AllThatJazz wrote...
To Collider:
There are different types of roleplaying. They don't all necessitate creating a character from scratch, do they? Think of actors. They get given a part to play, they don't get to decide anything about the character in terms of origin or gender or age or sexuality or profession, or even morality. There's some room for manoeuvre in how that character presents him or herself, though - two actors can play a remarkably different Hamlet, for example, despite it being the same role.
You have considerably more wiggle room as Hawke - male or female, mage, warrior or rogue, nasty or nice, gay or straight (probably) - it's surely possible for you to roleplay within those relatively loose confines.
Last, ALL RPGs that I've played are ultimately choose-your-own-adventure stories, where you are led wherever the writers wish you to go. Except sandbox games, where there is less adventure and more wandering!
I think you were replying to my post

Hi I'm Justin, nice to meet you.
But this is a series that was founded on first-person narrative, in which the player decides most things about the character. You get 3, 4, 5, sometimes 6 options of what to say instead of 3 which streamline you into 3 categories: good, bad, or neutral. You can't roleplay with that. You can roleplay with DA:O though, because dialogue options are abundant. For example, my first character was a noble Templar who defends the weak, yet does not follow the strict code of all Templars. In DA2, he will be good (probably Paragon by the way things are shaping up.) Another example, my mage is a wise, cunning man that has no time for pleasentries nor playing around. He has one goal, and one goal only: stop the darkspawn. In DA2, he will be neutral.
Again, just like Shepard will be in ME3. What separates DA2 from ME3?
You must have only played BioWare games then, since those are some of the most linear games ever created. The developers tell you that you must become a Spectre, that you must stop the Geth, that you must stop the Reapers, that you must stop the Collectors, that you must become a Grey Warden, that you must find an army, and that you must stop the darkspawn.
Sandbox games, on the other hand, allow for total freedom for the player. You can choose to do what you want and how you want to do it. In Fallout 3, for example, you can choose to roam around for hours and hours before setting foot in Megaton. And there are things to do for that long in Fallout 3, it's not just wasteland (well, technically it is.) You can also decide major things that certainly affect the nation as a whole. I'm not going to spoil anything if you haven't played it, but the choice you have at the end is what truly distances it from BioWare games. In ME1, Saren and the Reapers are defeated. In ME2, the Collectors and the Reapers are defeated. In DA:O, the darkspawn are repelled and the archdemon, defeated. There is no avoiding any of that. What sandbox games give you is the ability to determine how you want to experience the game. Linear games, on the other hand, give you a few predetermined lines to run along.