No Fade stuff in DA2!
#1
Posté 10 juillet 2010 - 11:27
#2
Posté 10 juillet 2010 - 11:27
#3
Guest_mashavasilec_*
Posté 10 juillet 2010 - 11:29
Guest_mashavasilec_*
#4
Posté 10 juillet 2010 - 11:29
Well... The way the Fade was portrayed in The Calling novel, it wouldn't be so bad. It was kinda wishy-washy there in DA:O with the companion nightmares, but running around killing blurry bad guys in a blurry world... no thank you. If I want blurry, I'd take my glasses off.
[edit: Added a spoiler alert. Gothhammer spotted it and had his eyes burned out of their sockets :P]
Modifié par lv12medic, 10 juillet 2010 - 11:49 .
#5
Posté 10 juillet 2010 - 11:34
#6
Posté 10 juillet 2010 - 11:34
(ack! Calling novel spoiler! ack!
Something along the lines of Dreamfall comes to mind. *shrugs*
#7
Posté 10 juillet 2010 - 11:35
But I'd be ok with some more Fade action if it was like in DA:A.
#8
Guest_slimgrin_*
Posté 10 juillet 2010 - 11:38
Guest_slimgrin_*
#9
Posté 10 juillet 2010 - 11:39
Anti-fade faction! Always!
It was so bad that they had to give people bonuses to abilities to make them to hate it a little less...
#10
Posté 10 juillet 2010 - 11:41
#11
Posté 10 juillet 2010 - 11:43
#12
Posté 10 juillet 2010 - 11:46
I also think the general idea of having a puzzle-oriented section with dreamlike elements was cool. My criticism is that it felt too long. It was written in such a way that you're expecting a conclusion and then the paths multiply. It's a problem of betrayed expectations. Sometimes having an expected ending be just a beginning is cool. And sometimes it isn't. I don't have the answers to that eternal question.
And then on future playthroughs you're aggravated by it because there's not a lot of variety in how you can do things. For example, I can handle Anora and the Landsmeet different with different characters. But the Fade is the Fade (granted, you can get Oghren beforehand on a 2nd playthrough to add something to it), and it's long.
And to further exacerbate additional playthroughs there's the feel that you had to find all those extra stat points. So you can't even rush through it.
So I'm not really down on the Fade per se. It generally provided a positive memory and added to the game's richness. However, if and when they revisit hopefully Bioware will keep some of the aggravations people encountered in mind.
And revisiting the mysteries of the Fade is inevitable with all the teases in the codex about similarities between blood and lyrium, the songs they have and the callings people hear.
#13
Posté 10 juillet 2010 - 11:47
#14
Posté 10 juillet 2010 - 11:50
#15
Posté 10 juillet 2010 - 11:56
#16
Posté 10 juillet 2010 - 11:57
#17
Posté 10 juillet 2010 - 11:58
#18
Posté 10 juillet 2010 - 12:04
#19
Posté 10 juillet 2010 - 12:04
You know what I really don't want? Another deep roads section. UGH! Bland underground tunnels that go on forever and ever and ever... No thank you!
#20
Posté 10 juillet 2010 - 12:08
Golden-Rose wrote...
I wouldn't mind it... especially not for a Mage character. So long as they manage to make it more interesting than DA:O - perhaps more like Awakening? It would be cool if they could make it similar to the "Heaven" sections of Jade Empire, they were just sublime, absolutely beautiful.
You know what I really don't want? Another deep roads section. UGH! Bland underground tunnels that go on forever and ever and ever... No thank you!
Oh yeah, the Deep Roads was equally bad. It takes AGES to go through especially if you are into exploring and trying to find everything, but this time not in a good way.
#21
Posté 10 juillet 2010 - 12:08
#22
Posté 10 juillet 2010 - 12:10
There's no fault in the concept and no reason why BW can't come up with something really interesting for DA2.
#23
Posté 10 juillet 2010 - 01:13
Behindyounow wrote...
Like in DA:O? Never again blight your games with Fade sections like this again Bioware!
But I'd be ok with some more Fade action if it was like in DA:A.
Lord Gremlin wrote...
Look, Fade in DAO was crap, but Fade
in Awakening was fun. So...
I agree.
Fade in Mage Tower in DAO was boring... a lot btw. In DAA it was ok, it was not massive, it had the right lenght. I guess DAA fade is the way Bioware should go in DA2.
Edit: I guess the reason it is boring in DAO is the lenght. The fade is not a place any "normal people" would like to be so much time, and in DAO it is mixed with puzzles, so the experience is even longer than it normally is. A really nightmare. But maybe that was the bioware idea so... just dont do it that way again.
In DAA it had a good background, it was really part of the baroness history. And it was not that lenght.
Ah, I give up... the fade is just a place I would not like to be more than half hour, with a good background. Something else, just cut away from DA2.
Ps. srry for english.
Modifié par Gugue_es, 10 juillet 2010 - 01:23 .
#24
Posté 10 juillet 2010 - 01:23
#25
Posté 10 juillet 2010 - 01:24
Same exactly the same.Merci357 wrote...
Well, the Fade part in awakening was done quite well, just the Origins part, where you had to hop between zones until you got all forms, so you finaly could go behind each door and collect everything was very boring. Truth be told, I even enjoyed it - the first time. After that it got repetitive, and I despise this part even more then the Deep Roads section now.





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