Inventory and Loot
#1
Posté 10 juillet 2010 - 07:04
#2
Posté 10 juillet 2010 - 07:16
#3
Posté 10 juillet 2010 - 07:20
Including stealing underwear. Leliana's Song got that one right.
#4
Posté 10 juillet 2010 - 07:23
#5
Posté 10 juillet 2010 - 09:12
It got really annoying carrying all this random junk around, not knowing what to save because you're not sure of some random person back at camp has something better or not, what can be "donated" to the armies back at camp, etc. And then having different names for the different tiers, not to mention different types...wait, is Red Steel or Viridium better? Whitewood or Ironbark? Reinforced or Inscribed? It's hard to remember, so you have to inspect each item individually, and then try to remember what the people back at camp are using.
Even after all this time, I still don't know if I'm supposed to give everyone the heaviest armor they can manage to carry or not. I kept my rogue in leather, even though his strength got high enough to use some plate, but why? How bad does fatigue actually affect you? Without a text log like in MMOs, do people really notice their dps output all that much? I noticed stuff died reasonably quickly no matter what, so what's the point of looking at all those stats? This is one area I think the game could definitely stand to be ME2-ized. Nitty gritty numbers and stats are fine for an MMO, but here they just slow everything down. IMHO.
And then don't even get me started on all the crafting junk. Personally I never used traps, and only used poisons a few times, and even then only the ones that you looted pre-made...I didn't make my own. I never used any salves or balms except for Warmth on my tank while fighting dragons. Yet the stuff piles up like crazy.
In my opinion, inventory management and crafting really bring the excitement level to a shuddering halt. I wish they'd replace the tier names with numbers (or use both names and numbers for those who like the "flavor" the names provide), and that when you hover the mouse over an item, it will compare it to EVERYONE who can use it, whether they are in the group at the time or not. Crafting I wouldn't mind disappearing altogether, but if it must stay in, I think crafting supplies shouldn't count against the inventory limit.
Okay, enough ranting from me.
#6
Posté 10 juillet 2010 - 09:21
Junk belongs to the inventory since the old RPGs, and while it could use some improvements please DO NOT take the ME2 route.
#7
Posté 10 juillet 2010 - 09:22
#8
Posté 10 juillet 2010 - 09:33
#9
Posté 10 juillet 2010 - 09:36
#10
Posté 10 juillet 2010 - 09:38
#11
Posté 10 juillet 2010 - 09:40
However I wouldn't mind a system like Suikoden combined with Dragon Age where you could pick up different swords with different stats, but instead of having to by the sword model again at a different prestigue you could just go to an armorer to upgrade the weapon for a price.
#12
Posté 10 juillet 2010 - 09:42
#13
Posté 10 juillet 2010 - 09:48
''cool i found armor upgrade''
heavy armor
+10% more health
#14
Posté 10 juillet 2010 - 10:01
Avalla'ch wrote...
I want the inventory and loot back. Please no dumbing down with arguments such as "Less thinking, more talking and fighting" = another God of War with interactive dialogue and companions.
Junk belongs to the inventory since the old RPGs, and while it could use some improvements please DO NOT take the ME2 route.
See, the thing is that not all the trappings of old-school RPGs are by definition good game design. Complicated interface, inventory junk, stacking limits, and individual party member inventory might have been part of most old-school RPGs. Guess what? NOT FUN. DECIDEDLY NOT.
I like looting as much as the next person, but I agree with Occam. It should be more streamlined to minimize the amount of time I spend rooting around in inventory trying to find that damned Rod of Putrescence +3. No more vendor trash, no lower-than-level-appropriate loot that will be sold anyway, etc.
#15
Posté 11 juillet 2010 - 07:52
NOT FUN. DECIDEDLY NOT.
And guess what? I don't agree. See what I did there? And while 1200 may agree with you, there is another thousand with opposite opinions.
All I see here are suggestions trying to remove the inventory all together and introduce these ME2 style of upgrades. No. We are talking about an Bioware RPG, not Assassin's Creed 2 in Thedas.
What's the advantage of streamlining and dumbing down the interface anyway? As I remember, there was a kind of "sort things out" button. And while I understand the frustration over this micro-management, removing it with everything else(ala ME2 style which was disappointment to me. Improving, not removing!)is definetly not an answer.
But then again, people who don't like complicated games like the old WH40K Space Hulk, Jagged Alliance or the UFO series will probably disagree with me. So be it, in the end it's a matter of an opinion.
Modifié par Avalla'ch, 11 juillet 2010 - 07:55 .
#16
Posté 11 juillet 2010 - 08:00
Collider wrote...
Dragon Age's inventory was better handled than Mass Effect 1's. I agree with SirOccam in that there should be a reduction of junk, though.
To be fair I think one of the later patches while not completely fixing this, made more enemies drop straight up cash instead of random bits of uselessness. Maybe my memory is faulty though painkillers and lack of sleep are a nasty combo.
Modifié par relhart, 11 juillet 2010 - 08:07 .
#17
Posté 11 juillet 2010 - 08:00
And then don't even get me started on all the crafting junk. Personally I never used traps, and only used poisons a few times, and even then only the ones that you looted pre-made...I didn't make my own. I never used any salves or balms except for Warmth on my tank while fighting dragons. Yet the stuff piles up like crazy.
Rune crafting in Awakening was pure murder. In order to craft a tier 7 (paragon) rune, it required 2 t6 (masterpiece) runes. And a t6 required two t5's and so forth. A total time sink and money sink.
What would be nice though is if characters didn't need a poison or trap talent point to actually be able to use a poison or trap.





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