ejoslin wrote...
Not quite. Here's a romance example
When Zevran is declaring his feelings, one thing you can say to him is:
"Maybe it would be better for you if we stopped."
By not having this voiced, this sentence can carry many meanings. It can be cold, it can be concerned, it can be loving, it can be snide, it can be confused. Your warden can have different feelings about this at this point. They can be looking for an exit strategy, they can be genuinely in love and very concerned, they can be curious or clueless about what is about to happen, they can be dreading a change that is happening in the relationship.
Only if you
willfully force yourself to ignore what Zevran's reaction to it is. Which, ironically, has to be a generic cut-out so that you can pretend that all of the above apply.
Having every other character fixed, with
fixed responses to your lines, means that they have to presuppose what the rough tone and intention of the line is. Otherwise it would be impossible for communication to take place.
Let's say Alistar says " I can't believe I didn't understand that book until you explained it to me!"
In principle, the line "That's because you're an idiot." could be taken in a few ways - including sarcastically.
But Alistair's reaction to it narrows it down. If he goes with banter, he took it as a joke, so it was delivered sacastically. If he got offended, he took it as an insult. And the thing is,
if you meant it one way versus the other there is no way to say, whoops, I meant something else .
Voiced, suddenly, this moment no longer is personal to the player.
There is less depth to voiced character because you are watching someone else's emotions rather than putting yourself into the role.
I could come up with a lot of examples like this in both the romances and when building friendships.
Hopefully the relationships will still have depth. That remains to be seen.
Voiced, the player can't write fan-fiction about a scene in their head as it plays along. But you could never do this. The absence of VO just let you pretend you could, by going against facts in the story that weren't as visibly contradictory.
Edit: A wheel that tells you what the tone
of the upcoming dialog you're about to watch is going to take will not
have the depth that putting your own emotion in will have. It can't.
Can you imagine the conversation that ends with Alistair saying,
"Maker's breath, but you're beautiful. I am a lucky man," having a
voiced protagonist? I know him responding to someone else's voice would
definitely take away the heart-fluttering response that line evokes
Not having lines like that voiced just evoke a yawn. "Aww, Alistair told the lawn ornament he loves it.".
Modifié par In Exile, 11 juillet 2010 - 05:56 .