SirOccam wrote...
I think you're pretty much right on the money, about all of that. I do have a little more hope for DA2, though, compared to DAO and other games, given the game's 10-year span. That could really open up a whole universe of possiblities in terms of character growth that most games just can't have for logistical reasons if not dramatic ones.the-expatriate wrote...
I wish games like those Bioware makes had the opportunity to allow such character growth; slowly but surely, and therefore worming their way into your deepest affection. However, when I think about how Bioware introduces new characters for their games, it's almost always with a character hook, and a 'bang' ... they come out the door in ready for action, meant to come off as interesting and cool from the get-go. Case in point, remember the trailer reveal for ME2's Jack? Then the explosive scene in game? Most characters, once introduced, don't change their persona wildly by then end. Those sorts of changes would have to span across several games, but it seems Bioware is taking a different approach for DA than, say, the BG series.
And, just as an aside: I think the reason guys like us go for the ones with flaws and emotional baggage is because, let's face it, the perfectly pretty, perfectly happy, perfectly talented and pleasantly dispositioned etc, flawless girl... is really not that interesting.
...That, and we couldn't get her if we triedHah. Girls with problems create a sense of drama, and something that invokes many mens instinctual desires to "fix" things; also they often appear more attainable. Go figure.
Before this gets completely off topic though, I should mention: these types are just as interesting when created as character archetypesDifference is, almost all women in games are overly perfect, appearance-wise. Unfortunately, people have come to expect it. And I can't say it bothers me, as long as they have personality.
Actually, though this side conversation is getting rather long, I just have to say... I have thought about that exact same thing. Why would Bioware make DA2 span over 10 years, if not to increase the potential for arching plots that are impossible to most games? More like a book than a game plot. A sense of time would help players grow attached to their characters more as well. Think of the companion or love interest possibilities:
- an LI who you meet in one portion of the game, marry several years later in another portion of the game, and have children and/or a home with towards the end portion
- villains that increase your hate for them far beyond other games because they've threatened your family.
- numerous sidequests regarding them or other longterm friends, but which you are emotionally invested (read: more interested) in.
- Hawke is supposed to "rise to power" .. suppose this means directing a war involves getting your own castle, troops, etc.? Just how many possibilities are there with that?
These are just some of the obvious examples. If some amateur can brainstorm that in two minutes, just think what Bioware's talented team of writer's could come up with. There are possibilities here far beyond most other games.





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