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I dont understand...


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#26
Samb84

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What I dont understand is why they make DA 1 which is an old clasic rpg where you can choose who to be and then make a DA 2 and removing such important part of the game...



If they had started DA 1 with this is your character (like they did in Mass effect) I believe I would be able to accept it but how can they just decide to change the entire game like this?

#27
NamiraWilhelm

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I might just be being greedy, but i think if they wanted to try something new, they have created an entirely different game. The gameplay of origins was amazing and still is what most endeared me to the game, i mean think how people verbally rape Awakening because of the differences. They should have kept dragon age as a game that is played in that way, and made an entirely different fantasy for what other ideas they have Image IPB

#28
BallaZs

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NamiraWilhelm wrote...

Flicking through these threads, and i just cant get my head around it

Why is it, that with all the information they can pick up here from their fans, that bioware has done MANY things in dragon age 2 that we didnt want to happen? We've made it clear time and time again in so many threads what we disliked and liked, but they've gone the other way.

I mean the conversation style for starts. Here i was, worrying they'd stick to the inferior awakening style and we'd lose our origins style, and they've decided to use mass effect type conversation wheel?
Is it really so much to ask in getting what we adored about origins?

Dont even get me started on not getting to continue my warden

Im really not a mass moaner like several folk on here that never seem pleased, but i feel ready to throw my dummy out at these apparent 'confirmed' statements about gameplay

Im not under the impression that they're doing this for us, they're doing a job they love and thats whats important, but as the people that fund it and play it i expected a little more brown nosing, giving us what we want


listen,
U have like 10 line iformation about DA2. Why are u juding it already. It's just silly.
U should w8 untilwe get more information

#29
stylepoints

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I have a great idea. When one of you becomes a lead game designer, you can make your perfect game. Maybe then you will realize not everyone wants the same thing in a game, and maybe, just maybe, bioware doesn't want to make the exact game you want.



Or better yet, why not sit and think about the fact that we know basically nothing about this game at this point.

#30
Zanderat

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BLunted wrote...

Unfortunately, money rules all...

This arguement doesn't hold.  DAO sold over 3.2 million copies.....

#31
aries1001

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Zanderat wrote...

BLunted wrote...

Unfortunately, money rules all...

This arguement doesn't hold.  DAO sold over 3.2 million copies.....


Yes, it does.

While DA:O did sell well, and Mass Effect 2 didn't sell as well as DA:O did. However, ME2's production costs were probably much lower than DA:O and the earnings (profit) ratio was probably much higher than DA:O. As such, it is very easy to understand why Bioware (and EA) decided to go this route with DA2 that they did. Make a game that costs the same as ME2 to prouce, then sell it for a full game price, and earn money pr. game than for DA:O...

#32
Mike2640

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If they wanted to make a mainstream fantasy game they should have called it "The Adventures of Captain Dragon Fingers and his Beard of Awesomeness" and not called it Dragon Age 2. The design philosophy of DAO was channeling old school RPGs. DA2 does not. Makes it somewhat of a poor sequel, in my opinion.

#33
Demx

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I thought main stream consisted of shooters and DOA's jiggly effect.

#34
javierabegazo

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Please move to the DA2 Concerns sticky please