Question - How Much Has EA Influenced DA2's Direction?
#1
Posté 10 juillet 2010 - 06:43
Thoughts?
#2
Posté 10 juillet 2010 - 06:45
Why do people think that Microsoft is any better as a publisher or corporation?Zanderat wrote...
...expecting the Dev's to deny. But it seems obvious to me that Bioware's new Lords are largely behind some of these troubling design decisons. The rushed design and production of DAA points to this also. The dialog wheel, anyone?
Thoughts?
#3
Posté 10 juillet 2010 - 06:46
I don't think that......Ecael wrote...
Why do people think that Microsoft is any better as a publisher or corporation?Zanderat wrote...
...expecting the Dev's to deny. But it seems obvious to me that Bioware's new Lords are largely behind some of these troubling design decisons. The rushed design and production of DAA points to this also. The dialog wheel, anyone?
Thoughts?
#4
Posté 10 juillet 2010 - 06:46
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
#5
Posté 10 juillet 2010 - 06:48
Which they should be tweaking and improving. See MW to Oblvion to FO3, for referenceBehindyounow wrote...
Rushing? What?
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
#6
Posté 10 juillet 2010 - 06:49
Microsoft, Sony Entertainment all do the same as well.
If I was at BioWare I would of gone to a company like CCP or Bethsidia. Not EA.
#7
Posté 10 juillet 2010 - 06:51
I mean you look at ME's influence on The Old Republic, where the devs haven't been shy about chatting it up:
Speaking to CVG at E3, Erickson explained how the developer met with LucasArts to discuss 'rewriting everything' with a Mass Effect-style system, after seeing the sci-fi RPG in action.
"Originally the game was built far more like Dragon Age as far as Conversation System went," he said. "Our player characters were not going to be voiced because it's a massively insane expenditure and hugely complicated to do. You have to cast 16 of the best actors ever and then hold them for eternity."
This quickly changed after seeing the 360-exclusive sci-fi RPG, Erickon explains: "Mass Effect came out when we were very early into development. I remember walking up to James Ohlen - the lead designer on both Baldur's Gate Games, Knights Of the Old Republic and both Dragon Age games.
"We both saw Mass Effect and were like: 'Okay. There is no choice here.' So we rounded up both sides - us and LucasArts - and despite it being a huge undertaking, we showed them one with VO and one without and we attached a price tag to it.
The lead designer certainly isn't shy in accrediting the change in direction to the other BioWare game: "Mass Effect changed the world because you became the hero," he said. "You actually became the most interesting thing on screen -you got all the best lines, and to be super cool.
"We had to go back and rewrite everything. The story telling system is totally inked from Mass Effect. "
This mentality at BioWare that Mass Effect is the end all be all of RPG dialogue really is disappointing to hear.
Modifié par Brockololly, 10 juillet 2010 - 06:52 .
#8
Posté 10 juillet 2010 - 06:51
Zanderat wrote...
Which they should be tweaking and improving. See MW to Oblvion to FO3, for referenceBehindyounow wrote...
Rushing? What?
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
Which they are. Haven't you heard about the improved graphics and new artstyle?
#9
Posté 10 juillet 2010 - 06:51
#10
Guest_slimgrin_*
Posté 10 juillet 2010 - 06:51
Guest_slimgrin_*
#11
Posté 10 juillet 2010 - 06:52
Yup. Just what I wanted. Anime. :innocent:Behindyounow wrote...
Zanderat wrote...
Which they should be tweaking and improving. See MW to Oblvion to FO3, for referenceBehindyounow wrote...
Rushing? What?
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
Which they are. Haven't you heard about the improved graphics and new artstyle?
#12
Posté 10 juillet 2010 - 06:52
Zanderat wrote...
...expecting the Dev's to deny. But it seems obvious to me that Bioware's new Lords are largely behind some of these troubling design decisons. The rushed design and production of DAA points to this also. The dialog wheel, anyone?
Thoughts?
Such a major change in direstion does seem peculiar, to say the least. Something big changed between the time Origins was designed and now. I don't know what it was, but it's a very different approach.
#13
Posté 10 juillet 2010 - 06:53
Zanderat wrote...
Yup. Just what I wanted. Anime. :innocent:Behindyounow wrote...
Zanderat wrote...
Which they should be tweaking and improving. See MW to Oblvion to FO3, for referenceBehindyounow wrote...
