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Pre-definded means less freedom?


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#51
Rubbish Hero

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Means it's pre-defined, less options, not for you to define.

Doomed, game will ruin all RPG's.

#52
Dave of Canada

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Jaduggar wrote...

Anathemic, are you Gordon Freeman, or is Gordom Freeman Gordon Freeman?


We are Gordon Freeman, we explore the world as 'he' explores and it and encounter the people he meets without being forced into a mold. Gordon Freeman allows characters to bond with the world more than say.. Duke Nukem, who has his personal vices and one liners.

Many people would say the one liners and such are amazing, yet you bond more with the world with Gordon Freeman and genuinly feel concern with the characters you encounter.

#53
Jaduggar

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Gordon Freeman is a predefined character.

He has a history that the game makes apparent.

He has relationships with characters you do not know about.

He is going to do things you, technically, have no choice in doing.



If you can be Gordon Freeman, there is no reason you cannot be Hawke

#54
ChuckNorris18

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Dave of Canada wrote...

Jaduggar wrote...

Anathemic, are you Gordon Freeman, or is Gordom Freeman Gordon Freeman?


We are Gordon Freeman, we explore the world as 'he' explores and it and encounter the people he meets without being forced into a mold. Gordon Freeman allows characters to bond with the world more than say.. Duke Nukem, who has his personal vices and one liners.

Many people would say the one liners and such are amazing, yet you bond more with the world with Gordon Freeman and genuinly feel concern with the characters you encounter.

So by that logic, we are also hawke.

#55
Dave of Canada

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Jaduggar wrote...

Gordon Freeman is a predefined character.


He's given a backstory and a face, nothing else.

He has a history that the game makes apparent.

He has relationships with characters you do not know about.



Every character in DA:O has history and relations with characters
you don't know much about (Gorim, for example) but that was part of the fun. You established your character based on your history, my human noble could've been a kind lord who treated his soldiers with respect or a spoiled brat who was always thinking of 'me me me'.

Gordon's motivations are unknown because he never says it, you could say he's doing it because he wants to or because he expects material rewards out of it or just because he's bored.  

He is going to do things you, technically, have no choice in doing.

A lot of people use the silent treatment in cutscenes as imagining Gordon talking.

I refused to go with G-man in HL1, if that changes anything.

Modifié par Dave of Canada, 10 juillet 2010 - 08:47 .


#56
ITSSEXYTIME

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Jaduggar wrote...

ITSSEXYTIME wrote...

And you have no option of being anything else.  It kills replayability.


Alright, I can see how that would kill it for some people.

But what would you rather have?

One playthrough where the narrative is extremely focused on the player and brings everything back to a personal level about the person you are shaping yourself to become?

Or three playthroughs where the narrative only focuses on you when it's necessary, and who you become doesn't matter so much as what you want to happen to the world?


I enjoy both styles, but it's why I liked keeping the narratives separate.  I enjoyed Mass Effect and The Witcher for the more focused narrative, but I enjoyed the replayability of DA:O just as much.  Now it seems I only get the first option, as what other RPG"s are coming out that provide the second option with the same quality of a Bioware game?