Maverick827 wrote...
I love how those against Dragon Age 2 cite the loss of "freedom" as paramount to their displeasure, but call Hawke a coward for fleeing as if instead forcing him to stay and fight like some meathead Mary Sue isn't doing the same to those of us who enjoy playing a more savvy character.
Hear hear. The fact that he fled instead of "GRRRR HAWKE KILLED ELEVENTY BILLION DARKSPAWN BEFORE FALLING DOWN A CLIFF!!! DON'T WORRY HE SURVIVED BECAUSE THE JAGGED ROCKS BELOW MANAGED TO BREAK HIS FALL!!!" is a far more compelling point for the character.
First, it's much more relatable. Despite the stupid surname, I really like this angle for the character because it moves away from that Chosen One stupidity. Hawke might be a capable soldier, but he/she's a person like any of us, caught up in events that they can't control and just trying to survive. Man, there are millions of people out there today that are refugees like that too, that hardly makes them cowards.
Secondly, and maybe more importantly, it might allow for some actual role-playing, instead of just being given a set Mary Sue type storyline that will allow you to marvel at what a badass Hawke is. So actually, more freedom, which is good considering I'm a little disappointed due to a lack of origin segments, which were one of the best parts of the first game. A past like this makes things much more murky, and really allows you to pick out a motivation for Hawke that you feel suits him the best.
KotOR II did something similar, and it worked great there. The Exile is a deeply scarred war veteran, but through various conversations throughout the game (Atris, Council sentencing, etc.) you could sort of develop an identity and motivations that were consistent with your character and sort of piece together the past yourself. In the same way, Hawke might be a refugee from Lothering, but you might be able to frame the past in a different way depending on the character you're playing.
That's the best case scenario, though. Plenty of time for things to screw up.