a new character.

I bet that the whole reason he is a human is because they can tell a much better more solid story this way and him being human is somehow very important to the plot.

Modifié par Akizora, 14 juillet 2010 - 05:08 .


#40
Heimdall

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The OP's theory holds up better in my mind than the VO theory.

#41
SirOccam

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With the new info from the German GameStar article, I think the answer is pretty clear now.

You're a human because your sister Bethany is a human. It's as simple as that.

#42
Grommash94

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I feel it is BECAUSE Hawke is from Lothering. Didn't see any villagers who weren't human there, iirc.

#43
Felfenix

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Elves are Dwarves can't be heroes. That's why.



"But what about the Warden!?"



The Warden, like all Gray Wardens, was a villain and possible blood mage, conspiring with both Orlais and the Darkspawn, to take over Ferelden, put an imposter on the throne, and defame the name of The Great Hero Loghaine who is truly responsible for ending the Blight.

#44
SirGladiator

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I think the reason is entirely due to voice, but it's just poorly thought out. They thought you had to either have a different voice for each race, or you couldn't have any voice at all, that's simply a false choice. While of course most Dwarves sound different from most Elves, who in turn sound different from most Humans, that doesn't mean that a single dwarf couldn't sound like a single elf and/or a single human. They should've kept the option to be a Dwarf or Elf, and just given them the exact same voice they're giving the human. They just took the whole 'different races must be different' thing too far, and let it get in the way of the fun, that's something you should never do.



Of course it's possible there was some other reason as well, but I know that was the reason why they said they didn't have voice in the first one, so I'm assuming they're using that same poor logic again.

#45
Felfenix

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I really doubt voice is the option. It's not like Dwarf Hawke would meet Elf Hawke would meet Human Hawke. The races don't sound so different that they couldn't just have one unique voice actor for Hawke regardless of race. I don't think any of the Dwarf NPCs don't have a Human sounding voice, for example. Certain voice actors tend to voice NPCs of a certain race, but that's it. That wouldn't be a problem with a unique Hawke VA, regardless of race. I think Bioware has different reasons for not letting Hawke be an Elf or Dwarf. Probably moral reasons.

#46
Drasanil

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SirOccam wrote...

With the new info from the German GameStar article, I think the answer is pretty clear now.

You're a human because your sister Bethany is a human. It's as simple as that.


Adoption would solve that problem.


Personally I think Bioware cut out Dwarf and Elf PCs so they could pawn off awesome DLC later on that let's you play as onePosted Image

#47
SOLID_EVEREST

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Its the budget--get over it. They would have to pay up the a** to anyone doing voice over for anyone/anything. If the person does every line with just a different accent, they will still have to pay that foo even more money. Also, the amount of space taken will probably be like 4/5 discs (only on the Xbox/PC, though PS3 has blu ray which would probably handle it).

#48
Loc'n'lol

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They don't need to give the other races a different voice, only male/female really require a different voice actor for obvious reasons.

The sister is one lead, though they could have changed her race based on the player's (though she couldn't be a dwarf if she is a mage...). Adoption is a pretty lame solution, maybe it's important they are actually blood relatives. There are probably other design and story elements that we don't know of yet that would be very difficult to accomodate for if Hawke could be anything other than human.

#49
Davasar

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Narreneth wrote...

Davasar wrote...

It's a joke junior :)


You make a bad joke.  Someone thinks it is bad.  Therefore they are a child?  Don't be a pretentious ****.



If you notice they retracted their statement of calling it trolling and it was meant in good fun, get some Preperation H for your case of butthurt, geesh.

#50
Altima Darkspells

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There is no logical lore reason why the other races were cut.



Hawke escaped/survived Lothering and fled to the Free Marches. Lothering, at the time, was a gathering point for refugees who wanted to use the Imperial Highway to get into the deeeper, more well-guarded sections of Ferelden. There most certainly were elves in Lothering at the time--the Warden even meets a family of them there. There were at least two dwarves as well--the Warden meets them too.



It's not out of the question to think that there were others that were not included--like I'm guessing Hawke was.



If it's because of the multiple Origins, then they could have treated Lothering as a sort of Ostagar point in DAO--a meeting place to begin the main story. There's nothing to say that there couldn't have been surface dwarves or city elves or various other people (like Chasind Wilders, ie barbarians) fleeing the Blight.



The fact of the matter is that BioWare didn't want to or couldn't implement both Origins and multiple races, and any lore they use to back it up with is probably quite hackneyed.



PS I can see there not being dwarves since Hawke's sister is a mage, but odds are they're going to kill her off after the tutorial segment anyway.