All the rage, why its here (IMO anyways)
#26
Posté 11 juillet 2010 - 01:30
Yet you are overanalyzing this to the point were you immediatly think the game will be completeley unplayable ****! You have rant and complain about something you havent the first ****ing clue about. I have to say.
What is with you people???
#27
Posté 11 juillet 2010 - 01:33
You've never seen the Blizzard forums, have you?Kalfear wrote...
LOL, I cant help wondering if TOR doesnt reach the subscription numbers they want internally how many people will look at the forum mods as part of the problem! Seriously, I got a infraction for calling a guy a troll. Thats all I said. Nothing more! That forum could have millions posting but its got a rep that any passion will be punished.
There's enough people whining there about how they're going to leave for The Old Republic when it comes out.
It looks like the Blizzard whiners are going to run to BioWare and some BioWare whiners are going to run to Blizzard, and are going to end up complaining about the very same thing anyway.
Magnificent.
Modifié par Ecael, 11 juillet 2010 - 01:33 .
#28
Posté 11 juillet 2010 - 01:35
Ecael wrote...
You've never seen the Blizzard forums, have you?
There's enough people whining there about how they're going to leave for The Old Republic when it comes out.
It looks like the Blizzard whiners are going to run to BioWare and some BioWare whiners are going to run to Blizzard, and are going to end up complaining about the very same thing anyway.
Magnificent.
They have played the same game with AoC and WH:O releases, still they ended up back.
#29
Posté 11 juillet 2010 - 01:36
#30
Posté 11 juillet 2010 - 01:37
And many, many other MMORPGs.Khayness wrote...
Ecael wrote...
You've never seen the Blizzard forums, have you?
There's enough people whining there about how they're going to leave for The Old Republic when it comes out.
It looks like the Blizzard whiners are going to run to BioWare and some BioWare whiners are going to run to Blizzard, and are going to end up complaining about the very same thing anyway.
Magnificent.
They have played the same game with AoC and WH:O releases, still they ended up back.
The same can and will be said of BioWare and their single-player RPGs.
#31
Posté 11 juillet 2010 - 01:37
Khayness wrote...
Ecael wrote...
You've never seen the Blizzard forums, have you?
There's enough people whining there about how they're going to leave for The Old Republic when it comes out.
It looks like the Blizzard whiners are going to run to BioWare and some BioWare whiners are going to run to Blizzard, and are going to end up complaining about the very same thing anyway.
Magnificent.
They have played the same game with AoC and WH:O releases, still they ended up back.
Well, AoC was horrible, and WH:O decent, at best. TOR should be better then those two
#32
Posté 11 juillet 2010 - 01:38
Kalfear wrote...
Well Ive read all the threads and the responce to Bioware seems pretty clear to me
DA:O good
ME2 bad
People dont want the watered down linear story telling game play of ME2.
They want to explore, adventure, build relationships, impact communities like they did in DA:O.
It is not my job to change your mind. As Khayness already pointed out, you are in the minority. It is a vocal minority (here), but it is still a minority. I would bet that the majority of people who will end up buying Dragon Age 2 probably don't even know it has been announced yet.
When video game sequels are announced, there will always be people bringing up issues they see with the game in question. This is a good thing. It shows devotion. Just please keep it in perspective. And remember that no one is taking Dragon Age: Origins away from you. You still have it.
#33
Posté 11 juillet 2010 - 01:38
#34
Posté 11 juillet 2010 - 01:39
ITSSEXYTIME wrote...
It has nothing to do with more money as far as I can see.
Bioware wanted to tell a new story a certain way that they haven't done before: Namely Hawke's story. Telling this story requires them to make Hawke a relatively predefined character and so they decided to include the voice over and dialog wheel system that is used in other games that tell their story with predefined characters. (Alpha protocol, Mass Effect)
OK, first of all, just because Alpha Protocol stole the dialogue whell from Mass Effect doesn't make it a regulrly used dialogue mechanic. It means Obsidian stole Biowares idea.
Secondly "Bioware wanted to tell a new story a certain way that they haven't done
before: Namely Hawke's story. Telling this story requires them to make
Hawke a relatively predefined character and so they decided to include
the voice over and dialog wheel system that is used in other games that
tell their story with predefined characters." is exactly what they did to sell out DA to MEs fanbase. So they could make extra money this time around.
I'm sorry but saying that they wanted to tell his story when in fact, they have to make his story up to be able to tell it, those 2 things are completely and utterly impossible to acheive at one time. For Hawke's story to be relevant to the DA:O story and for Bioware to have a want to realte it, he needed to be, well, relevant in DA:O. He/She was NOT, and so, any conjecture that this story is somehow connected other than via proxy, is fallacy.
Simply stated, they do NOT *want* to tell Hawke's story. They are telling it because it fits their finacial advisers projections for 2nd, 3rd, and 4th quarter growth in 2011, by adding existing ME game purchasers into the pool of sales DA2 should create.
#35
Posté 11 juillet 2010 - 01:41
Wrong game, ME != ME2In Exile wrote...
Kalfear wrote...
Well Ive read all the threads and the responce to Bioware seems pretty clear to me
DA:O good
ME2 bad
People dont want the watered down linear story telling game play of ME2.
DA:O wasn`t linear. News to me. Forced Origin - Ostagar - Dalish/Dwarves/Mages/Redcliffe - Landsmeet - Final battle is pretty linear. No more or less linear than Eden Prime - Citadel - Virmire/Feros/Noveria/Theron - Endgame.
In Exile wrote...
You may also be shocked to learn, but some of us think feel like we are far more the hero in ME and ME2 than in DA:O. Shocking, I know. My silent puppet was a bit player in DA:O, but Shepard drives ME, and I get to be Shepard.
