Aller au contenu

Photo

Question on the dialogue system


85 réponses à ce sujet

#26
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 823 messages

tmp7704 wrote...

Blastback wrote...

My one worry about the dialoge wheel is that it might limit the number of dialoge options we have, sometimes in ME we only have 3 options. And most of the more amusing lines are also renegade. I want to be able to play a genuine good noble hero, who makes amusing quips.

A ME-like wheel allows up to 6 options and coincidentally this is also the max amount of dialogue options it's possible to have at the same time in the regular dialogue system in DA:O, so it shouldn't result in reduction in this area, at least on the technical ground.


Just a nitpick, but the ME wheel is split, the left 3 usually continue the conversation and the right 3 end it.. but yeah theoretically all 6 could be used for different continuing responses.

#27
Blastback

Blastback
  • Members
  • 2 723 messages
Hey, as long as we have the same amount of dialogue/role-playing choice that we did in the first game, I'm good with the dialoge wheel.

#28
DragonPrawn

DragonPrawn
  • Members
  • 81 messages
I just hope theres alot of choice when it comes to the personality of my hawke. For instance shepard was always serious and that always annoyed me.

#29
_- Songlian -

_- Songlian -
  • Members
  • 551 messages

Dave of Canada wrote...

The icon is sort of neccessary, the way it stands in Mass Effect is that it isn't described enough from the paraphrased summary of the line. "No." could turn into a "Get the hell out of here" even though you just wanted to simply say no.


What you and SirOccam say makes a lot of sense. I'm just worried that the icon will end up telling us how to role play our character even more than the preset Hawke and his voice will, when perhaps the summary and the line could simply  be written so that they match better than they did in ME2. 

Meh. It's a very small issue and I'm certainly not looking to reinvent the wheel. (:P) Looking forward to see how it will work, actually.   

Modifié par - Songlian -, 11 juillet 2010 - 04:23 .


#30
unroguelike

unroguelike
  • Members
  • 63 messages
In Dragon Age, we can hit the escape button to skip dialogue (on 2nd+ playthroughs) but in Mass Effect, we can only skip with the enter button(or space or left mouse click IIRC). This means that in DA I can skip dialogue quickly without worrying about accidentally selecting the wrong dialogue option whereas in ME/ME2 it often happens.



I just slightly concerned now that DA2 is adopting the dialogue wheel system and may import the same problem (at least for me).

#31
Welshboy2142

Welshboy2142
  • Members
  • 11 messages

Meh. It's a very small issue and I'm certainly not looking to reinvent the wheel. (:P) Looking forward to see how it will work, actually.   


I see what you did there
:)

#32
Azriel77

Azriel77
  • Members
  • 59 messages

DragonPrawn wrote...

I just hope theres alot of choice when it comes to the personality of my hawke. For instance shepard was always serious and that always annoyed me.


Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize.  So this will not be YOUR story or personality, this is hawke's.  Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.

#33
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Azriel77 wrote...
Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize.  So this will not be YOUR story or personality, this is hawke's.  Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.

You are incorrect. We do indeed offer you a choice of personality, as I just said in another thread.

#34
LPPrince

LPPrince
  • Members
  • 54 962 messages

David Gaider wrote...

Azriel77 wrote...
Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize.  So this will not be YOUR story or personality, this is hawke's.  Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.

You are incorrect. We do indeed offer you a choice of personality, as I just said in another thread.


Well that was blunt. Rofl. But to the point, and I like what I hear.

#35
Shadow of Light Dragon

Shadow of Light Dragon
  • Members
  • 5 179 messages
David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?



Ten years is a while, after all, and people change.



Just curious. Thanks. :)

#36
SDNcN

SDNcN
  • Members
  • 1 181 messages

Shadow of Light Dragon wrote...

David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?

Ten years is a while, after all, and people change.

Just curious. Thanks. :)


Wouldn't that just be a matter of responding differently than you did near the begining of the game?

#37
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

SDNcN wrote...

Shadow of Light Dragon wrote...

David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?


Wouldn't that just be a matter of responding differently than you did near the begining of the game?


In part, but there are more things at play here than just the choices you make in the moment. The writers have gone a little deeper than that, and the end result is very cool.

But that will have to wait for a future discussion.

#38
LPPrince

LPPrince
  • Members
  • 54 962 messages

Mike Laidlaw wrote...

SDNcN wrote...

Shadow of Light Dragon wrote...

David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?


Wouldn't that just be a matter of responding differently than you did near the begining of the game?


In part, but there are more things at play here than just the choices you make in the moment. The writers have gone a little deeper than that, and the end result is very cool.

But that will have to wait for a future discussion.


+15 approval

#39
Shadow of Light Dragon

Shadow of Light Dragon
  • Members
  • 5 179 messages

SDNcN wrote...

Shadow of Light Dragon wrote...

David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?

Ten years is a while, after all, and people change.

Just curious. Thanks. :)


Wouldn't that just be a matter of responding differently than you did near the begining of the game?


