Dragon Age 2's combat will be largely the same on the PC -- Thank god, and thank you Bioware.
#26
Posté 10 juillet 2010 - 07:12
#27
Posté 10 juillet 2010 - 07:14
I don't like this. I'm playing on PS3 - and I suspect that instead of fixing their design flaws they're going to gimp the game to save time and money.Rorky wrote...
Hope the people who scream and shout how choices from DA:O will not be carried over and how Bioware ruined everything can read this and be calmed down now...
#28
Posté 10 juillet 2010 - 07:19
Gill Kaiser wrote...
Considering it seems that there will be rather large differences in combat styles between the PC and console versions, I'm guessing that both will be developed seperately and concurrently. The toolset's on the PC though, so I hope they keep it as the lead platform.
I wonder if they will even release a toolset with Dragon Age 2?
#29
Posté 10 juillet 2010 - 07:24
#30
Posté 11 juillet 2010 - 07:57
Basically, my hope now is that both versions of the game feel 100% right.
#31
Posté 11 juillet 2010 - 08:04
On the other hand, YAY Kate Mulgrew!
#32
Posté 11 juillet 2010 - 01:24
#33
Posté 11 juillet 2010 - 01:54
#34
Posté 11 juillet 2010 - 02:04
#35
Posté 11 juillet 2010 - 02:04
I liked the quick, but tactical pace, but encounter design needs to be tweaked - there was a serious lack of variation with enemies at times. Sure, fighting the Sloth Demon or Dragon was a bit different, but there was waaaaaayyyy too much mobbing of enemies. More well-thought out enemies that can give you a diverse set of challenges would be welcome.
Also, some balancing needs to be done. I have not played Awakening or any DLC, so this part might have improved, but mages were clearly the strongest in Origins, particularly if you had an Arcane Warrior / Blood Mage specialization. As a rogue, the archery route was MUCH weaker than going dual-wield, in large part because the specializations in DAO were geared towards that kinda build, plus you got nice backstab bonuses. As a warrior, going two-hander was also not as powerful as dual-wield or tanking with sword-and-board.
#36
Posté 11 juillet 2010 - 02:08
#37
Posté 11 juillet 2010 - 05:20
However, I personally didn't enjoy its combat at all on the xbox. It felt like a strategy game with a tacked-on hack-and-slash button to make it feel more like an action RPG. Don't get me wrong, it had its moments. It was just too difficult to be effective without micromanaging your entire party. Personally, I feel that the console versions of DA2 should embrace a more action-oriented system, purely because that kind of system works better on consoles. It's the same with console RTSs, they just don't work as well in the traditional sense. The mechanics of each version of the game should play to their platforms' strengths; if God of War feels better on a console than Baldur's Gate or KOTOR, then so be it.
#38
Posté 11 juillet 2010 - 06:16
TSamee wrote...
Hmmm... it's tough for me to say this. I loved DA one hundred percent, I loved its narrative complexity, I loved the branching story, and most of all I loved the amount of choice the player was given over the dialogue. In terms of story and player choice, DA is, bar none, the ultimate RPG.
However, I personally didn't enjoy its combat at all on the xbox. It felt like a strategy game with a tacked-on hack-and-slash button to make it feel more like an action RPG. Don't get me wrong, it had its moments. It was just too difficult to be effective without micromanaging your entire party. Personally, I feel that the console versions of DA2 should embrace a more action-oriented system, purely because that kind of system works better on consoles. It's the same with console RTSs, they just don't work as well in the traditional sense. The mechanics of each version of the game should play to their platforms' strengths; if God of War feels better on a console than Baldur's Gate or KOTOR, then so be it.
Actually, I think it'd be easier to do a strategic-RPG if console DA games embraced KB/mouse.
That way, they don't have to make TWO different combat systems.
#39
Posté 11 juillet 2010 - 06:39
#40
Posté 11 juillet 2010 - 07:25





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