Rushing? What?
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
Which they are. Haven't you heard about the improved graphics and new artstyle?
How the hell do you get Anime out of "New art style"?
There are already screen shots out, and they don't look drastically different to DA, but they are of very resolution.
#14
Posté 10 juillet 2010 - 06:55
#15
Posté 10 juillet 2010 - 06:56
I was refering to the concept art. If the actual screenshots are like DAO, then I am relieved.Behindyounow wrote...
Zanderat wrote...
Yup. Just what I wanted. Anime. :innocent:Behindyounow wrote...
Zanderat wrote...
Which they should be tweaking and improving. See MW to Oblvion to FO3, for referenceBehindyounow wrote...
Rushing? What?
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
Which they are. Haven't you heard about the improved graphics and new artstyle?
How the hell do you get Anime out of "New art style"?
There are already screen shots out, and they don't look drastically different to DA, but they are of very resolution.
#16
Posté 10 juillet 2010 - 06:57
#17
Posté 10 juillet 2010 - 06:57
Zanderat wrote...
I was refering to the concept art. If the actual screenshots are like DAO, then I am relieved.Behindyounow wrote...
Zanderat wrote...
Yup. Just what I wanted. Anime. :innocent:Behindyounow wrote...
Zanderat wrote...
Which they should be tweaking and improving. See MW to Oblvion to FO3, for referenceBehindyounow wrote...
Rushing? What?
Dragon age was finished well before November 2009, and the only reason DA:O took so long was because they were making the engine from the ground up.
For DA2 they're just using the old engine.
Which they are. Haven't you heard about the improved graphics and new artstyle?
How the hell do you get Anime out of "New art style"?
There are already screen shots out, and they don't look drastically different to DA, but they are of very resolution.
Oh come one... thats not Anime. Anime is huge eyes, androgynous characters, massive swords and stupid hair.
#18
Posté 10 juillet 2010 - 06:58
Zanderat wrote...
]I was refering to the concept art. If the actual screenshots are like DAO, then I am relieved.
For reference, these are the 2 tiny screens from Play.com:
#19
Posté 10 juillet 2010 - 06:58
#20
Posté 10 juillet 2010 - 06:59
Bethesda isn't its own publisher - it's owned by ZeniMax Media, who people blame for driving Fallout 3 in a different direction compared to Fallout 1 and 2. Also, Bethesda as a developer is working on third-person shooter games now while outsourcing Fallout to Obsidian.Relshar wrote...
I have seen EA destroy other great game companies. Origin, Bullfrog Eidos. They will suck BioWare dry and then close them down like all the others they have bought.
Microsoft, Sony Entertainment all do the same as well.
If I was at BioWare I would of gone to a company like CCP or Bethsidia. Not EA.
ZeniMax is also blamed for driving id Software to the ground.
CCP's only known for Eve Online, which is basically an MMORPG based around planet-scanning (I'm sure people who've played Mass Effect 2 just love that word).
Sorry, but there aren't many good alternatives to Electronic Arts these days.
#21
Posté 10 juillet 2010 - 07:01
Usually that tends to be exactly what happened. $$ and all that.Siradix wrote...
When in doubt, blame the publisher!
#22
Posté 10 juillet 2010 - 07:02
Don't forget tentacles.......Behindyounow wrote...
Oh come one... thats not Anime. Anime is huge eyes, androgynous characters, massive swords and stupid hair.
#23
Guest_slimgrin_*
Posté 10 juillet 2010 - 07:02
Guest_slimgrin_*
Modifié par slimgrin, 10 juillet 2010 - 07:03 .
#24
Posté 10 juillet 2010 - 07:05
Siradix wrote...
When in doubt, blame the publisher!
*shrugs* Something changed, and it wasn't the people running Bioware, or the writers. Unless someone was forced out that I haven't heard about. DA:O and Mass Effect 2 were in production at the same time, so it wasn't like they hadn't conceived of the style. They chose to make the two games quite different, but now they're ditching the DA:O model for the Mass Effect one. If DA:O had sold poorly, or been trashed in reviews, that might have made sense on it's own, but since it wasn't, there must be some other explanation. It may not be EA, but it was something. And I really think that wheel has EA written all over it in terms of GUI.
#25
Posté 10 juillet 2010 - 07:05
For the most part, though, it's gravy.




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