Is it the accent?
#26
Posté 10 juillet 2010 - 08:37
Its only shoehorning if you expected to continue having the option to choose what kind of character you were going to play.
Its Bioware's story. They chose to tell it a certain way.
People are up in arms because its different than the previous story in the same universe.
Either way, you're arguing with the author, and that's not going to change much.
#27
Posté 10 juillet 2010 - 08:38
David Gaider wrote...
Brockololly wrote...
And conceivably the shift to a 3rd person narrative in DA2 doesn't mean that DA 3, 4, 5, or 6 would be locked in to a 3rd person narrative but that you guys will just look at it on a case by case basis depending on what works best for the story you want to tell?
Assuming there are future games, that's exactly correct. There are many different ways to tell a story, and different elements we would want to focus on in each. DAO was about the Grey Warden-- a role that you had to undertake and which, if you'll recall, summoned a similar reaction when it was first mentioned. This story is about a human refugee. Future stories could be about anything at all-- with the one thread between them being the development of Thedas as a world and how your choices impact upon it. That's what we're doing, in a nutshell.
i think future games narrative will be driven by sales and reviews more than anything im afrad to say. if DA 2 does alot better they probably wont go back to DAO's style
#28
Posté 10 juillet 2010 - 08:38
As stated by Felfenix, we were forced to be certain things in DA:O (grey warden) and it was still a good story. It just seem to me (going by what we know now) that you can still be free within a tighter focus given to us by Bioware. Granted, you may be less free than previously, but I bet the story will be better because of it.
#29
Posté 10 juillet 2010 - 08:39
In short, it is the accent. British-sounding people don't like American-sounding people.
#30
Posté 10 juillet 2010 - 08:40
Then you can pretend that your character secretly deep down in his heart of hearts doesn't want to do whatever the hell it is that Hawke will be doing, and we can call it even.Dave of Canada wrote...
Felfenix wrote...
We were "forced" to be a Gray Warden, and nobody complained. We were "forced" to stop the Blight and nobody complained.
Because the Warden was who you wanted to be, I refused to become a Grey Warden and never wanted to be one at all during the Origin stories because my Human Noble never wanted to be one. After Ostagar, he'd rather just abandon everything but is forced on this mission against his will. This was part of the backstory and involvement created for the character I played, yet the other one was willing to do this adventure and was daring.
Same storyline overall, yes.
Same characters? No.
#31
Posté 10 juillet 2010 - 08:40
#32
Posté 10 juillet 2010 - 08:41
Zebron is reaL wrote...
If you need a motive, I've come up with one. Hawke's story (from the five sentences of info about him/her) is a rise to power and being a champion of the people. That doesn't work with the dwarves who(under Harrowmont's rule) live secluded from the world and keep to themselves. Elves have it even worse because they are part of human culture but as outcasts and slaves living in slums or, like the dwarves, in seclusion. Why would the people support a loner or a pariah as their champion of heroic goodness?
In short, it is the accent. British-sounding people don't like American-sounding people.
We don't know much of how Elves and Dwarves (who don't all live in Orzammar) live outside of Ferelden.
#33
Posté 10 juillet 2010 - 08:41
DraCZeQQ wrote...
i kinda dont get why people want to play DA:O 2.0 ... im really looking forward new story, with new pc, in new country, in new perspective, maybe with even new style of storytelling ... some you may actually realise you like it after all if you just give it a chance instead of dwelling on the past :F
Because I don't want to play Mass Effect 2.5
#34
Posté 10 juillet 2010 - 08:42
I dont know if there is going to come more on this but how come that he couldnt be an elf or a dwarf?
I understand that Bioware wanted to tell the story of Hawke but why was human decided?
#35
Posté 10 juillet 2010 - 08:43
Samb84 wrote...
How come that it was decided that he had to be a human?
I dont know if there is going to come more on this but how come that he couldnt be an elf or a dwarf?
I understand that Bioware wanted to tell the story of Hawke but why was human decided?
Gonna have to wait for the story to find out.
#36
Posté 10 juillet 2010 - 08:43
#37
Posté 10 juillet 2010 - 08:44
We were "forced" to be a Gray Warden, and nobody complained. We were "forced" to stop the Blight and nobody complained. We couldn't be a transgendered qunari, and nobody complained. We had to choose between only a handful of pre-written text dialog, instead of "anything we could imagine" and nobody complained. Believe or not, this isn't the end of the world, and the game won't be some FPS Final Fantasy with no choice or RP at all. People are being overdramatic and jumping to assumptions.
