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Dual-wielding firearms


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#101
TheKillerAngel

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BioWare changed that to simplify the game inventory because it was totally breaking up the immersion. In ME1 everyone used whatever you selected them to use. Maybe ask them.


I know. I think that the issue with ME1 was mostly the clumsy inventory. If I handled teammate armaments in ME2, I'd give them proficiency in all weapons but the ability to carry only 2 of your choice.

Niceral wrote...

TheKillerAngel wrote...

If we're going to talk about efficiency and realism, why don't all our squadmates get training in every weapon class?

Why doesn't anyone just learn how to pilot ships? Or become architects? Or learn how to ride horses?

Because that is not how a character functions. They already have predetermined skills and abilities, and you are forcing on them to adopt new tactics for the sake of style.


Learning how to handle an assault rifle is not the same as learning how to fly or plan structures. You'd expect the people on your squad, especially those who are trained soldiers, to have some basic proficiency in most of the weapons.

Modifié par TheKillerAngel, 11 juillet 2010 - 07:27 .


#102
Khayness

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Well they can handle Assault Rifles. In cutscenes.

All the "immersion breaking" feature removing was in favour to bring in a lot of shooter fans, maybe as a shooter fan could you please tell BioWare that they weren't right afterall?

#103
Niceral

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TheKillerAngel wrote...

Learning how to handle an assault rifle is not the same as learning how to fly or plan structures. You'd expect the people on your squad, especially those who are trained soldiers, to have some basic proficiency in most of the weapons.

All right then.

Go out and learn how to use a gun. Train yourself to the fullest, and stp only until you have reached your optimal capabilites. Now go and learn how to use a different type of gun, follow the same. Repeat.

How many soldiers, or even commandos have profiency in multiple types of firearms that cross into the specialty of a fellow member?

#104
TheKillerAngel

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Khayness wrote...

Well they can handle Assault Rifles. In cutscenes.
All the "immersion breaking" feature removing was in favour to bring in a lot of shooter fans, maybe as a shooter fan could you please tell BioWare that they weren't right afterall?


My progression in gaming has been like RTS->MMO with some shooters in between. I consider myself a shooter fan insofar as I enjoy playing some shooter games. I've definitely spent most of my time on RTS though. I think that the respective systems in ME1 and ME2 have their advantages and disadvantages. 

All right then.

Go out and learn how to use a gun. Train yourself to the fullest, and stp only until you have reached your optimal capabilites. Now go and learn how to use a different type of gun, follow the same. Repeat.

How many soldiers, or even commandos have profiency in multiple types of firearms that cross into the specialty of a fellow member?


I don't expect the average soldier to be an expert sniper, which is akin to what you are suggesting. The people you recruit in ME2, for the most part, are not average. As for special forces, they should be familiar with many types of weapons. Take a look at this: Standards in Weapons Training (Special Operations Forces), relevant pages are 13-16. Special Forces must be able to "load, fire, reduce a stoppage, and clear" many types of non-standard pistols/revolvers, submachine guns, rifles, and machine guns, in addition to standard weaponry.

Modifié par TheKillerAngel, 11 juillet 2010 - 07:55 .


#105
LuxDragon

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I'm not sure I support duel-wielding myself, but I do recall the "Dirty Dozen" trailer and Thane had two pistols. So...

#106
Guest_commander Thermos_*

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No. I don't like the whole idea of dual. It would ruin ME series.

#107
InfiniteCuts

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Image IPB



Image IPB



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Not practical or efficient to wield two weapons? Tell that to this guy...



Image IPB

and before you get all antsy, no I am not suggesting dual-wielding heavy machine guns and rocket lauchers.



The point is, there is more than enough precedent for adding dual-wielding in this game... at the very least as a talent available to one or two classes. Imagine a talent where, upon activation, you get a shield/damage boost that allows you to pull out a second pistol or SMG and auto-target enemies while firing from both hands. Limit the amount of time you can do this and disable cover while in this mode to balance it out and make its use highly risky. Something like this can work in ME and it doesn't need to be practical in the real world.

#108
Accused918

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i would only like it as long as i could have the option to switch between one or two guns and not be stuck with one or the other. i hate games where you start with one gun and get the ability to dual wield and can't go back to just one weapon. But dual wield really doesn't fit the mass effect gameplay style, the cover system and running style would be very bad with two guns at once, dual wield really only belongs in fast paced quick moving shooters not cover to cover tactical shooters.

#109
Mecha Tengu

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commander Thermos wrote...

No. I don't like the whole idea of dual. It would ruin ME series.


your tiny brain can't handle decent shooter combat?

#110
Gorn Kregore

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Michel1986 wrote...

Juztinb42 wrote...

You do realize that this is not the real world, yes? This is a world in which objects can have their mass changed at the drop of a hat and there is sound in space. Yes, I think dual wielding would fit perfectly here.


Go away idiot....play halo instead that sucking noob game :sick:


r u calling mass effect  a suckin n00b game?! IM BACK..btw

#111
Gorn Kregore

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Mecha Tengu wrote...

commander Thermos wrote...

No. I don't like the whole idea of dual. It would ruin ME series.


your tiny brain can't handle decent shooter combat?


ya but ppl r still thinking mass effect is a rpg :(

#112
Kitteh303

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It might look cool. There could be a cutscene like in the Matrix where they walk in dual wielding SMGs and just start shooting anything and everything. ...That would be sort of silly.



Potentially cool looking but impractical.