Shepard was given to you, you had no choice in the matter. You weren't Shepard, you just watched BioWare's vision of Shepard. In DAO, you chose your own character and put your own personality into your creation. If you seriously thought the Warden was a bit player, you didn't understand the story at all.
#36
Posté 11 juillet 2010 - 01:41
#37
Posté 11 juillet 2010 - 01:43
JackFace wrote...
What about voicing the protagonist makes a completely fantasy RPG more attractive to the guy who's a fan of ME, a shooter?
That just confirmes the "sealing the gap" theory.
#38
Posté 11 juillet 2010 - 01:43
DeepGray wrote...
Wrong game, ME != ME2In Exile wrote...
Kalfear wrote...
Well Ive read all the threads and the responce to Bioware seems pretty clear to me
DA:O good
ME2 bad
People dont want the watered down linear story telling game play of ME2.
DA:O wasn`t linear. News to me. Forced Origin - Ostagar - Dalish/Dwarves/Mages/Redcliffe - Landsmeet - Final battle is pretty linear. No more or less linear than Eden Prime - Citadel - Virmire/Feros/Noveria/Theron - Endgame.In Exile wrote...
You may also be shocked to learn, but some of us think feel like we are far more the hero in ME and ME2 than in DA:O. Shocking, I know. My silent puppet was a bit player in DA:O, but Shepard drives ME, and I get to be Shepard.
Shepard was given to you, you had no choice in the matter. You weren't Shepard, you just watched BioWare's vision of Shepard. In DAO, you chose your own character and put your own personality into your creation. If you seriously thought the Warden was a bit player, you didn't understand the story at all.
In DA:O, you chose your own character and watched BioWare's version of that character. The only difference in ME2 and DA:O in that respect is that one's voiced and the other isn't. You can still only do what BioWare's programmed into the game.
#39
Posté 11 juillet 2010 - 01:46
Khayness wrote...
ITSSEXYTIME wrote...
but I am glad Bioware is trying to develop a new narrative than they usually use in their games as one of my biggest complaints with Bioware has been that they always used a similar "structure" to the game and the way it is told.
It has worked so far (hell, they have even polished it to perfection), why fix something that isn't broken?
Because it's boring to keep doing the same thing, and it really limits the kind of stories they can tell.
http://media.gamerev...cliche-edit.jpg
#40
Posté 11 juillet 2010 - 01:47
Khayness wrote...
JackFace wrote...
What about voicing the protagonist makes a completely fantasy RPG more attractive to the guy who's a fan of ME, a shooter?
That just confirmes the "sealing the gap" theory.
Care to elaborate on that?
#41
Posté 11 juillet 2010 - 01:48
JackFace wrote...
In DA:O, you chose your own character and watched BioWare's version of that character. The only difference in ME2 and DA:O in that respect is that one's voiced and the other isn't. You can still only do what BioWare's programmed into the game.
You have more freedom of imagination with a character type like in DA:O. Filling the blank slates BioWare haven't filled for you.
A predetermined character is different. You either like his/her personality or don't. Many like to bring up The Witcher when it comes for predeterminated characters and I have to say if I wasn't into practical/morally indifferent/apathetic characters I wouldn't have loved that game. Lucky me I guess.
#42
Posté 11 juillet 2010 - 01:49
JackFace wrote...
Care to elaborate on that?
Read the whole thread please.
#43
Posté 11 juillet 2010 - 01:50
#44
Posté 11 juillet 2010 - 01:52
JackFace wrote...
How do you have more freedom? You get a set number of dialogue choices in both games and you get to select from their. A voice and a name doesn't make a character any more predetermined than not having one; it just becomes addressable by name.
It's called Roleplaying. Some of us invent personality's, manners of speaking, moral codes etc for our characters that are OUTSIDE of the actual game, and we make our decisions in the game based on what we've established our character on.
The more defined a character is on Bioware's end (Having a voice, having their own personality, etc) the less control we can exert over the character ourselves, thus limiting the different types of characters we can make. (You have less variables essentially)
#45
Posté 11 juillet 2010 - 01:54
JackFace wrote...
How do you have more freedom? You get a set number of dialogue choices in both games and you get to select from their. A voice and a name doesn't make a character any more predetermined than not having one; it just becomes addressable by name.
BioWare didn't write my human male noble character to lose all hope, not wanting to be a Grey Warden, forced into all this fight against the Blight thing, finding friends and love at last, swearing an oath of vengeance to kill Howe and sacrificing his life at the end to save his beloved ones. *I* did. BioWare just gave me the means neccessary in gameplay wise. Roleplay wise I did all the thing.
(I'm playing PnP RPGs so I guess I'm a hopeless nerd now)
Modifié par Khayness, 11 juillet 2010 - 01:54 .
#46
Posté 11 juillet 2010 - 01:58
But nothing you're saying changes the fact that in both games you're only able to say predetermined things. In between that, you can invent any personality you want, but you can do that in DA and ME.
#47
Posté 11 juillet 2010 - 02:00
#48
Posté 11 juillet 2010 - 02:00
#49
Posté 11 juillet 2010 - 02:01
#50
Posté 11 juillet 2010 - 02:03
JackFace wrote...
I play PnP games, as well. They're slower than video games, but I love the freedom they afford with a competent GM.
But nothing you're saying changes the fact that in both games you're only able to say predetermined things. In between that, you can invent any personality you want, but you can do that in DA and ME.
Yes you can only say predetermined things, but the difference is you can determine HOW that character says it. In ME, you're at the mercy of the voice acting.
With DA:O's system just about any character can come to life, and there are very few instances where you're forced into saying things that you may not want to say. (a credit to the writers)
In mass effect you have no idea what your character is going to say, and even if you do you have no control over how they say it.




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