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Is it the accent?


8 réponses à ce sujet

#1
syllogi

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In KOTOR, characters were forced to be human because of a major plot twist.  In Jade Empire, your character was human because there were no other choices.  In Mass Effect, your character is human because you are defending humanity.

Are we restricted to being human in DA2 *only* because the main character is now fully voiced?  We have already been told that Hawke is not Morrigan's child, so unless there's some other plot device that makes it necessary to have a human player character, there is no good reason for being unable to play as a dwarf or an elf.

Unless the voice of the player character is the problem.  Humans in Ferelden have a "british" accent, while dwarves and elves have an "american" accent.  In order to be accurate to the setting, the game would have to record at least two different voices for male and female characters, doubling the voice acting costs.

An easy solution would be to not be accurate, and stick with one VA per sex, for all races.  So would it bother people if they had been allowed to be a dwarf or elf, and had the "human" accent?  Or conversely, a human with an elf/dwarf accent? 

Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

#2
David Gaider

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TeenZombie wrote...
Thoughts?  Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins?  I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?

Does there have to be an ulterior motivation behind it?

This is the story we wanted to tell, of this one particular human.

#3
David Gaider

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OriginsIsBest wrote...
Yes YOUR story, this is why most of us dont like the sound of Dragon age 2, and why so many of us are disapointed.

Hate to break it to you, but DAO was a story we wanted to tell, as well.

If you wish to refuse to admit the possibility that the next chapter may draw you in just like the first one did, that's up to you. I guess you will eventually see for yourselves. :)

#4
David Gaider

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Brockololly wrote...
And conceivably the shift to a 3rd person narrative in DA2 doesn't mean that DA 3, 4, 5, or 6 would be locked in to a 3rd person narrative but that you guys will just look at it on a case by case basis depending on what works best for the story you want to tell?


Assuming there are future games, that's exactly correct. There are many different ways to tell a story, and different elements we would want to focus on in each. DAO was about the Grey Warden-- a role that you had to undertake and which, if you'll recall, summoned a similar reaction when it was first mentioned. This story is about a human refugee. Future stories could be about anything at all-- with the one thread between them being the development of Thedas as a world and how your choices impact upon it. That's what we're doing, in a nutshell.

Modifié par David Gaider, 10 juillet 2010 - 08:35 .


#5
David Gaider

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Paromlin wrote...
Yeah, yeah, I know it's Bioware's new interactive mov.., I mean, game. And I chose not to like it.


As you wish. We're under no illusions that everyone is going to like our decisions.

I'd suggest waiting to learn more before you make sweeping pronouncements, however. Slinking back into a room after you've made a dramatic exit and slammed the door behind you can be pretty awkward. ;)

#6
David Gaider

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Talonfire wrote...
Planescape: Torment had no relation to Baldur's Gate though, heck BioWare didn't even have anything to do with it aside from the licensing of the engine to Black Isle. I never posted on or even visited the Black Isle boards in the era of the Infinity Engine games, but I doubt that there was that much of an outcry since Torment was Torment and Baldur's Gate was Baldur's Gate.

The fact that it was based on a D&D license was plenty, trust me. I remember the storm caused one day when it was revealed that our fire giants in ToB were not going to have charcoal-black skin LIKE IT CLEARLY DESCRIBED IN THE MONSTER MANUAL OMG.

#7
David Gaider

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Tezzajh wrote...
so is there a reason as to why you start a new story, when the wardens has not finished as now i dont see how its a sqeual unless it somehow relates to the warden for a possible DA3.

you know halo followed 1 guy and called it 1 2 and 3 then soon as they ditched him they called it ODST and REACH not halo 4 and 5

The Warden's story is not part of DA2.

Dragon Age is not about the Warden-- it's about Thedas, and the period of time within it called the Dragon Age.

I guess we could drag the Warden into new stories even without a Blight to combat-- I could certainly think of things such a hero could do, even at such a high level-- but I also like the idea of visiting different stories, told through different heroes, rather than revisiting the same well over and over or trying to contrive a way to squeeze the Warden into places he/she doesn't belong.

If you disagree, then I'm sorry to disappoint. I hope you'll find something about DA2 to love, and that you'll take ownership of Hawke the same way you did with your Warden. Just because you liked one of our characters that much, after all, doesn't mean it couldn't ever never ever happen again, does it? ;)

Modifié par David Gaider, 10 juillet 2010 - 09:52 .


#8
David Gaider

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Dave of Canada wrote...
Will there be closure for the Warden's tale before DA2 launches or is Awakening the ending of his / her tale, even though the epilogue suggests otherwise?

I can't comment on unannounced projects-- and that's not to imply the existence of anything, just that I can't say one way or the other.

I will only say that some plots remain to be resolved, though they may not be resolved in the manner you'd expect. If you're expecting everything to be wrapped up neatly, however, that may not be in the works. Sometimes heroes really do just walk off into the sunset into unknown adventures. Whether you'll see the Warden again, however, remains to be seen.

#9
David Gaider

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Suprez30 wrote...
And finnaly .. Please those hat .. do something about it.

From your lips to God's ears, my friend.