#113
NICKjnp

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I don't want dual-wielding firearms in the ME series.... unless I can dual-wield cains. I think dual wielding is a bad idea.

#114
Guest_mrsph_*

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Mecha Tengu wrote...

commander Thermos wrote...

No. I don't like the whole idea of dual. It would ruin ME series.


your tiny brain can't handle decent shooter combat?


How in the hell is holding two weapons going to suddenly improve Mass Effect's shooting?

#115
withateethuh

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I think it would be cool to be given the option of being able to use two pistols or smgs, but at a cost of lower accuracy.

#116
MTN Dew Fanatic

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Mecha Tengu wrote...

commander Thermos wrote...

No. I don't like the whole idea of dual. It would ruin ME series.


your tiny brain can't handle decent shooter combat?


When you don't have anything intelligent to say, you insult someone?

#117
Inquisitor Recon

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I don't care either way, there should certainly be some disadvantages if you do go around with a pistol in each hand however.

#118
Si-Shen

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I dunno, dual wielding seems more like a gimik now adays, infact an over used gimik IMHO.

#119
langelog

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Dual weilding would be cool, and I guess the extra damge dealt from firing two weapons would fit into the RPG genre. In DA:O you can have a stronger offense by using two weapons vs a balance of offense and defense that sword and shield allows. I support this, dual pistol weilding desperado style characters would be awesome, like Jango Fett, awe yeah!

#120
Kasen

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If I had my way, dual wielding pistols would be dropped from gaming (and movies for that matter) altogether. From my perspective it isn't cool, it shows a simple lack of firearms knowledge from those in charge of the game. I've been glad to see that Mass Effect has avoided it thus far, outside of trailers and concept art.

Edited spelling*

Modifié par Kasen13, 11 juillet 2010 - 08:54 .


#121
Mecha Tengu

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MTN Dew Fanatic wrote...

Mecha Tengu wrote...

commander Thermos wrote...

No. I don't like the whole idea of dual. It would ruin ME series.


your tiny brain can't handle decent shooter combat?


When you don't have anything intelligent to say, you insult someone?


"BAWWWWWW dual wielding ruins ME becuz ish unrealistic lol, and I can't even aim for sh*t on easy mode, and 2 guns would be too hard"

#122
Khayness

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Mecha Tengu wrote...

"BAWWWWWW dual wielding ruins ME becuz ish unrealistic lol, and I can't even aim for sh*t on easy mode, and 2 guns would be too hard"


I'd really like to hear your arguments to back up dual wielding firearms in the Mass Effect universe.

#123
Mecha Tengu

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dual wielding of course is unrealistic for any real firefights. But in a fictional universe, who the fck cares?



Miranda, and Thane already dual wields. Dual wielding increases your rate of fire from the pistol, and holds more ammunition. It adds a nice action feel, to blow your enemies away with duelies.



Aesthetically, it just looks damn cool, especially if you can integrate it into cutscenes.

#124
Kangasniemi

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Too bad this forum doesn't have a search option so the OP could have checked the 200+ threads already made about this subject. Oh wait...



As for dual wielding in ME, HELL NO!



Dual wielding was some what cool in Rise of the Triad, but what was even cooler was the ability to turn into a dog and kill people. Also I think werewolves are a pretty cool mythical creature, but I'm not asking for Shepard to turn into a werewolf.



As for dual wielding in movies like Equilibrium or Matrix or anything Woo has done, all those movies were designed from the ground up to look cool. They chose all the elements they thought that were cool and started making action scenes. After they had all the action scenes done they thought: " Aww, ****. Well I guess we need this thing called 'plot'. Lets just whip something up on lunch break and then we can get back in to action."



Equilibrium and Matrix are good action films. But they are designed to be as cool as possible. Not as cool as Versus, the universal definition of ultimate coolness, but still cool.



Where as ME has been designed to be realistic in the limits of the world created by BioWare. And dual wielding has been, up to this point, beyond the limits of ME universe and I pray it will stay that way.



But if they do implement dual wielding in the game it should work with ALL WEAPONS. And I do mean all, even dual wielding two Cains. Because justifying dual wielding by saying Shepard/Miranda/Thane/Niftu Cal is so super trained/super human that he can dual wield these guns but not those is just idiotic. If he/she/it is so super talented, he/she/it should be able to dual wield anything found in the game universe.

#125
wildhaggisis

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Okay lets actually look at the guns in mass effect hate to state the obvious here but there not like our guns



"Mass Effect infantry weapons use mass accelerator technology. The guns shave a bullet the size of a grain of sand off a dense block of metal stored in the gun, decrease its mass with a mass effect field, and fire the projectile at supersonic velocities. Weapons also collapse into themselves for easier transportation.



A mass accelerator propels a solid metal slug using precisely-controlled electromagnetic attraction and repulsion. The slug is designed to squash or shatter on impact, increasing the energy it transfers to the target. If this were not the case, it would simply punch a hole right through, doing minimal damage.



Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that were previously unattainable. If accelerated to a high enough velocity, a simple paint chip can impact with the same destructive force as a nuclear weapon. However, mass accelerators produce recoil equal to their impact energy. This is mitigated somewhat by the mass effect fields that rounds are suspended within, but weapon recoil is still the prime limiting factor on slug velocity." (as cited in the codex/mass effect wiki)



recoil isnt something the mass effect universe has fixed yet its been worked on sure, some of the weapon upgrades in mass effect 1 suggests that but its not even close to knocking recoil out enough to make it more stable to fire one handedly.