LPPrince wrote...
zahra wrote...
Jeeeeeeeeez why is everyone so touchy nowadays. Every post turns into some sort of personal argument instead of a calm discussion.
Welcome to the Bioware forums pre-game release, and enjoy your stay.
Oh, how cheery.
LPPrince wrote...
zahra wrote...
Jeeeeeeeeez why is everyone so touchy nowadays. Every post turns into some sort of personal argument instead of a calm discussion.
Welcome to the Bioware forums pre-game release, and enjoy your stay.
thisisdell wrote...
I agree. I want an option to listen to a Codex while I am playing the game. Like Bioshock. I missed a lot of stuff I am sure. Because I was playing the game, not reading a book.
Trooper Guy1 wrote...
thisisdell wrote...
I agree. I want an option to listen to a Codex while I am playing the game. Like Bioshock. I missed a lot of stuff I am sure. Because I was playing the game, not reading a book.
It is still interesting to read the lore that they worked really hard on. Though I guess for some people it is too hard to read and it "taeks uapz mah tiemh huwo waunts to red?"
Ok, fine, so you say it's a huge waste because you and a few other people agree that it's a waste. Well what about those who disagree? What about those who say the exact opposite, and that their experience would be hugely enhanced by an audio codex? Their opinion is just as valid as yours.
So what if it costs money? Every single feature in any game costs money. And for every feature, in every game, I'm sure you can find a few people who will agree that feature "xxx" was a waste and doesn't make sense, and that they would have done things differently had they been in charge.
So, that's 20 hours at a going rate of $1000 per 4-hour session (or $250.00 per hour) = $5,000
Now, you might say $5k is a lot for just one guy for only 20 hours of work, and compared to most of us you'd be right. My guess is that DA:O's low level QA testers probably didn't make much over $20k for a whole year's worth of work.
But now consider that you've got a product pulling in over $100,000,000 and suddenly $5k doesn't seem like so much, even if you have over 200 people working on the project (which Bioware did).
Modifié par soteria, 14 juillet 2010 - 08:20 .
If they were able to make that happen I would love it. If not then its okay I wouldn't have a heart attack or anything but it would be a very nice option.Wonderllama4 wrote...
I figure, if we're going to take the dialogue wheel from Mass Effect, we might as well take the Codex system too! I admit I don't read a lot of the codex entries from Dragon Age, but I would certainly listen to them if I could. Duncan's VA should be the narrator. or Brother Genitivi, since he writes most of the stuff
Um...what false dilemma? I'm simply stating that I'd prefer that they spent whatever money they might spend on voicing the codex on a single additional hairstyle/tattoo/whatever because those things would actually be of use to everyone, unlike a voiced codex, which annoys quite a lot of people apparently.Vlainstrike wrote...
Again with the false dilemma. Guess what - you can have tattoos, hairstyles AND an audio codex all at the same time! Holy crap! Who woulda thunk it...? /yawnVaeliorin wrote...
Honestly...I'd much rather have the $5k or whatever it might cost spent on a single hairstyle (or even another tattoo/different eyebrows/anything) other than being spent on what has to be one of the most annoying features I've ever encountered in a game.
And seriously...who can't eat a sandwich and read at the same time?
And if it's annoying for you, that's why you make it optional. That way those that don't like it don't have to use it.
Why is it so hard to understand that more options would make the game better overall? Or maybe we should just nix every feature every time a few people say they find it annoying.
Some people are perfectly happy playing text only RPG's, so I guess DA2 should just cut out all the graphics, music & voice acting, because all that money could be spent on writers.
Guest_Capt. Obvious_*
soteria wrote...
And once again, you have nothing more to say than, "why not?" As for opinions being equally valid, sure. Assume there's three groups of people, though: those that want the feature, those that hate it, and those that won't read the codex either way/just don't care. If all three groups are of similar size, then the people who wouldn't read or wouldn't enjoy a voiced codex outnumber the others 2:1. Not that game are designed by democracy, but it doesn't make much sense to add a feature only a small portion of your audience will enjoy while others hate it.
soteria wrote...
You still have yet to even begin to address why a voiced codex is even appropriate in this setting.
soteria wrote...
I really don't care about the numbers much--they're more or less irrelevant to my point--but you're ignoring a lot of costs, including localization and editing costs. Presumably these games are voiced in *every* language the game is released in, yes? So add the sound engineer's time, which isn't cheap, and multiply it by the number of languages.
You're completely ignoring the concept of a budget. Resources come from somewhere--they can't just magically come up with a random sum of money and throw it at the game. Your $5,000 (or whatever) was $5,000 taken away from some other project. Maybe it's money they could have spent on producing a more accurate manual or better tooltips or another guy doing QA and finding bugs for a few days. Money is finite--even if EA/Bioware figures they're going to make however much profit off a game, they're not going to say, "Well, it's going to be successful, so why not spend a few grand here and there." That would cut into their profit even if the game didn't have a certain budget.
Modifié par Vlainstrike, 15 juillet 2010 - 03:28 .
Trooper Guy1 wrote...
thisisdell wrote...
I agree. I want an option to listen to a Codex while I am playing the game. Like Bioshock. I missed a lot of stuff I am sure. Because I was playing the game, not reading a book.
It is still interesting to read the lore that they worked really hard on. Though I guess for some people it is too hard to read and it "taeks uapz mah tiemh huwo waunts to red?"
Guest_slimgrin_*
Modifié par Vlainstrike, 15 juillet 2010 - 03:12 .
Actually, I've said considerably more than 'why not'. And wow - that last paragraph of yours is filled with a whole lot of 'if's' and assumptions based on nothing,
You seem to be under the impression that I am somehow obligated to to satisfy some mysterious set of criteria that justifies my desire for an audio codex. Well I've got news for you - this isn't a Bioware/EA boardroom; I'm not here trying to convince a bunch of money crunchers to allocate more funds into some pet project. I don't need to meet your standards in order to validate my opinion on what I like in a game.
Well, for someone who claims they don't care about the numbers you certainly have alot to say about them. Regardless of your self contradiction, I'm not ignoring the budget or the costs. The argument has been put forth by several people that adding a voice actor for the codex would simply be far too costly to implement and so I put forth some actual figures to support my contention that this is not the case, and that whatever costs people were imagining are far greater than what it actually would cost in reality when compared to the budgets of other blockbuster-style productions.
Wonderllama4 wrote...
I figure, if we're going to take the dialogue wheel from Mass Effect, we might as well take the Codex system too! I admit I don't read a lot of the codex entries from Dragon Age, but I would certainly listen to them if I could. Duncan's VA should be the narrator. or Brother Genitivi, since he writes most of the stuff
soteria wrote...
You seem to be confused about why I'm here. Who ever said I even cared what your opinion was or thought you were under some obligation to reply to an argument? Your unwillingness or inability to respond to the argument merely lowers my opinion of you, but I can't imagine you care about that, do you? This is a forum on the internet. Last time I checked, we were having some kind of discussion, and I think the *normal* thing to do in a debate or any conversation is to respond to points that the other person makes.
I'll try again: You still have yet to even begin to address why a voiced codex is even appropriate in this setting. I happen to like guns in video games, but I'm not asking for them to be added to the weapons in Dragon Age because they wouldn't make sense. Neither would a voiced codex.
soteria wrote...
You still have yet to even begin to address why a voiced codex is even appropriate in this setting.
Modifié par Vlainstrike, 15 juillet 2010 - 04:01 .
soteria wrote...
I bring up the issue of setting because frankly I don't think you have any kind of response to it or you would have already posted it.
Modifié par Vlainstrike, 15 juillet 2010 - 05:24 .