Seifz wrote...
Eh, Windows 7 is better than OS X. I'm not going to make an argument from the usability or interface perspective because those are very subjective. However, the underlying technology in Windows 7 surpasses anything that Apple has to offer at the moment. MacOS has some nifty tricks, though (e.g. extra multimedia hooks).
win7 is not better, they're on par, I could list reasons which still give OS X an edge but I feel these depend on the user. You talk about hooks, but you have to consider that this is from the developer perspective and more specifically from the developer who makes specific applications.
Windows is easily the worst of the three platforms for hobbyist development. The free version of Visual Studio is quite lacking in features (you can't even create native 64-bit binaries!) and the new Power Shell can't really compare with Bash. Then again, I might just be more comfortable with Bash because I've been using it for so long. It's hard to say.
Visual studio wins in terms of interface & usability, the free version is just that, a free version but it's still quite good for it's price.
In any case you can install bash itself with Cygwin but MS's shell is not bad at all imo - especially considering it's their first unix shell since Xenix.
Still, Linux is far better than either of the other two platforms for development. There's a reason that most commercial vendors use the GNU toolchain internally when they need to compile something (Eclipse, Xilinx, Altera, etc.).
I haven't used the others, but eclipse is cross platform, so I don't think you can speak of a Linux advantage here. Gnu tools are good but they are also free and that's a thing to consider when you're saying why people use them, especially internally. In many cases people do allot of development using free tools and when they get more funding for their project, then they switch to Ms/Visual Studio.
More on topic, you can't just claim that a model that works for Blizzard will also work for BioWare. The two companies probably have a very different internal structure, vision, etc. Personally, I'd prefer BioWare to spend more zots on making a fantastic PC game. Creating a MacOS version takes some of those zots away!
They don't have to be the same everywhere, Bio can just copy the mac porting part.
Anyhow, this is interesting but it's getting quite technical, I'm happy to continue this via PMs as I think things like Visual Studio vs Eclipse, or bash vs MS's shell are a little off topic.





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