This thread is for the debate, not an arugment or flame war, but a debate on how BioWare is heading toward with DA2 with recent facts revealed/leaked.
The main issues I see (subject to be changed/added) are:
A pre-determined character
Full VO (voice-over) for the PC
Dialogue Wheel
Now to begin off is expressing my opinion on each of the first three (underlined) issues so far:
Pre-determined Character
I feel that this is a negative feature and huge transition from what I loved about Dragon Age: Origins. It's true that Mass Effect and Mass Effect 2 have this feature, and even though I don't have any postive opinions about these games, I cannot deny that they are successful in terms of sales and marketing and fans.
Dragon Age: Origins was a game that gave me a true sense of immersion into the game. The character, was pre-determiend yes, but it wasn't stapled into the degree that Mass Effect's Shepard was in relation to DA2's Hawke.
In Dragon Age: Origins, I had a wide range of customization of my character, not only physical, but race and origin story, and basically who the character was each time I started a new playthrough. Sure I had a set surname and was always called 'Warden' but the surname doens't matter, because barely anyone called you by that, and the title 'Warden' didn't matter because it was ambiguous. A Warden could be anybod, you were the Warden, not Warden Cousland or Warden Aeducan, etc.
In DA2, it isn't the set surname that really matters, it's the fact that everyone is going to call you by that set surname. You weren't the ambiguous figure anymore, you have an identity from the start of the game that you can't change.
Full VO for the PC
A full VO, I feel, is a negative feature from the no VO of Dragon Age: Origins. There is already Mass Effect for the VO why bring it into the Dragon Age franchise when it is very successful without it, again the common phrase, "Why fix it if it's not broken?"
With no VO, I, like some others, have a better immersion experience with my PC in Dragon Age: Origins. I don't need a VO to state lines which I can read for myself, and in experience with VO RPG's (like Mass Effect) the dialogue I read is paraphrased and many times, not to my liking.
When I play a RPG and role-play into my character, I like to know what exactly why character is going to say and/or do, not a paraphrased version of it.
In addition, is the tone of the VO for various dialogue choices. With no VO a simple "no" can be positive, negative, sarcastic, ruthless, pratically anything, it's up to your imagination. Obiviously VO can't do this because a simple voice recording can't express all these emotions at once especially if they're polar opposites. No VO can because it is not restricted on a voice actor's tone of voice.
And even so if you can guess the tone to the result of what the PC is going to do, some of us role-players prefer to work our minds and not have the in-depth experience dumbed down.
Dialogue Wheel
Most of this is related with the full VO issue: a dialogue wheel not only staples the fact a VO is happening, but also restricts the immersion down significantly.
Now compare the dialogue systems of Mass Effect to Dragon Age: Origins...
In Mass Effect, if there's a dailogue choice of "I'm sorry" it is going to show as "I'm sorry" and the result will be "I'm sorry"
In Dragon Age: Origins, if there's a dialogue choice of "I'm sorry" it is going to show as "I'm sorry (NPC name here), but there's I nothing we(I) can do right now" and the result will exactly be like that, because there's no VO to paraphrase it.
And as quoted as I've said above, "Some of us role-players prefer to work our minds and not have the in-depth expereince dumbed down."
Again these are my opinions, feel free to agree and/or debate (not argue) against them and I personally hope to see a BioWare represenative response in here.
Thank you
Modifié par Anathemic, 10 juillet 2010 - 09:52 .





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