I recently got to the point were I felt my module was mature enough for posting. I'm working on it on and off for quite some time now, and I've put a lot of effort to make all the aspects of the game as complete as I can. As a result, there isn't too much in it right now, but what does exist is in decent level of finish.
If I'll have to sum it in one sentence, I'll say it's a dungeon crawler, experimanting with unique quests and settings (This is not the Dragon Age setting).
I explained more about the module in the project page here:
http://social.biowar...m/project/3014/
To summerise few of the main points:
- 2 custom made level designs
- Full implementation of the exterior area of The Dungeon, including an investigation quest which is resolved in unusual way, and a conversation information hub about each of the unique levels in The Dungeon
- Partial implementation of the first level of The Dungeon. The area itself, along with the npcs, conversation, quest and even a cutscene explaining the quest exists, but the control of the quest flow does not. The reason is that I was kinda ambitious about the quest: There are 3 parties with 3 members each. Each individual is trying to be The Dungeon master, by disposing of the other 8. The thing is, that each npc is based on a d&d alignment, and he will try to complete the quest based on his alignment. For example, the true neutral Terry Natral will give you a quest to kill one member of each party, including it's own! to preserve the balance (while others will tell you to kill other parties first). One can only guess what will happen when one member will remain in each party...
Modifié par MegaGuy1, 10 juillet 2010 - 08:47 .





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