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some things from ME2 you WOULD like to see in DA2


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#26
Kalfear

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kraidy1117 wrote...

Kalfear wrote...

If they have to bring anything from ME over, I loved the opening movie for ME2 and would object to something like that starting DA2
Voiced codex entries

Other then that, DA:O did everything better then ME2 so really nothing I want to see brought over.
DA:O was the far superior game all round!

yogolol wrote...

Scanning planets but instead it would be magically scanning mountains.


May a thousand Nugs invest your house for thinking such a thing!Posted Image


So the graphics where better and the camara angles where better?


I was 100% fine with DA:O graphics!
So if your looking for me to bad mouth them, your going to be sorely disappointed!
I liked DA:O graphics
Im not thrilled with the screen shots we seen thus far for DA2 and dont consider them a improvement

#27
ThePasserby

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Am I the only one who wants the ME2 interrupts to be in DA2?




#28
AllThatJazz

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ThePasserby wrote...

Am I the only one who wants the ME2 interrupts to be in DA2?


I'd like this too, though since there's no Paragon/Renegade, I don't know how they'd implement it. Intimidate/Persuade interrupts, perhaps? If they were to make the Interrupts all about 'action', and the dialogue all about, well, dialogue, it might stop people worrying whether the paraphrasing on the dialogue wheel would result in punching/shooting someone.

I suspect we might be in a minority, liking this idea, though. :blush:

#29
snakepunk

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Jack Wall

#30
Special_Agent_Goodwrench

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The scars. I really liked the look of the scars when you go down the Dark Side...ahem... the Renegade path.

#31
Tooneyman

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DrunkDeadman wrote...

The scars. I really liked the look of the scars when you go down the Dark Side...ahem... the Renegade path.


Here please put your insight into this thread. http://social.biowar...1/index/3146382

#32
TeachingFellow

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I second the scars, though they definitely need a different system than ME2. Maybe one like Fable 2--when a character is KO'd, they have a chance of gaining a scar. You could even make the type of scar differ based on what caused the KO--imagine Hawke with a ghastly frost-bite scar across his face or an arrow wound through the neck. These could be treated by NPC healers for a modest fee, of course, but still: it could be really cool if done right.

#33
Special_Agent_Goodwrench

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Tooneyman wrote...

DrunkDeadman wrote...

The scars. I really liked the look of the scars when you go down the Dark Side...ahem... the Renegade path.


Here please put your insight into this thread. http://social.biowar...1/index/3146382


Eh, I just want the scars. None of that good/bad bs.

#34
fchopin

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I would like nothing from ME2 to go into DA2.

#35
jones0901

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while definitly not advocating the super streamlined approach of ME2, i did like how you could warp high level abilities to be stronger or to be AoE, maybe a mage could have a talent that would warp say arcane bolt into a spell that could hit three targets, or send three bolts at one target, all in one spell....something similar for warriors/rogue

#36
winter troll

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physics , fireballs and telekinesis spells can send people flying smashing into walls . Also force grab to pick people up and then throw them off cliffs or into each other .


#37
Dick Delaware

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snakepunk wrote...

Jack Wall


The ME2 soundtrack is superb and is one of the best I've heard in a game. I think Inon Zur is composing music for DAII (though I'm not sure) but I'd rather they take Wall if they could. Zur's compositions are usually quite bland, solid main theme in Dragon Age aside. The battle music in Origins was pretty cheesy, to be honest.

I loved ME2, and preferred it to the original game, but I would not like to see many of its ideas in DAII. It wouldn't mesh well. 

#38
Khavos

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Haexpane wrote...

Lasers, space marines, and zombies! Cover shooting, lack of RPG elements, zoomed in camera angle to increase motion sickness, stripping out a meaningful inventory system, no control over party member gear


Definitely this.

Also a combat system so far divorced from the molecule-thin RPG facade that you can beat the game on its hardest difficulty setting without ever spending a skill point. 

#39
Chuvvy

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Garrus, Wrex and Lee John.