Perhaps a better way to state that is, when playing a character, in the back of my mind I can't help but wonder "why?"
I know how the story ends. After the first play through, everything is simply metagaming for the preferred outcome. "I have it in my mind that Warden#7 should betray the Elves; that's just the kind of guy he is." And you do betray the Elves, and you do get to see that scene. But again, why? Why bother to make sure you get every quest out of the way, to collect gear and construct a character to the best of your ability?
With online games, this answer is easy. You better your character so, in comparison and in games of contest, you have a leg up. Everything accrues over the years, and will even trickle down to new characters. But we have nothing like this in Dragon Age.
A popular mechanic, or so I seem to recall from many years ago, is to allow the player to "re-play" through the campaign with a previous character, perhaps in a new level bracket unachievable through the first play. This is obvious absent from Origins, and perhaps with good reason.
But now we have Hawke. Hawke is Hawke, and Hawke will always be Hawke. I'm going to say Hawke one more time just to anger the upstarts who are still nerdragiing.
Could we perhaps see a similar mechanic, in which a Dragon Age 2 campaign could begin with a previously-completed level 25 Hawke, with enemies and party members scaled? I'm currently trying to justify yet another Dragon Age playthrough as being fun over, say, writing essays and reading textbooks.
Modifié par Maverick827, 10 juillet 2010 - 11:22 .





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