Arlana Tabris wrote...
XX55XX wrote...
You are making a flawed assumption. You are assuming that BioWare will automatically write less dialogue just because they are planning to voice the main character. Do you not see the proof that dialogue wheel does not necessarily equate to a smaller script? DAO voiced everything except for the main character, and I still feel that DAO had a greater amount of dialogue than ME and ME2 ever did.
You forget one thing - voicing is costly. The Devs will have to take the money from some other area of development to pay for some massive amount of dialogue lines. I fear that to cut expenses the main character options may be a lot shorter and far more repetitive.
Besides, DAO had a greater amount of dialogue exactly because the main character wasn't voiced. On the old forum one of the devs said that voicing the PC would cut the game almost by half (http://old.dragonage...ngle/1238434260 - thank you DA Central). And if you look at DA2, the amount of content has already decreased (we can't choose any other race now).
You do have a point, I suppose. But, Dragon Age II doesn't necessarily have to be the 50 hour romp that DAO was. They can cut content without sacrificing quality. I prefer to play a quality game instead of an intensely long and overbearing one. It might be for the best.
Plus, it might mean that we might have fewer party members this time around.




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