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Gimp Console Version + Bad Camera Angles?


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#1
Massman123

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Hi, just wondering if anyone is as worried as me about the DA 2 console ports sucking as much as the DA: O ones did. I personally felt robbed when I saw how inferior the console ports were to the PC version, mainly because of the limited camera angles.

#2
GreenSoda

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Console hw-limitations. DA:O was originally built for the PC than ported. The same thing most probably won't happen again. I'd wager consoles take top priority now.



For better or worse.

#3
hexaligned

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Well that's mostly due to console limitations, they will refine the engine a bit I'm sure, but I wouldn't expect a night to day difference.

#4
aludrac7

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I don't see how the limitations of the consoles have anything to do with it, as there are plenty of games on consoles that are bigger and look better than the PC version of Dragon Age. Sounds more like a limitation of the game's engine or technical experience of the people porting that game than the consoles.

#5
GreenSoda

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We had this discussion. A lot. It's console-hw limitations.



Other games look better because they do things differently and, more importantly, were designed around those limitations.

#6
hexaligned

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I believe the bottleneck for consoles when it comes to ports from the PC is the RAM, the 360 has 512mb if memory serves, which is laughable compared to modern gaming rigs. The minimum requirements of ram for DAO was 2gigs, so obviously they needed to gut it pretty significantly for the consoles. Greensoda might be right in saying the console will get more attention for DA2, it's still not going to be a huge difference though, only so much you can do with what you have to work with.

Modifié par relhart, 10 juillet 2010 - 07:12 .


#7
BLunted

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For the life of me, will never understand why developers do not utilize the PS3's native mouse and keyboard support. We don't actually have to be gimped!



Epic realized this with UTIII, but nobody else has so far. Disappointing.

#8
wickedwizzard01

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uhhh guys ....this does not bode well.....check this link and you know what i mean



http://www.gamingeve..._age_ii_details



i bloody hell killed Flemeth so how can she be returning in DA2 ????

they say there will be import from DA:O

now i'm totally confused and lost too

#9
wickedwizzard01

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oooo maker help us BW seems to totally screwup DA2

#10
Lintanis

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wickedwizzard01 wrote...

uhhh guys ....this does not bode well.....check this link and you know what i mean

http://www.gamingeve..._age_ii_details

i bloody hell killed Flemeth so how can she be returning in DA2 ????
they say there will be import from DA:O
now i'm totally confused and lost too


Morrigan said even if you "kill" Flemeth she isnt really dead it would just give morrigan time to prepare 

Im more interested in it after reading the info in the link :o:)

Modifié par Lintanis, 10 juillet 2010 - 09:28 .


#11
BLunted

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wickedwizzard01 wrote...

uhhh guys ....this does not bode well.....check this link and you know what i mean

http://www.gamingeve..._age_ii_details

i bloody hell killed Flemeth so how can she be returning in DA2 ????
they say there will be import from DA:O
now i'm totally confused and lost too


While talking to morrigan in camp after killing FLemeth, she says that Flemeth is not really dead and that it would take time for her to find another body.

EDIT - Lintanis beat me to it

Modifié par BLunted, 10 juillet 2010 - 09:27 .


#12
wickedwizzard01

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ok that's correct but this DA2 is set during and after the battle of Denerim

and Morrigan said it may take years for her to regain her powers if it was possible at all

not a couple of weeks

#13
Giltspur

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Massman123 wrote...

Hi, just wondering if anyone is as worried as me about the DA 2 console ports sucking as much as the DA: O ones did. I personally felt robbed when I saw how inferior the console ports were to the PC version, mainly because of the limited camera angles.


It doesn't bother me that the console version might be lacking compared to the PC version because PC's (even cheap ones) are more powerful than consoles and have a better default control scheme (mouse and keyboard).  So if Bioware is taking advantage of the PC platform, the console versions should be inferior to the PC version.

Granted, I want DA2 to be better on consoles than DAO was because a) some people don't want to game on PC's and B) I'm a nice guy and want people to be happy.

Hopefully Bioware will bring consoles up to the PC level with better camera work and player control rather than bringing the PC down to console levels.  Again, it's not graphics here I'm talking about.  You can do better with PS3/X360 on that front than DAO did.  My evidence for that claim?  Other PS3/X360 games.  It's mostly the generally inferior UI, controls and camerawork the consoles had that I'd hate to see infect the upcoming PC version of DA2.

wickedwizzard01 wrote...

ok that's correct but this DA2 is
set during and after the battle of Denerim
and Morrigan said it may
take years for her to regain her powers if it was possible at all
not
a couple of weeks


DA2 covers ten years.  The article doesn't say when Flemeth appears.  Could be later in the story.  

