Luke Bioware wrote...
I'd rather hear some awesome voice talking. The short segments of text work really well in Mass Effect. I have to admit: the 'humor' and way your character talks is already defined, but what's the problem with that? In Dragon Age you choice a voice to only hear him say that he is dying or he can't open up a box. Wow... How immersive!
TL;DR? I don't get the hate.
I had the same issue for a very long time, but talking about it on the old DA forums prior to release helped me get a good grasp of the issue.
Effectively, role-playing to some people is like fan-fiction. What I mean is, they want the game to avoid mentioning details or remain sufficiently ambiguous that they can fill in a mental explanation for parts of their background, etc.
A huge opposition to origins was that lots of backgrounds people wanted to invent would become logically impossible (e.g. human warriors that are forest dwelling recluses).
VO is not immersive to people who think that way because you can imagine alternatives that you self-create as much.
iTomes wrote...
what made it sucky.... let's see: for once the
fact that i could for example choose "i don't trust you" and got a
speech saying how loyal i was to the alliance. than that there always
was ONE right dialoque option, all others werent effective in sense of
gameplay (besides some "yes-nos") and that my character was an
stereotype action hero so i couldn't play as anything else than "some
guy with gun huh-huh".
But the same thing happens in DA:O. The dialogue trees are worthless. Most of the time, characters respond to you the same way regardless of what you say. The difference in ME/ME2 was that sometimes your character would respond with effectively the same line. Which makes sense, because among other thingsif you said two different things and everyone responded the same way, that wouldn't be any fun either.
As I said above: no VO has to do with this premise that role-playing has to be a mental fantasy that has to be completely excluded from the game. They make things ambiguous enough so you can pretend that what youwant about a character is true. VO cuts down on ambiguity to make you more part of the world.
For example, before the last DA battle with the darkspawn, the King/Queen of Ferelden gives the speech; you, the main character, get to say nothing. Often, the other characters speak for you at dramatic moments, or take actions while you are off to the side. For some people, this is cool; for people that don't want this, they're forced with a side character or lackey that never seems involved in the story;
Take KoTOR, too - in the endgame at the Star Forge your character never speaks; it is either Bastilla or Carth. You are not allowed to be a dramatic set piece without VO.
Crrash wrote...
when i refer to ME i usually refer to
things that happened in my game as "Shepard did this and that" while
with Dragon age i say "MY warden did this and that" and even "I did this
and that".
I was just completely immersed in the game.
i know
you don't understand, you won't understand because you don't immerse
yourself the same way i do.
as i've said before:
Mass Effect was
like watching it.
Dragon Age was like living it.
See,for me it was the opposite. It was very easy to get immersed in the role of Shepard, and say, "I did this."
Onthe other hand, in DA:O, it was voiceless puppet did this. I was
told this, versus I did this.
Like I said - I understand partially why you have the view you do. But please appreciate that for some of us, the opposite is true with the same facts.
Modifié par In Exile, 10 juillet 2010 - 05:00 .