Hello.
I saw that the combat for the consoles was being changed into a new system to fit the controller alot easier. I just thought you'd like to know really that I thought the Combat manangement from Dragon Age Origins worked fine. I really enjoyed the radial menu, it looked sleek and was easy to use and although I was envious the PC got to do tactical pausing I did find the Console immersed you in the action alot more as with the lack of tactical pausing it was all real time. Anyway I just thought you guys might wish to know that. Of course if you think you can improve on the sytem then Im only too happy but I just htink you might have wanted the feedback. anywards onwards to my question, what I wanted to say was if you can tell and/or willing how much will the new combat system be like in dragon age origins for consoles.
Thankyou.
Console Combat Management Question and feedback
Débuté par
DanteCousland
, juil. 10 2010 03:57
#1
Posté 10 juillet 2010 - 03:57
#2
Posté 10 juillet 2010 - 04:05
I don't like the idea. The only game that managed to balance action combat in RPG is Demon's Souls, but that's part of reason why it's so hard. Like, to perform a barrel roll you need your strength and dexterity to be of certain level depending on your armor, and speed and range of roll depends on strength, dexterity and armor weight.
I'd say don't change combat for consoles, just make controls better. It's just not for Dragon Age...
I'd say don't change combat for consoles, just make controls better. It's just not for Dragon Age...
#3
Posté 10 juillet 2010 - 04:09
Uh Bioware stop changing things up!
#4
Posté 10 juillet 2010 - 04:13
Now the Demon Souls combat system is a good way of doing things *hint hint wink wink*
#5
Posté 10 juillet 2010 - 04:15
But it won't work for Dragon Age. That's the problem.
#6
Posté 10 juillet 2010 - 04:17
Fair enough, I wish it would but oh alas.
What do you want Lordgremlin, combat wise?
What do you want Lordgremlin, combat wise?





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