BioWare changed that to simplify the game inventory because it was totally breaking up the immersion. In ME1 everyone used whatever you selected them to use. Maybe ask them.
I know. I think that the issue with ME1 was mostly the clumsy inventory. If I handled teammate armaments in ME2, I'd give them proficiency in all weapons but the ability to carry only 2 of your choice.
Niceral wrote...
Why doesn't anyone just learn how to pilot ships? Or become architects? Or learn how to ride horses?TheKillerAngel wrote...
If we're going to talk about efficiency and realism, why don't all our squadmates get training in every weapon class?
Because that is not how a character functions. They already have predetermined skills and abilities, and you are forcing on them to adopt new tactics for the sake of style.
Learning how to handle an assault rifle is not the same as learning how to fly or plan structures. You'd expect the people on your squad, especially those who are trained soldiers, to have some basic proficiency in most of the weapons.
Modifié par TheKillerAngel, 11 juillet 2010 - 07:27 .




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