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Is it the accent?


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#1
syllogi

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In KOTOR, characters were forced to be human because of a major plot twist.  In Jade Empire, your character was human because there were no other choices.  In Mass Effect, your character is human because you are defending humanity.

Are we restricted to being human in DA2 *only* because the main character is now fully voiced?  We have already been told that Hawke is not Morrigan's child, so unless there's some other plot device that makes it necessary to have a human player character, there is no good reason for being unable to play as a dwarf or an elf.

Unless the voice of the player character is the problem.  Humans in Ferelden have a "british" accent, while dwarves and elves have an "american" accent.  In order to be accurate to the setting, the game would have to record at least two different voices for male and female characters, doubling the voice acting costs.

An easy solution would be to not be accurate, and stick with one VA per sex, for all races.  So would it bother people if they had been allowed to be a dwarf or elf, and had the "human" accent?  Or conversely, a human with an elf/dwarf accent? 

Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

#2
David Gaider

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TeenZombie wrote...
Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

Does there have to be an ulterior motivation behind it?

This is the story we wanted to tell, of this one particular human.

#3
In Exile

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The problem, IMO, is that Dragon Age isn't inclusive. For Hawke to come from Lothering, he has to be human. You could make him an elf, I suppose, if he was a slave/servant of the Bann, but a dwarf would be harder to pull off.



Actually, wait. Now that I think about it, maybe you could make it work.



I think you may well be right. I know I suggested exactly the same thing for DA:O, and I was constantly told I didn't "get" it, and we needed different male/female voices for each race, so I think you're right.

#4
OriginsIsBest

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David Gaider wrote...

TeenZombie wrote...
Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

Does there have to be an ulterior motivation behind it?

This is the story we wanted to tell, of this one particular human.

Yes YOUR story, this is why most of us dont like the sound of Dragon age 2, and why so many of us are disapointed.

#5
Risax

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David Gaider wrote...

TeenZombie wrote...
Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

Does there have to be an ulterior motivation behind it?

This is the story we wanted to tell, of this one particular human.


Does this mean there will be some story about an elven or dwarven hero as well in the future?

#6
Maverick827

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It's because with new, better scenes with full voice, having an elf or a dwarf always looking up to a person two feet away would look ridiculous and defeat the purpose.

#7
element eater

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David Gaider wrote...

This is the story we wanted to tell, of this one particular human.


seems like u want to tell the story of a character youve decided on rather then a character the players decided on which i think is a great shame

Modifié par element eater, 10 juillet 2010 - 08:24 .


#8
David Gaider

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OriginsIsBest wrote...
Yes YOUR story, this is why most of us dont like the sound of Dragon age 2, and why so many of us are disapointed.

Hate to break it to you, but DAO was a story we wanted to tell, as well.

If you wish to refuse to admit the possibility that the next chapter may draw you in just like the first one did, that's up to you. I guess you will eventually see for yourselves. :)

#9
LPPrince

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David Gaider wrote...

TeenZombie wrote...
Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

Does there have to be an ulterior motivation behind it?

This is the story we wanted to tell, of this one particular human.


That's not gonna stop people from complaining.

Haters gotta hate rather than understand.

#10
LPPrince

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David Gaider wrote...

OriginsIsBest wrote...
Yes YOUR story, this is why most of us dont like the sound of Dragon age 2, and why so many of us are disapointed.

Hate to break it to you, but DAO was a story we wanted to tell, as well.

If you wish to refuse to admit the possibility that the next chapter may draw you in just like the first one did, that's up to you. I guess you will eventually see for yourselves. :)


This is why I love you guys and what you do.

#11
DraCZeQQ

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i think that dev made it absolutly clear ... thay wanted to make story about Hawke ... the human refugee ... and thats why he cant be dwarf or darkspawn or elven or w/e ... its like complaing that in that particular Terry Pratchett book isnt the main hero this one and that this favorite characters arent included and that land isnt visited/mentioned ... its still DRAGON AGE, like its still Discworld ... just another story, with another set of rules ... so please ... sit back, take some popcorn and let the writters do their magic with new story :-)

#12
Lintanis

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Still moaning about only being human get over it :). its been decided end of :)

#13
Brockololly

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David Gaider wrote...

Hate to break it to you, but DAO was a story we wanted to tell, as well.

If you wish to refuse to admit the possibility that the next chapter may draw you in just like the first one did, that's up to you. I guess you will eventually see for yourselves. :)


Correct me if I'm wrong, but basically the story of Hawke was decided to work best with the 3rd person narrative, while Origins worked best with a 1st person?

And conceivably the shift to a 3rd person narrative in DA2 doesn't mean that DA 3, 4, 5, or 6 would be locked in to a 3rd person narrative but that you guys will just look at it on a case by case basis depending on what works best for the story you want to tell?

#14
Dave of Canada

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I'm just fearful that the Dialogue Wheel will limit the dialogue given to us (it no doubt will), making Hawke fall into predefined roles such as the 'kind paladin' or the 'ruthless tyrant'. Dragon Age: Origins gave me the option to tease and have fun with my companions and I fear I won't have this option. :(

#15
Arius23

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But I'm not human, I don't think I'll be able to relate to a human character.

#16
David Gaider

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Brockololly wrote...
And conceivably the shift to a 3rd person narrative in DA2 doesn't mean that DA 3, 4, 5, or 6 would be locked in to a 3rd person narrative but that you guys will just look at it on a case by case basis depending on what works best for the story you want to tell?


