Gimp Console Version + Bad Camera Angles?
#1
Posté 10 juillet 2010 - 08:29
#2
Posté 10 juillet 2010 - 08:33
For better or worse.
#3
Posté 10 juillet 2010 - 08:33
#4
Posté 10 juillet 2010 - 08:40
#5
Posté 10 juillet 2010 - 08:46
Other games look better because they do things differently and, more importantly, were designed around those limitations.
#6
Posté 10 juillet 2010 - 08:50
Modifié par relhart, 10 juillet 2010 - 07:12 .
#7
Posté 10 juillet 2010 - 08:52
Epic realized this with UTIII, but nobody else has so far. Disappointing.
#8
Posté 10 juillet 2010 - 09:23
http://www.gamingeve..._age_ii_details
i bloody hell killed Flemeth so how can she be returning in DA2 ????
they say there will be import from DA:O
now i'm totally confused and lost too
#9
Posté 10 juillet 2010 - 09:26
#10
Posté 10 juillet 2010 - 09:26
wickedwizzard01 wrote...
uhhh guys ....this does not bode well.....check this link and you know what i mean
http://www.gamingeve..._age_ii_details
i bloody hell killed Flemeth so how can she be returning in DA2 ????
they say there will be import from DA:O
now i'm totally confused and lost too
Morrigan said even if you "kill" Flemeth she isnt really dead it would just give morrigan time to prepare
Im more interested in it after reading the info in the link
Modifié par Lintanis, 10 juillet 2010 - 09:28 .
#11
Posté 10 juillet 2010 - 09:26
wickedwizzard01 wrote...
uhhh guys ....this does not bode well.....check this link and you know what i mean
http://www.gamingeve..._age_ii_details
i bloody hell killed Flemeth so how can she be returning in DA2 ????
they say there will be import from DA:O
now i'm totally confused and lost too
While talking to morrigan in camp after killing FLemeth, she says that Flemeth is not really dead and that it would take time for her to find another body.
EDIT - Lintanis beat me to it
Modifié par BLunted, 10 juillet 2010 - 09:27 .
#12
Posté 10 juillet 2010 - 09:33
and Morrigan said it may take years for her to regain her powers if it was possible at all
not a couple of weeks
#13
Posté 10 juillet 2010 - 09:39
Massman123 wrote...
Hi, just wondering if anyone is as worried as me about the DA 2 console ports sucking as much as the DA: O ones did. I personally felt robbed when I saw how inferior the console ports were to the PC version, mainly because of the limited camera angles.
It doesn't bother me that the console version might be lacking compared to the PC version because PC's (even cheap ones) are more powerful than consoles and have a better default control scheme (mouse and keyboard). So if Bioware is taking advantage of the PC platform, the console versions should be inferior to the PC version.
Granted, I want DA2 to be better on consoles than DAO was because a) some people don't want to game on PC's and
Hopefully Bioware will bring consoles up to the PC level with better camera work and player control rather than bringing the PC down to console levels. Again, it's not graphics here I'm talking about. You can do better with PS3/X360 on that front than DAO did. My evidence for that claim? Other PS3/X360 games. It's mostly the generally inferior UI, controls and camerawork the consoles had that I'd hate to see infect the upcoming PC version of DA2.
wickedwizzard01 wrote...
ok that's correct but this DA2 is
set during and after the battle of Denerim
and Morrigan said it may
take years for her to regain her powers if it was possible at all
not
a couple of weeks
DA2 covers ten years. The article doesn't say when Flemeth appears. Could be later in the story.
Also, the reasons Flemeth can come back are unclear. She could always come back quicker than expected if the writers explain it, and presumably they would in such a situation. I mean, Bioware may well junk up gameplay in an attempt to expand their sales. That's possible. But the writers aren't going to stop caring about the characters and intentionally throw inconsistencies into the game. (Granted, they may do things people don't get expect and get accused of not respecting or even understanding their own lore. But that's game forums for you.)
As for the talk about the PC control scheme in that link, that's all pretty encouraging since it suggests the fears I voice above won't be realized.
Modifié par Giltspur, 10 juillet 2010 - 09:47 .
#14
Posté 10 juillet 2010 - 09:40
i allways though that if you do not kill her it will comeback and bite you in the ass
and i guess since Flemeth makes an apearance in DA2 Morrigan will probably also show up at some point during DA2
#15
Posté 10 juillet 2010 - 09:59
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guess thats a good thing indeed
but what of all the other stuff you can't tell me that it looks very good from what we know so far
true its very early and there is still a long time ahead but i don't know what to expect any more
should i fear the worst or anticipate the best guess all i can do is hope the do not mess up a great game that DA:O is
#16
Posté 10 juillet 2010 - 10:36
Modifié par Lord Gremlin, 10 juillet 2010 - 10:37 .
#17
Posté 10 juillet 2010 - 05:32
Lord Gremlin wrote...
I felt that developers were lazy. Unselectable pets, bad codex scrolling design. More attention to consoles! And it's not hw limitations. It's laziness of developer.
Yeah, I am mainly talking about the tiny details. For starters, stacking your group mates' orders. There is absolutely no reason for why this has to be left out. Or how about being able to select a place in the map where your group mates can position themselves, instead of having to walk them there yourself?
Camera angles are also easy to incorporate and use the controller for, just look at Halo's "ghost cam." You can zoom out from pretty far and move it all around to see what's happening.
#18
Posté 10 juillet 2010 - 05:34
GreenSoda wrote...
We had this discussion. A lot. It's console-hw limitations.
Other games look better because they do things differently and, more importantly, were designed around those limitations.
DA:O was a PC game ported to the consoles. Not the other way around.
Whats was the motivation for buying it for the console at all if I may ask? The system requirements pretty basic for most computers.
Modifié par Dileos, 10 juillet 2010 - 05:36 .
#19
Posté 10 juillet 2010 - 05:46
Dileos wrote...
GreenSoda wrote...
We had this discussion. A lot. It's console-hw limitations.
Other games look better because they do things differently and, more importantly, were designed around those limitations.
DA:O was a PC game ported to the consoles. Not the other way around.
Whats was the motivation for buying it for the console at all if I may ask? The system requirements pretty basic for most computers.
I am pretty poor... I use the 360 in my dorm and the computers at my library...
#20
Posté 10 juillet 2010 - 06:56
#21
Posté 10 juillet 2010 - 07:02
1. Trophies.Dileos wrote...
Whats was the motivation for buying it for the console at all if I may ask?
2. No direct X update, driver update other **** - insert disk and play.
3. Great love for dualshock.
4. Generally preferring consoles.
5. No gameplay demo on PC - no way to ensure game runs good.
6. Trophies.
#22
Posté 10 juillet 2010 - 07:10
#23
Posté 10 juillet 2010 - 07:16
I'm not sure I like the sound of it. It's controls that need more polish, not combat system itself.Lord_Saulot wrote...
This time they are keeping the PC system, but trying to rework the console combat in order to better suit the consoles.
#24
Posté 10 juillet 2010 - 07:32
Lord Gremlin wrote...
I'm not sure I like the sound of it. It's controls that need more polish, not combat system itself.Lord_Saulot wrote...
This time they are keeping the PC system, but trying to rework the console combat in order to better suit the consoles.
QFT
#25
Posté 10 juillet 2010 - 07:55
Also, I would appreciate DA2 to allow us to take in-game snapshots for consoles!! After playing the game on PC, very often I reminisce through my snapshots.





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