E: Noviere speaks the truth!
Modifié par Luke Bioware, 10 juillet 2010 - 12:13 .
Modifié par Luke Bioware, 10 juillet 2010 - 12:13 .
Some of these fans are seriously pathetic. I swear its even worse than the PC fanboy outrage on the MW2 forums last november.Rogue Unit wrote...
I thought it was bad when Bioware announced your LI from ME1 would be cameos. They've said little to nothing but that there will be a dialogue wheel and are getting death threats, claims that they dont care about fans, and threats of not buying the game (We all know how true the last one is)
I hope Bioware studios are bomb-safe.
Luke Bioware wrote...
What was sucky about it? Would it make you feel better if you could read line for line what She- Hawke is going to say?
Modifié par -Semper-, 10 juillet 2010 - 12:31 .
Guest_Spear-Thrower_*
Sirsmirkalot wrote...
Many other games use full text, and they do so successfully. If you don't have the patience for full text, then you don't have the patience for the dialogue wheel either, since you need to read the subtitles or listen to the text regardless to know what your character does and says.
Seems like you didn't read all my posts here-Semper- wrote...
Luke Bioware wrote...
What was sucky about it? Would it make you feel better if you could read line for line what She- Hawke is going to say?
seems like you are no oldschool crpg player. if you would be then you should have recognized how voiced player characters are limiting the dialogues. you will get less options to choose from and the dialogues will be shorter. now this works with a action rpg like diablo or mass effect but never with such a massive beast like baldurs gate, planescape and so on - to voice all the lines will definitely bust your budget.
it's not so much about hearing a voice or that the voice will not fit to your character at all but the limitations. take a look at leliana's song. there you can feel bad dialogues and almost no options. now if they could not get a 2h dlc right then most fans are feared to death what will happen to a whole 60h game.
Modifié par Luke Bioware, 10 juillet 2010 - 12:53 .
I think full text will be a thing of the past before long. All games
will be voiced and the conversation system designed around that. Using a
dialog wheel greatly speeds up interactions, especially in scenes that
go on for a while. The ME wheel may need some modification for DA2 but
in principle it should work. Just make the options clearer.
Modifié par Sirsmirkalot, 10 juillet 2010 - 12:56 .
Modifié par Crrash, 10 juillet 2010 - 01:00 .
With control I mean what exact actions and wording my character is going to use. Image if I tell someone to turn off his alarm clock and he smashes it to pieces, he then basically did what I asked him to do. You can ofcourse go into detail and open up another wheel that states how you want him to turn it off, on which tone, ect... , but that just makes it unmanageable for developers and cumbersome for the user if you're going to do it for everything.Noviere wrote...
I don't get what control you lose. Do you
mean that you don't know exactly what words your character is going to
say? What if it had a traditional dialogue tree like DAO, but the man
character was fully voiced?
I never said I was against VO, just the dialogue wheel.It's not a matter of patience, for
me. I've been playing CRPGs since Ultima 3 -- I am used to reading text.
I just find it a lot more engaging and immersive when my character
speaks, instead of staring blankly at the NPC she's supposed to be
chatting with.
Modifié par Sirsmirkalot, 10 juillet 2010 - 01:14 .
seems like you are no oldschool crpg player. if you would be then you should have recognized how voiced player characters are limiting the dialogues.
Is it really becomming faster though? It's not like you get an instant feedback of what you selected. You still need to either read the subtitles or listen for the complete VO to finish to find out how you reacted.It is removing yet another aspect of thought from the game in order to hasten and make faster the pacing
Guest_Spear-Thrower_*
Sirsmirkalot wrote...
Making full scentences clearer when you're limited to one or two words seems highly improbable to me. And it speeding up interactions is nonsense..
Modifié par Bugzehat, 10 juillet 2010 - 01:32 .
TheConfidenceMan wrote...
The response wheel is one of the worst conventions to come along in a while. It limits the number of your possible responses/questions, categorizes them into extremes for you so subtle differences are nonexistent, and often the actual response doesn't jive with the shorthand tone presented.
It's a stupid tradeoff for a more "cinematic" experience.
Guest_slimgrin_*
Luke Bioware wrote...
Seems like you didn't read all my posts here. I am a massive Baldur's Gate, Planescape and Knights fan for instance. I love those games, but do not agree with your point. Since Knights all different choices result in the same limited pool of answers you mostly hear. If you say something mean, it usually adds a disgruntled line and after that it reverts back to the original path. Wow... How immersive
.
In DAO even though it feels like there are more options, we actually have limited choices. Can we align with Loghain and lead Fereldan into civil war and a full blight? It is an illussion of choice. Of course I've only seen youtube videos of ME2.-Semper- wrote...
that's bad design and have nothing to do with voiced or unvoiced lines. to add voices defintely limits dialgoues. i don't like the wheel in mass effect because of the dull and short dialogues! ...