Assuming there are future games, that's exactly correct. There are many different ways to tell a story, and different elements we would want to focus on in each. DAO was about the Grey Warden-- a role that you had to undertake and which, if you'll recall, summoned a similar reaction when it was first mentioned. This story is about a human refugee. Future stories could be about anything at all-- with the one thread between them being the development of Thedas as a world and how your choices impact upon it. That's what we're doing, in a nutshell.

Modifié par David Gaider, 10 juillet 2010 - 08:35 .


#17
Jhonny Nocturne

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Arius23 wrote...

But I'm not human, I don't think I'll be able to relate to a human character.


*Facepalm*

#18
Paromlin

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David Gaider wrote...

OriginsIsBest wrote...
Yes YOUR story, this is why most of us dont like the sound of Dragon age 2, and why so many of us are disapointed.

Hate to break it to you, but DAO was a story we wanted to tell, as well.

If you wish to refuse to admit the possibility that the next chapter may draw you in just like the first one did, that's up to you. I guess you will eventually see for yourselves. :)


I think he meant to say DA2 shoehorns us into playing a very specific character, which is a shame.

#19
Felfenix

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We were "forced" to be a Gray Warden, and nobody complained. We were "forced" to stop the Blight and nobody complained. We couldn't be a transgendered qunari, and nobody complained. We had to choose between only a handful of pre-written text dialog, instead of "anything we could imagine" and nobody complained. Believe or not, this isn't the end of the world, and the game won't be some FPS Final Fantasy with no choice or RP at all. People are being overdramatic and jumping to assumptions.

#20
Brockololly

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Dave of Canada wrote...


I'm just fearful that the Dialogue Wheel will limit the dialogue given to us (it no doubt will), making Hawke fall into predefined roles such as the 'kind paladin' or the 'ruthless tyrant'. Dragon Age: Origins gave me the option to tease and have fun with my companions and I fear I won't have this option. :(


From what I've gathered, there won't be any ME style "paragon" / "renegade" choices or stuff like that- its keeping the complex morality. And the wheel, from what I've pieced together, basically has the paraphrased blurb but it also has an icon that appears in the center of the wheel which indicates the tone or emotion Hawke will inflect into that response (like witty, sarcastic, angry...)

#21
Dave of Canada

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Arius23 wrote...

But I'm not human, I don't think I'll be able to relate to a human character.


Neither am I but these humans do have interesting tastes and the game might lead to an interesting storyline, we might finally understand human nature.

#22
syllogi

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David Gaider wrote...

TeenZombie wrote...
Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

Does there have to be an ulterior motivation behind it?

This is the story we wanted to tell, of this one particular human.


Don't get me wrong, I do like the characters you and the other DA writers have created, and I have always wanted a Human Commoner origin, so this new story should be up my alley -- but I also loved having *my* player characters interact with the fully fleshed out characters I met in Dragon Age.  It was still possible for me to create more than one character from each origin, and yet give them each their own personalities and background.  I'm worried that this won't be possible any more.

I was hoping that there was a development related reason for making the hero human, because I didn't want to believe that restricting our choices was an easy choice to make for Dragon Age 2.  Fans who enjoy the first game want choices and flexibility in roleplaying.   And even while I'm happy that I can finally play the "everywoman" human commoner, I would have liked to also be able to replay as an elf or a dwarf, after I've finished a playthrough as a human.

Letting people use their imagination when it comes to the hero of the story in an RPG is still a good thing, right?  :(

Modifié par TeenZombie, 10 juillet 2010 - 08:38 .


#23
Dave of Canada

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Felfenix wrote...

We were "forced" to be a Gray Warden, and nobody complained. We were "forced" to stop the Blight and nobody complained.


Because the Warden was who you wanted to be, I refused to become a Grey Warden and never wanted to be one at all during the Origin stories because my Human Noble never wanted to be one. After Ostagar, he'd rather just abandon everything but is forced on this mission against his will. This was part of the backstory and involvement created for the character I played, yet the other one was willing to do this adventure and was daring.

Same storyline overall, yes.
Same characters? No.

#24
whinnie

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if you stop being so held up on trying to be negative about everything bioware does you would realise that an only human PC can be just as engaging as a human/elf/dwarf character and it may even be more engaging. you're acting as if every choice you could make in origins has been taken away-it hasn't, just the choice of race because seeing as this is biowares game they can do whatever the hell they think is best.

#25
Dave of Canada

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Brockololly wrote...

Dave of Canada wrote...


I'm just fearful that the Dialogue Wheel will limit the dialogue given to us (it no doubt will), making Hawke fall into predefined roles such as the 'kind paladin' or the 'ruthless tyrant'. Dragon Age: Origins gave me the option to tease and have fun with my companions and I fear I won't have this option. :(


From what I've gathered, there won't be any ME style "paragon" / "renegade" choices or stuff like that- its keeping the complex morality. And the wheel, from what I've pieced together, basically has the paraphrased blurb but it also has an icon that appears in the center of the wheel which indicates the tone or emotion Hawke will inflect into that response (like witty, sarcastic, angry...)


Yet they can't just throw answers all around the wheel and expect us to know what ones are the 'good' and 'aggressive' ones - they'll have to lock them in a specific place and let us work with it. In terms of placement, it will most likely follow the Mass Effect system.