Actually, people complained about a lot of those things. In fact, before DA2 was released, a good number of threads focused on how BG2 was the last great "true" RPG and how DA:O was bad because it changed this or that element from BG2. I've even read threads by active forumites who complained about being forced to be a Grey Warden and save Ferelden.
The switch to DA:O being held up as the holy grail of RPGs and the consequent demonizing of DA2 has been highly entertaining, as have the posts by people saying "I'm going to rant about how Bioware betrayed me personally, and then leave"... yet they're still here. I bet they even buy DA2, some of them. The uproar on the forums atm reminds me a lot of the hubub after the sex and violence trailer was released for DA:O.
#38
Posté 10 juillet 2010 - 08:45
#39
Posté 10 juillet 2010 - 08:46
TeenZombie wrote...
Don't get me wrong, I do like the characters you and the other DA writers have created, and I have always wanted a Human Commoner origin, so this new story should be up my alley -- but I also loved having *my* player characters interact with the fully fleshed out characters I met in Dragon Age. It was still possible for me to create more than one character from each origin, and yet give them each their own personalities and background. I'm worried that this won't be possible any more.
how do you know the story will be exactly the same each time? its set over a 10 year period and i would assume knowing how awesome bioware are the story will most likely have quite a few plot changes that will create a different story for each of your play throughs.
#40
Posté 10 juillet 2010 - 08:46
LPPrince wrote...
Shoehorning someone into playing a specific character?
Its only shoehorning if you expected to continue having the option to choose what kind of character you were going to play.
Its Bioware's story. They chose to tell it a certain way.
Yes.
I expected to have the option to choose what kind of character I'm going to play instead of Bioware tightly piloting the character. Unbelievable, isn't it.
Yeah, yeah, I know it's Bioware's new interactive mov.., I mean, game. And I chose not to like it.
#41
Posté 10 juillet 2010 - 08:47
Paromlin wrote...
LPPrince wrote...
Shoehorning someone into playing a specific character?
Its only shoehorning if you expected to continue having the option to choose what kind of character you were going to play.
Its Bioware's story. They chose to tell it a certain way.
Yes.
I expected to have the option to choose what kind of character I'm going to play instead of Bioware tightly piloting the character. Unbelievable, isn't it.
Yeah, yeah, I know it's Bioware's new interactive mov.., I mean, game. And I chose not to like it.
Go ahead. Choose not to like it.
But don't slam Bioware because your expectations were simply that-
Expectations that did not come to fruition.
#42
Posté 10 juillet 2010 - 08:48
David Gaider wrote...
Brockololly wrote...
And conceivably the shift to a 3rd person narrative in DA2 doesn't mean that DA 3, 4, 5, or 6 would be locked in to a 3rd person narrative but that you guys will just look at it on a case by case basis depending on what works best for the story you want to tell?
Assuming there are future games, that's exactly correct. There are many different ways to tell a story, and different elements we would want to focus on in each. DAO was about the Grey Warden-- a role that you had to undertake and which, if you'll recall, summoned a similar reaction when it was first mentioned. This story is about a human refugee. Future stories could be about anything at all-- with the one thread between them being the development of Thedas as a world and how your choices impact upon it. That's what we're doing, in a nutshell.
Well not really ... the more different player choices change the world, the more difficult it will be for you to make a game taking account of them all. So at a point you'd either have to make certain events canon, give us less options or make our decissions less important, as in footnotes to history. Or am I wrong?
#43
Posté 10 juillet 2010 - 08:49
OriginsIsBest wrote...
Yes YOUR story, this is why most of us dont like the sound of Dragon age 2, and why so many of us are disapointed.David Gaider wrote...
Does there have to be an ulterior motivation behind it?TeenZombie wrote...
Thoughts? Am I missing another development related reason for restricting race selection this time around, other than not wanting to create separate origins? I can see easy ways to place an elf or a dwarf in Lothering during the Blight...after all, we do meet Bodahn and Sandal there, and an elven family...so why not our character?
This is the story we wanted to tell, of this one particular human.
Most of us? So you think because you don't like the sound of Dragon Age 2 that most of us (the fanbase) don't like it either? That's awful assuming of you.
#44
Posté 10 juillet 2010 - 08:50
LPPrince wrote...
Paromlin wrote...
LPPrince wrote...
Shoehorning someone into playing a specific character?
Its only shoehorning if you expected to continue having the option to choose what kind of character you were going to play.