Also, the reasons Flemeth can come back are unclear.  She could always come back quicker than expected if the writers explain it, and presumably they would in such a situation.  I mean, Bioware may well junk up gameplay in an attempt to expand their sales.  That's possible.  But the writers aren't going to stop caring about the characters and intentionally throw inconsistencies into the game.  (Granted, they may do things people don't get expect and get accused of not respecting or even understanding their own lore.  But that's game forums for you.)

As for the talk about the PC control scheme in that link, that's all pretty encouraging since it suggests the fears I voice above won't be realized.

Modifié par Giltspur, 10 juillet 2010 - 09:47 .


#14
wickedwizzard01

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well i guess this solves the problem who the white hair lady of the artwork is then, i guess it will be Flemeth, and i have suspected something like it

i allways though that if you do not kill her it will comeback and bite you in the ass

and i guess since Flemeth makes an apearance in DA2 Morrigan will probably also show up at some point during DA2

#15
wickedwizzard01

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As for the talk about the PC control scheme in that link, that's all pretty encouraging since it suggests the fears I voice above won't be realized.

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guess thats a good thing indeed

but what of all the other stuff you can't tell me that it looks very good from what we know so far

true its very early and there is still a long time ahead but i don't know what to expect any more

should i fear the worst or anticipate the best guess all i can do is hope the do not mess up a great game that DA:O is




#16
Lord Gremlin

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I felt that developers were lazy. Unselectable pets, bad codex scrolling design. More attention to consoles! And it's not hw limitations. It's laziness of developer.

Modifié par Lord Gremlin, 10 juillet 2010 - 10:37 .


#17
Massman123

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Lord Gremlin wrote...

I felt that developers were lazy. Unselectable pets, bad codex scrolling design. More attention to consoles! And it's not hw limitations. It's laziness of developer.


Yeah, I am mainly talking about the tiny details. For starters, stacking your group mates' orders. There is absolutely no reason for why this has to be left out. Or how about being able to select a place in the map where your group mates can position themselves, instead of having to walk them there yourself?

Camera angles are also easy to incorporate and use the controller for, just look at Halo's "ghost cam." You can zoom out from pretty far and move it all around to see what's happening.

#18
Dileos

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GreenSoda wrote...

We had this discussion. A lot. It's console-hw limitations.

Other games look better because they do things differently and, more importantly, were designed around those limitations.


DA:O was a PC game ported to the consoles. Not the other way around.

Whats was the motivation for buying it for the console at all if I may ask? The system requirements pretty basic for most computers.

Modifié par Dileos, 10 juillet 2010 - 05:36 .


#19
Massman123

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Dileos wrote...

GreenSoda wrote...

We had this discussion. A lot. It's console-hw limitations.

Other games look better because they do things differently and, more importantly, were designed around those limitations.


DA:O was a PC game ported to the consoles. Not the other way around.

Whats was the motivation for buying it for the console at all if I may ask? The system requirements pretty basic for most computers.


I am pretty poor... I use the 360 in my dorm and the computers at my library...

#20
Xephyr829

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Is BioWare actually making the console version this time or is it Edge of Reality again ?

#21
Lord Gremlin

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Dileos wrote...

Whats was the motivation for buying it for the console at all if I may ask?

1. Trophies.
2.  No direct X update, driver update other **** - insert disk and play.
3. Great love for dualshock.
4. Generally preferring consoles.
5. No gameplay demo on PC - no way to ensure game runs good.
6. Trophies.

#22
Lord_Saulot

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This time they are keeping the PC system, but trying to rework the console combat in order to better suit the consoles.

#23
Lord Gremlin

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Lord_Saulot wrote...

This time they are keeping the PC system, but trying to rework the console combat in order to better suit the consoles.

I'm not sure I like the sound of it. It's controls that need more polish, not combat system itself.

#24
Massman123

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Lord Gremlin wrote...

Lord_Saulot wrote...

This time they are keeping the PC system, but trying to rework the console combat in order to better suit the consoles.

I'm not sure I like the sound of it. It's controls that need more polish, not combat system itself.


QFT

#25
Schuback

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They must also improve the graphics too. Remember the IGN graphics comparison?? The armour texture was very low compared to the PC version. If DAO did not require such a demanding system requirement for the PC version, then I can't understand why the console version had to be reduced to such a way. I played both PC and PS3 version.



Also, I would appreciate DA2 to allow us to take in-game snapshots for consoles!! After playing the game on PC, very often I reminisce through my snapshots.