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Question on the dialogue system


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#1
Dick Delaware

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 Alright, I'm aware that so far, we're going to have ME style dialogue. From what a few posters here mentioned in a magazine preview, options will also include a general tone (i.e. sarcastic, aggressive) to convey how a certain line of dialogue will be spoken to an NPC.

So, from what I understand, it'll be sort of a mix of Mass Effect's paraphrasing, and Alpha Protocol's "stance system", where you are given the gist of what Hawke will say in addition to how Hawke will say it. Will this be the case for the dialogue system? Devs, feel free to correct me if I'm wrong.

If this is the case, then I think it's very good for this kind of dialogue system. That way, you don't get the redundancy of hearing every line of dialogue over again, but at the same time, it isn't vague and doesn't give as much of a discrepancy between the dialogue prompt and what is actually being said, allowing things to be clearer for the player.

Modifié par Dick Delaware, 10 juillet 2010 - 10:17 .


#2
Mary Kirby

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Dick Delaware wrote...

 Alright, I'm aware that so far, we're going to have ME style dialogue. From what a few posters here mentioned in a magazine preview, options will also include a general tone (i.e. sarcastic, aggressive) to convey how a certain line of dialogue will be spoken to an NPC.

So, from what I understand, it'll be sort of a mix of Mass Effect's paraphrasing, and Alpha Protocol's "stance system", where you are given the gist of what Hawke will say in addition to how Hawke will say it. Will this be the case for the dialogue system? Devs, feel free to correct me if I'm wrong.

If this is the case, then I think it's very good for this kind of dialogue system. That way, you don't get the redundancy of hearing every line of dialogue over again, but at the same time, it isn't vague and doesn't give as much of a discrepancy between the dialogue prompt and what is actually being said, allowing things to be clearer for the player.


I haven't played Alpha Protocol yet, so I can't compare the DA2 system with theirs. However, it looks like you've got the gist of the new system. You have a wheel like Mass Effect's, and when you move over a selection, you get an icon in the center of the wheel that indicates the intent of the player line: Flirty, violent, sarcastic, etc.

#3
David Gaider

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Azriel77 wrote...
Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize.  So this will not be YOUR story or personality, this is hawke's.  Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.

You are incorrect. We do indeed offer you a choice of personality, as I just said in another thread.

#4
Mike Laidlaw

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SDNcN wrote...

Shadow of Light Dragon wrote...

David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?


Wouldn't that just be a matter of responding differently than you did near the begining of the game?


In part, but there are more things at play here than just the choices you make in the moment. The writers have gone a little deeper than that, and the end result is very cool.

But that will have to wait for a future discussion.

#5
Mike Laidlaw

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Brockololly wrote...

So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?;)


I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.

#6
Mike Laidlaw

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Dick Delaware wrote...

It's slightly irritating because out of all the things you could have improved, this was it? Really? Poor encounter design (solid combat system though), lots of mobs of samey enemies, a lack of follow-through on providing certain consequences, a run of the mill plot, a world that isn't really all that "dark" despite attempts to portray it as such, and this is what you decide to change?

I mean, it's not a big deal, but I just don't get it. Then again, just because you now have VO doesn't mean all those other things I mentioned haven't been worked on too.


From our page:

-Embark upon an all-new adventure that takes place across an entire
decade and shapes itself around every decision you make.
-Think like a general and fight like a Spartan with dynamic new
combat mechanics that put you right in the heart of battle whether you
are a mage, rogue, or warrior.


I certainly hope that doesn't sound like we're producing an exact clone of Origins with a dialog wheel. That would be disappointingly bland, and I fully agree that there are other things we should have (and, in fact, have been!) working on.