So, from what I understand, it'll be sort of a mix of Mass Effect's paraphrasing, and Alpha Protocol's "stance system", where you are given the gist of what Hawke will say in addition to how Hawke will say it. Will this be the case for the dialogue system? Devs, feel free to correct me if I'm wrong.
If this is the case, then I think it's very good for this kind of dialogue system. That way, you don't get the redundancy of hearing every line of dialogue over again, but at the same time, it isn't vague and doesn't give as much of a discrepancy between the dialogue prompt and what is actually being said, allowing things to be clearer for the player.
Modifié par Dick Delaware, 10 juillet 2010 - 10:17 .





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