I don't know, not knowing the system. We've been told the dialogue wheel will offer different kinds of responses with an emotional tag attached, but personality is a little different (kinda like alignment).

Perhaps I am just being confused by semantics.

#40
Brockololly

Brockololly
  • Members
  • 9 032 messages

Mike Laidlaw wrote...

In part, but there are more things at play here than just the choices you make in the moment. The writers have gone a little deeper than that, and the end result is very cool.

But that will have to wait for a future discussion.


So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?;)

#41
Shadow of Light Dragon

Shadow of Light Dragon
  • Members
  • 5 179 messages

Mike Laidlaw wrote...

SDNcN wrote...

Shadow of Light Dragon wrote...

David, are you able to say if the personality is a character creation choice, or is it something you can change during the game?


Wouldn't that just be a matter of responding differently than you did near the begining of the game?


In part, but there are more things at play here than just the choices you make in the moment. The writers have gone a little deeper than that, and the end result is very cool.

But that will have to wait for a future discussion.


Hmm...thanks for the reply, Mike. Consider me intrigued. ;)

Modifié par Shadow of Light Dragon, 11 juillet 2010 - 06:04 .


#42
Mike Laidlaw

Mike Laidlaw
  • BioWare Employees
  • 765 messages

Brockololly wrote...

So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?;)


I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.

#43
Brockololly

Brockololly
  • Members
  • 9 032 messages

Mike Laidlaw wrote...

Brockololly wrote...

So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?;)


I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.


Hahaha.. nice. I guess thats one Fable fear to check off the list then.:lol:

#44
SDNcN

SDNcN
  • Members
  • 1 181 messages

Mike Laidlaw wrote...

Brockololly wrote...

So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?;)


I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.


1. Play as a Tevinter Mage.
2. Obtain fake halo.
3. Masquerade as an Angel sent by the Maker.
4. Endorse the Imperial Chantry.
5. Condem the Divine as a puppet of Empress Celene.
6. ????
7. Profit!!!!

Modifié par SDNcN, 11 juillet 2010 - 06:19 .


#45
RobertM5252

RobertM5252
  • Members
  • 160 messages
Sounds great. Adding the mood of what you're saying to the ME system is exactly what I was hoping for. (Well, that and paraphrases that didn't occasionally seem totally unlike the actual line.)

#46
DragonPrawn

DragonPrawn
  • Members
  • 81 messages

David Gaider wrote...

Azriel77 wrote...
Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize.  So this will not be YOUR story or personality, this is hawke's.  Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.

You are incorrect. We do indeed offer you a choice of personality, as I just said in another thread.



This alays my fear slightly though this is still early days.

Could someone think me to the thread the Gaider is talking about.

Thanking you muchly.

Modifié par DragonPrawn, 11 juillet 2010 - 07:12 .


#47
Jangling Jack

Jangling Jack
  • Members
  • 5 messages

Dick Delaware wrote...

.... I'm certainly not expecting something like Mask of the Betrayer, where you'd routinely Bluff/Lie, Diplomacy, Intimidate, Lore, Charisma, Wisdom and hell, Underwater Basket Weaving options, sometimes even in the same set of dialogue. So you could respond to an NPC by either BSing them, getting chummy, using personal magnetism, drawing on your vast historical knowledge, using your zen-like insight into the meaning of life, or by donning a snorkel and making a basket for them while submerged in water. Lots of options.


The sad part is that conversation would be so much better if they tried to make more use of character statistics and different skills for alternatives in the dialogue. Things like that is a big part of roleplaying that almost every game ignores. But wait! Instead of trying things like that we get conversation wheels like in ME :(

#48
-Semper-

-Semper-
  • Members
  • 2 259 messages

David Gaider wrote...

Azriel77 wrote...
Then you are going to be dissappointed probably, thats the problem with VO, they usually stick with one type of personality(regardless if you are good or evil) that you can't customize.  So this will not be YOUR story or personality, this is hawke's.  Your just playing an interactive movie and this is just one of the many reasons I hate the decision to VO the main character.

You are incorrect. We do indeed offer you a choice of personality, as I just said in another thread.


more voices to choose from? that limits the number and length of dialogues even more... but at the same time bioware voices a whole mmorpg. perhaps the same actors are used - from science fiction to medievel :D

Modifié par -Semper-, 11 juillet 2010 - 10:01 .


#49
DragonPrawn

DragonPrawn
  • Members
  • 81 messages
MMORPG's bring in more revenue

#50
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

Mike Laidlaw wrote...

Brockololly wrote...

So if we constantly choose angry responses, our Hawke will grow devil horns and look all Sith-like or if we're always a nice affable chap we get a nice aura with a glowing halo?;)


I'm going on the record here on those two: No, and......no. With a bonus "hell-no" for the halo. I mean, when the most powerful religion in the world's central tenet is "we pissed the creator off so much that he no longer cares about us, but if we're all really good, maybe he'll pay attention again, maybe, but probably not," there's not a lot of room for halos.

But is there some kind of cumulative Hawke personality meter or something? Will the game remember how angry/sarcastic/badass/cerebral you have been or something?