Its Bioware's story. They chose to tell it a certain way.
Yes.
I expected to have the option to choose what kind of character I'm going to play instead of Bioware tightly piloting the character. Unbelievable, isn't it.
Yeah, yeah, I know it's Bioware's new interactive mov.., I mean, game. And I chose not to like it.
Go ahead. Choose not to like it.
But don't slam Bioware because your expectations were simply that-
Expectations that did not come to fruition.
As consumers/fans of the game and the company, we have the right to slam down BioWare for what ever it does, either praise or rebuke.
Each one of us prefers the game in what we want, call it selfish, we are all selfish, but we still have the right to express our opinion or an opinion on how another opinion doens't agree with their opinion.
Just saying that we can't criticize due to the fact that BioWare is one in charge is just plain ignorance.
#45
Posté 10 juillet 2010 - 08:51
LPPrince wrote...
Paromlin wrote...
LPPrince wrote...
Shoehorning someone into playing a specific character?
Its only shoehorning if you expected to continue having the option to choose what kind of character you were going to play.
Its Bioware's story. They chose to tell it a certain way.
Yes.
I expected to have the option to choose what kind of character I'm going to play instead of Bioware tightly piloting the character. Unbelievable, isn't it.
Yeah, yeah, I know it's Bioware's new interactive mov.., I mean, game. And I chose not to like it.
Go ahead. Choose not to like it.
But don't slam Bioware because your expectations were simply that-
Expectations that did not come to fruition.
Again you.
My expectations are my preferences. So I'll slam features that go against my preferences and you'll keep getting hysterical about it. It's life.
#46
Posté 10 juillet 2010 - 08:52
Soruve wrote...
Most of us? So you think because you don't like the sound of Dragon Age 2 that most of us (the fanbase) don't like it either? That's awful assuming of you.
Not everyone of the haters think that everyone feels the same way they do.
But every single one of them is assuming.
#47
Posté 10 juillet 2010 - 08:53
Paromlin wrote...
LPPrince wrote...
Paromlin wrote...
LPPrince wrote...
Shoehorning someone into playing a specific character?
Its only shoehorning if you expected to continue having the option to choose what kind of character you were going to play.
Its Bioware's story. They chose to tell it a certain way.
Yes.
I expected to have the option to choose what kind of character I'm going to play instead of Bioware tightly piloting the character. Unbelievable, isn't it.
Yeah, yeah, I know it's Bioware's new interactive mov.., I mean, game. And I chose not to like it.
Go ahead. Choose not to like it.
But don't slam Bioware because your expectations were simply that-
Expectations that did not come to fruition.
Again you.
My expectations are my preferences. So I'll slam features that go against my preferences and you'll keep getting hysterical about it. It's life.
Not hysterical. Just puzzled as to why someone(not specifically you) would claim Bioware is losing its senses and the game's going all to hell when its close to 48 hours since we've HEARD about it.
#48
Posté 10 juillet 2010 - 08:55
Anathemic wrote...
As consumers/fans of the game and the company, we have the right to slam down BioWare for what ever it does, either praise or rebuke.
Each one of us prefers the game in what we want, call it selfish, we are all selfish, but we still have the right to express our opinion or an opinion on how another opinion doens't agree with their opinion.
Just saying that we can't criticize due to the fact that BioWare is one in charge is just plain ignorance.
Everyone has the right to complain. But abusing the right isn't exactly something we're all okay with.
Not calling anyone out specifically on said abuse, but it IS happening here on the forums as we speak.
#49
Posté 10 juillet 2010 - 08:56
David Gaider wrote...
Brockololly wrote...
And conceivably the shift to a 3rd person narrative in DA2 doesn't mean that DA 3, 4, 5, or 6 would be locked in to a 3rd person narrative but that you guys will just look at it on a case by case basis depending on what works best for the story you want to tell?
Assuming there are future games, that's exactly correct. There are many different ways to tell a story, and different elements we would want to focus on in each. DAO was about the Grey Warden-- a role that you had to undertake and which, if you'll recall, summoned a similar reaction when it was first mentioned. This story is about a human refugee. Future stories could be about anything at all-- with the one thread between them being the development of Thedas as a world and how your choices impact upon it. That's what we're doing, in a nutshell.
Does that mean our actions and choices in each game are creating a pattern that will be revealed at some point?
It sounds like each story is a piece of a larger picture that might be revelaed at some point...
#50
Posté 10 juillet 2010 - 08:56





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